Poll

Do we need immediate changes regarding the amount of ranged and cavalry in cRPG ?

Yes
76 (21.2%)
No
86 (24%)
Yes,but only for ranged
67 (18.7%)
Yes, but only for cavalry
20 (5.6%)
No, just remove the roofcamping
109 (30.4%)

Total Members Voted: 357

Voting closed: January 30, 2012, 01:23:06 am

Author Topic: The state of cRPG  (Read 26007 times)

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Offline Teeth

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Re: The state of cRPG
« Reply #105 on: January 10, 2012, 03:30:34 pm »
0
make ladders harder to destroy, standingon roof without ladder kickable ALLWAYS, destroying ladder on purpose banable
And then what? Having to move up a steep ladder with a hungry horde of archers waiting for you with no room to dodge?

Remove the ladders from battle, they make no sense at all, balance wise, fun wise, realism wise, just no fucking sense at all.

chadz for the love of god, elaborate on why you don't want to remove ladders from battle!

Offline Oberyn

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Re: The state of cRPG
« Reply #106 on: January 10, 2012, 03:31:51 pm »
+6
It is my opinion and this game is not a melee game. That is something most of you guys seem to forget every second minute...

Everything you will ever say about c-rpg or warband is invalid.
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Offline Vibe

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Re: The state of cRPG
« Reply #107 on: January 10, 2012, 03:32:11 pm »
0
Some fucked up logic of "removing third dimension from battle".

All I see is removing gay from battle though.

Offline dado

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Re: The state of cRPG
« Reply #108 on: January 10, 2012, 03:32:39 pm »
0
remove ladders for 7 days or 14 days and let's see what will happen.

Offline LordSnow

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Re: The state of cRPG
« Reply #109 on: January 10, 2012, 03:36:27 pm »
0
We'll see Dado K:D ratio growing up, the only enemy he's able to kill are archers (when he cames on their back) so if they all stand on the ground... :rolleyes:

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Offline Joker86

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Re: The state of cRPG
« Reply #110 on: January 10, 2012, 03:37:46 pm »
0
I'm interested, something prevent YOUR team to capture this roofs first? Or something prevent you to take ladder and make a way for your teammates there? This called «Key points» IRL. If you want control battlefield - you need to control key points, if you cant control key point, you need more FIREPOWER to supress enemy key points, and make this key points useless. If you can't do this - your TEAM loose.

You are right about key points, but there are key points and there are key points. A hill or a house that's half in the hill, making its roof accessable on a wider area by simply walking from the hill down on the roof is okay.

A roof with a single ladder, preferably at the side that's turned away from the enemy, is far worse, as it's some kind of guard tower.

And even if you have own ladders to place, you will still take heavy losses while going them up, because the archers will shoot you from the sides.

My point is that infantry should have a viable chance to fight archers, as they can fight infantry, too.

Archers on a roof can only be fought by other arhcers, while they can fight everyone they see. I don't know how this can be fair.

As soon as you have broken through the enemy infantry line you should be close enough to the archers to fight them immediately. Everything else would be unbalance towards the infantry.

Archers (and cavalry) always respond to infantry's complaints that they would lack awareness and thus being shot (lanced). But how about some awareness for archers? All an archer on a roof needs to be aware of are other archers. While infantry for example has to be aware of achers, infantry and cavalry. And they can't even fight anybody at any time, like archers do.

Seriously, any spot on a map that's "fortification-like" should be removed from the game. It's all about formation and teamplay, and not who seizes the best roof.

It is my opinion and this game is not a melee game. That is something most of you guys seem to forget every second minute...

I am speechless  :shock:
« Last Edit: January 10, 2012, 03:39:25 pm by Joker86 »
Joker makes a very good point.
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Offline BerG

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Re: The state of cRPG
« Reply #111 on: January 10, 2012, 03:38:17 pm »
0
This would be a great change. Would be cool to see ranged encouraged to aim for headshots rather than spam in the general area and do half or more of someones HP.

Arbalests kills enemy by one headshot with almost 100% guarantee before that nerf.  And bows didn't kill by one shot in head before. Now they got buffed head damage, so they can do oneshot kills more often. Unlike xbows.
So that is only xbow nerf. Totally unmerited nerf for xbows.

Offline karasu

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Re: The state of cRPG
« Reply #112 on: January 10, 2012, 03:39:22 pm »
+1
Code: [Select]
0000072: increase ranged damage on headshots, decrease it on all other body parts. Status: resolved
Oh noes poor xbowers... They was innocent. And archers almost dont give a shit about this nerf actually.

This is awesome, now I shoot an archer, he survives, I can't reload anymore, he still kills me with 2 arrows and a horn bow.  :lol:

Offline Oberyn

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Re: The state of cRPG
« Reply #113 on: January 10, 2012, 03:40:53 pm »
+3
I'm interested, something prevent YOUR team to capture this roofs first? Or something prevent you to take ladder and make a way for your teammates there? This called «Key points» IRL. If you want control battlefield - you need to control key points, if you cant control key point, you need more FIREPOWER to supress enemy key points, and make this key points useless. If you can't do this - your TEAM loose.

Firepower? Supression? What the fuck are we playing, WW2 and Blade? Counter Strike? Get the fuck out of here.
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Offline bredeus

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Re: The state of cRPG
« Reply #114 on: January 10, 2012, 03:42:18 pm »
0
for some reason devs do not want to remove ladders from battle. Why? I do not recall, all I emeber is that chadz was a xbowman a year ago.

Offline Oberyn

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Re: The state of cRPG
« Reply #115 on: January 10, 2012, 03:43:15 pm »
0
chadz has always been a 2h spammer afaik. Though he has secret alts everywhere, probably.
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Offline Vibe

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Re: The state of cRPG
« Reply #116 on: January 10, 2012, 03:43:54 pm »
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Last I seen him he was a polearmer

Offline Casimir

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Re: The state of cRPG
« Reply #117 on: January 10, 2012, 03:44:20 pm »
0
Just add vertigo to anyone with 100 wpf+ in ranged weapons.

They stand on roofs too long they feel sick and fall over.
Turtles

Offline karasu

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Re: The state of cRPG
« Reply #118 on: January 10, 2012, 03:46:19 pm »
0
chadz has been using for a while now Morningstar + Shield. Like a boss.


Offline Tristan

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Re: The state of cRPG
« Reply #119 on: January 10, 2012, 03:46:57 pm »
0
Just add vertigo to anyone with 100 wpf+ in ranged weapons.

They stand on roofs too long they feel sick and fall over.

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