We need a sweet combination of the old xp and the new xp system. Give a base value tick influenced by a multiplier that is influenced by winning, but also give an area xp if you are close to someone that gets killed.
Advantages of the old system:
- People were forced to stick together, creating teamwork situations instead of the scattered individual fighting we have now.
- Ranged couldn't camp roofs, because they would not get any xp. They had a supporting role just behind the main infantry line. Like it should be imo. Unless if the roof was close to the fighting. Thus remove ladders.
- Cav also supported the infantry fight, instead of going to their own little field to play with the other horsemen.
Disadvantages of the old system:
- Most battles consisted of two big blobs crashing into eachother, not so sure if this is even all that bad.
- There was no flanking, well atleast not without giving up the bulk of your xp gain for the round. Again, is this all that bad?
I think adding the new and old xp system together gives us the good things from the old xp system while still allowing for flanking, at some cost. Still flanking might win your team the battle and thus increasing your xp.
Change the inf vs inf, cav vs cav, ranged vs ranged fighting to a combined effort of all classes to defeat the other combined warband.
Another thing: Remove ladders from battle, but add deployable stakes. I understand enabling them do hurt cav that runs into them gives significant performance issues, but that isn't even necesarry. As long as they are solid objects that you can't move through its fine. Siege shields and stakes will make open field battles a lot more managable for the foot soldier, especially the ranged ones. It also adds tactical depth, proper placement of siege shields and stakes can turn the battle in your favour.