Poll

Do we need immediate changes regarding the amount of ranged and cavalry in cRPG ?

Yes
76 (21.2%)
No
86 (24%)
Yes,but only for ranged
67 (18.7%)
Yes, but only for cavalry
20 (5.6%)
No, just remove the roofcamping
109 (30.4%)

Total Members Voted: 357

Voting closed: January 30, 2012, 01:23:06 am

Author Topic: The state of cRPG  (Read 25741 times)

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Offline [ptx]

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Re: The state of cRPG
« Reply #60 on: January 10, 2012, 09:30:49 am »
-1
Ladders - keep not remove!

Offline Gisbert_of_Thuringia

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Re: The state of cRPG
« Reply #61 on: January 10, 2012, 09:37:33 am »
0
I think he means he is searching for a way to deal with roofcamping without making roofs unaccessible^^

Offline Gnjus

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Re: The state of cRPG
« Reply #62 on: January 10, 2012, 09:37:58 am »
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I think he means he wants to remove ladders

I want to have sex with Jennifer Aniston (before she becomes some old harpy hag or a corpse) but i can't.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Cepeshi

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Re: The state of cRPG
« Reply #63 on: January 10, 2012, 09:41:58 am »
0
Hey Gnjus, get back to the cave...

Offline Zerran

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Re: The state of cRPG
« Reply #64 on: January 10, 2012, 10:11:06 am »
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(click to show/hide)

Just 2 things

1. While its true newb archers suck balls, they aren't as bad as newb infantry.

2. I play support.

EDIT: You seem to think everyone here is saying all archers are noobs and can't play worth shit. On the contrary, we're just saying that some newbs get fed up with running into melee only to get insta killed, and so go archer. No one here said every archer is an archer because of this. No need to get hostile.
« Last Edit: January 10, 2012, 11:02:12 am by Zerran »
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Offline RandomDude

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Re: The state of cRPG
« Reply #65 on: January 10, 2012, 10:31:46 am »
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Well it pisses me off when 10 team mates surround a heavy cav bcos all that most of them are doing is keeping it alive.

90% of them will be trying to slash with 1h cutting weapons, blocking the ppl who can actually dmg/kill the horse/rider.

As for ladders in battle I dunno. Roof camping is annoying.

Offline Gnjus

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Re: The state of cRPG
« Reply #66 on: January 10, 2012, 10:32:35 am »
0
Hey Gnjus, get back to the cave...

Yes, I'd like to hit her in my cave.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Grumbs

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Re: The state of cRPG
« Reply #67 on: January 10, 2012, 11:25:32 am »
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I said "yes, but only ranged". My main problem with ranged is the high levels of piercing damage they do. Give them cut damage and make the stun effect when they hit you not quite as long. I'm kinda split on ladders. They can make the maps a bit more interesting as they add an extra route for infantry to attack from, or split the enemy force up and attack from behind. It adds an element of unpredictability or makes the maps a bit more interesting imo. Depends on the map ofc.

Roof campers are a side effect but I would rather see their damage reduced first. Another idea would be to change their mechanics a bit. Rather than a crosshair area where the arrow/bolt could land in, reduce randomness sideways but make the projectiles much slower. So you have to account for travel time more and aim higher, but the shot is less likely to go randomly to the side. Would make the shooting more skill based rather than point and click. Would be much easier to reduce damage though and make armour more useful (cut damage only) and reduce the stun or make it based on armour/damage

Don't really mind cav. The only thing is how they can plough into players without taking damage to their horse or risking getting slowed down. The sound engine is generally OK so you can hear them coming but sometimes they can appear from nowhere with no sound cue before hand. If you hear them you can often deal with them in one way or another.
If you have ranged troubles use this:

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Offline Siiem

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Re: The state of cRPG
« Reply #68 on: January 10, 2012, 11:37:27 am »
0
The amount of ranged currently even with a shield is starting to get rather unbearable. My enjoyment in playing this mod is decreasing every time I join eu1 these days.

Offline Tristan

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Re: The state of cRPG
« Reply #69 on: January 10, 2012, 11:59:30 am »
0
What would be the best solution was to implement a system where archery required as much effort as manual blocking.

A lot of people choose to start our as an archer because it is easier to learn against all the pretty hardcore blocking machines playing this mod.
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Offline Gisbert_of_Thuringia

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Re: The state of cRPG
« Reply #70 on: January 10, 2012, 12:17:17 pm »
0
Why do so many people here think, that nerfing accuracy or damage would make people play less ranged?

It didn't in the past and it won't in the future, unless you make ranged unplayable :rolleyes:


What about adding some glide to roofs?  On some maps you have roofs that are so steep, that you constantly glide down a bit when you don't move. Would it be possible to do such a thing to all roofs? Not changing their look, just make them slippy^^
That way it would be much harder to shoot from roofs due to the constant movement and danger to fall down
« Last Edit: January 10, 2012, 12:20:50 pm by Gisbert_of_Thuringia »

Offline Vibe

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Re: The state of cRPG
« Reply #71 on: January 10, 2012, 12:26:07 pm »
0
What about adding some glide to roofs?  On some maps you have roofs that are so steep, that you constantly glide down a bit when you don't move. Would it be possible to do such a thing to all roofs? Not changing their look, just make them slippy^^
That way it would be much harder to shoot from roofs due to the constant movement and danger to fall down

Wonderful idea but probably too hard to implement.

Offline Gisbert_of_Thuringia

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Re: The state of cRPG
« Reply #72 on: January 10, 2012, 12:28:54 pm »
0
Tenne said it should be possible to code that^^

I say let him do it :P

Hhmm...just recognised, that this will hardly work for the flag desert village houses^^
« Last Edit: January 10, 2012, 12:30:21 pm by Gisbert_of_Thuringia »

Offline Thomek

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Re: The state of cRPG
« Reply #73 on: January 10, 2012, 12:32:03 pm »
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Nerf Archers. They became very viable again after the recent armor nerf.

They are even allowed to top the charts on full EU1! This is a disgrace and cannot be tolerated. Imagine what kind of inspiration they are to newbies! But seriously, they do more damage with their arrows than I do with a melee swing.
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Offline Vibe

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Re: The state of cRPG
« Reply #74 on: January 10, 2012, 12:34:07 pm »
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Tenne said it should be possible to code that^^

I say let him do it :P

Hhmm...just recognised, that this will hardly work for the flag desert village houses^^

Come to think of it, there's quite some flat roof houses :(