Poll

I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 44909 times)

0 Members and 1 Guest are viewing this topic.

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: [Feedback] Maps on official servers
« Reply #210 on: April 05, 2012, 08:02:43 pm »
0
Too bad, I like the aesthetics of the map, and I also like siege maps that have a timer-open unbreakable gate (as opposed to insta open breakable doors) near the flag which is critical to win/loss.

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: [Feedback] Maps on official servers
« Reply #211 on: April 05, 2012, 08:48:01 pm »
0
Yes, it's not actually the entry points but the script that makes people spawn at weird places. It has do with the how close/far from the flag people are, and the amount of friendlies/enemies close by (which is why it happens, on some maps, that attackers spawn inside of castles/bases). I will be removing the map soonish, since this issue is not resolvable with the current map design ('siege script' does not like heights and S shapes either).

This always seemed crazy to me. The one question I can never think of a decent answer to is, why did the taleworlds team decide to use a convulted points system based on living players current position, flag location and height rather than say... Just making entry points 0-31 attacker spawns and 32-64 defender spawns? Like every other multiplayer game ever.

The siege script actually makes it impossible to have certain spawn layouts for castles. You can't have attackers spawning 360 degrees around the castle without some spawning inside for example.
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: [Feedback] Maps on official servers
« Reply #212 on: April 06, 2012, 01:05:47 am »
0
This always seemed crazy to me. The one question I can never think of a decent answer to is, why did the taleworlds team decide to use a convulted system, rather than say ______ Like every other multiplayer game ever.

Fixed your quote so it applies to the haphazard coding of the entire game.

Even just making maps is an exercise in hilarity.  Map names, filenames, terrains, random vegetation, and background scene are all inconveniently stored completely separately from map files themselves in two separate configuration files.

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: [Feedback] Maps on official servers
« Reply #213 on: April 06, 2012, 04:44:33 pm »
0
That new town map was very balance with all class. Thank you very much for that.

Offline Elmuri

  • Marshall
  • ********
  • Renown: 817
  • Infamy: 91
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Elmuri and co
Re: [Feedback] Maps on official servers
« Reply #214 on: April 07, 2012, 01:21:13 pm »
0
I would like to thank the maker of Trouble in the neighbourhood, the map is awesome and pretty balanced

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: [Feedback] Maps on official servers
« Reply #215 on: April 07, 2012, 05:16:51 pm »
+1
Stonehammer is worse than before now....instead of gate at start we now have a gate in the middle which is very hard to destroy due to defenders constantly jumping on you :rolleyes:

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: [Feedback] Maps on official servers
« Reply #216 on: April 08, 2012, 12:29:59 am »
0
One of the map called Ambushed or something like that can cause a massive fps drop to most players. (Go in game and ask if people has this problem, most has). Forest lake is ok but that ambush map can cause massive lag spikes. Its not just me, ask people in game to see the truth.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: [Feedback] Maps on official servers
« Reply #217 on: April 08, 2012, 08:23:31 am »
-1
Stonehammer is worse than before now....instead of gate at start we now have a gate in the middle which is very hard to destroy due to defenders constantly jumping on you :rolleyes:

I wouldnt say its worse, but its just the same.  All attackers take the same route and 95% of all fighting takes place in a 20x20 area near flag.  Map is terrible.

Offline papageorgio

  • Knight
  • ***
  • Renown: 56
  • Infamy: 14
  • cRPG Player
  • Ya you know me in game as playa SnSkank
    • View Profile
    • -[420]- Clan
  • Faction: Kings of KD
  • Game nicks: SnSkank
Re: [Feedback] Maps on official servers
« Reply #218 on: April 10, 2012, 01:19:17 am »
0
Ironmine really needs to be removed from the server. It is unplayable for cav and very unbalanced. Not to mention how easy it is to camp.

Please remove immediately. Thanks.
Walk with a limp while I'm eatin shrimp - SnSkank

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: [Feedback] Maps on official servers
« Reply #219 on: April 10, 2012, 01:58:02 am »
-3
Ironmine really needs to be removed from the server. It is unplayable for cav and very unbalanced. Not to mention how easy it is to camp.

Please remove immediately. Thanks.
Ironmine is fine, for cav too.
/Fact from a cav.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: [Feedback] Maps on official servers
« Reply #220 on: April 10, 2012, 08:15:49 am »
0
Never seen any real problems with Ironmine on EU. Most people seem to enjoy it.
Monkeys!

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: [Feedback] Maps on official servers
« Reply #221 on: April 10, 2012, 12:00:07 pm »
+1
Never seen any real problems with Ironmine on EU. Most people seem to enjoy it.

Read the logs from the chat, lots of people wants to remove it


btw: That iron mine map is alot better than Swadian town map (x2) those are the ones that is 100% unplayable for HA and CAV
« Last Edit: April 10, 2012, 12:01:52 pm by AlexTheDragon »

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: [Feedback] Maps on official servers
« Reply #222 on: April 10, 2012, 01:15:57 pm »
0
I have a request for the map that was once used in the rotation. I can't recall the name, but it was a Sarranid harbour town, one team started at the docks, the other in the town. It was all buildings and access to rooftops, also one big tower in the middle.

Offline Fluffy_Muffin

  • Permanently Banned
  • **
  • Renown: 429
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: Tribunal
  • Game nicks: Vivec_the_Poet
  • IRC nick: Umbra
Re: [Feedback] Maps on official servers
« Reply #223 on: April 10, 2012, 01:18:18 pm »
0
I have a request for the map that was once used in the rotation. I can't recall the name, but it was a Sarranid harbour town, one team started at the docks, the other in the town. It was all buildings and access to rooftops, also one big tower in the middle.

You mean the one with the large wooden bowls full of dyes?

Also, please remove Spring flood, its such a poor map for everyone, just results in stupid ranged camp fests on the bridge
« Last Edit: April 10, 2012, 01:19:43 pm by Fluffy_Muffin »
Defy me, and you will know what it is to stand against a god.

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: [Feedback] Maps on official servers
« Reply #224 on: April 10, 2012, 01:21:25 pm »
0
Read the logs from the chat, lots of people wants to remove it


btw: That iron mine map is alot better than Swadian town map (x2) those are the ones that is 100% unplayable for HA and CAV

All I see is cav complaining. Map is fine. Swadian town maps are decent for cav as well. It's not an open field, that doesn't mean it's bad, it's another sort of map.
« Last Edit: April 10, 2012, 01:22:32 pm by Jacko »
Monkeys!