Poll

I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 47377 times)

0 Members and 6 Guests are viewing this topic.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: [Feedback] Maps on official servers
« Reply #240 on: April 11, 2012, 11:04:46 am »
0
No one would!  That's the beauty.  Everyone would be free to play as cavalry or infantry as they pleased, hence the more map flexibility thing.

The only reason to leave them separate is for the ath/riding split when playing as cavalry.

That is retarded. Everyone who wouldn't want to get completely stomped would have to pick cavalry on open maps. Even now large amounts of cav can completely destroy infantry on open maps.

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: [Feedback] Maps on official servers
« Reply #241 on: April 11, 2012, 11:14:33 am »
0
That is retarded. Everyone who wouldn't want to get completely stomped would have to pick cavalry on open maps. Even now large amounts of cav can completely destroy infantry on open maps.

Yeah completely unrealistic for a large percentage of an army to be mounted on open plains.  I can't imagi

visitors can't see pics , please register or login



Open up flexibility on character builds, open up flexibility on maps.  Cavalry will bitch less on infantry maps, infantry will bitch less on cavalry maps.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: [Feedback] Maps on official servers
« Reply #242 on: April 11, 2012, 11:17:15 am »
0
Yeah completely unrealistic for a large percentage of an army to be mounted on open plains.  I can't imagi

visitors can't see pics , please register or login



Open up flexibility on character builds, open up flexibility on maps.  Cavalry will bitch less on infantry maps, infantry will bitch less on cavalry maps.

Nope. This way you're FORCING players to play cavalry on pretty much any semi-open map.

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: [Feedback] Maps on official servers
« Reply #243 on: April 11, 2012, 11:26:29 am »
0
Nope. This way you're FORCING players to play cavalry on pretty much any semi-open map.

Yes, cavalry is the only counter to cavalry

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: [Feedback] Maps on official servers
« Reply #244 on: April 11, 2012, 11:47:16 am »
0
There are some pretty strong impetus for infantry to not spawn mounted btw:

-Can't spawn with any "CANNOT USE ON HORSEBACK" weapons (which are all the best infantry weapons)
-They are more likely to have looms for infantry gear, not cavalry gear
-When they drop from their horse they would have 0 athletics if they put all their points in riding
-Huge upkeep costs


I personally like the idea of players mounting up and dismounting when appropriate, because that is realistic to me.

Anyway derail should probably end. 


Map feedback!  Canals Of Our City...in my opinion, a couple of the wood scaffolding camp spots are a bit too campable and hard to reach.  Remove most of them (especially the super tall one) and then drop most / all of the land away from the waterways and make them deep deathtraps.  End rounds quickly = more fun, more action!
« Last Edit: April 11, 2012, 12:02:42 pm by obitus »

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: [Feedback] Maps on official servers
« Reply #245 on: April 12, 2012, 07:25:38 am »
0
Forest Lake battle map is VERY BORING.  Ends up doing the nascar laps chasing each other in circles.  Map always takes forever for last remaining few to die and its boring as hell to watch

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: [Feedback] Maps on official servers
« Reply #246 on: April 12, 2012, 10:13:18 am »
-1
canals of our city is bad map design and its the only map in rotation that kills my FPS and it does the same to like 3/4 of the people who play this game, its beyond saving, just remove it
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: [Feedback] Maps on official servers
« Reply #247 on: April 12, 2012, 12:18:31 pm »
0
Smooth, perfect example of Bad Feedback (most people actually have no performance issues with it). Care to elaborate why it's bad map design?
Monkeys!

Offline LordSnow

  • Knight
  • ***
  • Renown: 57
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Faction: Saracens
  • Game nicks: Snow
Re: [Feedback] Maps on official servers
« Reply #248 on: April 12, 2012, 01:11:33 pm »
0
WE DONT WANT YOUR CRAPPY MAP ANYMORE JACKO!

You get it now? Do you make the rotation for player or for yourself?
Damn. It's snowing again.

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: [Feedback] Maps on official servers
« Reply #249 on: April 12, 2012, 01:52:20 pm »
0
If I removed every map players dislike, we wouldn't have any maps. Just because you dislike a map, does not mean it's a bad map. Do you see the difference, Lord_Snow? If you have legit criticism, then go ahead, make your case, we remove and add maps all the time.
Monkeys!

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: [Feedback] Maps on official servers
« Reply #250 on: April 12, 2012, 02:01:14 pm »
+1
i don't know everytime it comes on rotation people start saying things like "my graphics card is overheating" my fps goes down to 20 no matter how low i put the graphics settings (get 120 fps the rest of the time) its filled with chokepoints and camping spots maybe if it was opened up more and all the "props" or whatever destroy performance issues gets removed itd be ok

until then i am leaving any server its on whenever it shows up, i don't know if anyone actually enjoys that map, in this thread i've seen nothing but complaints too
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: [Feedback] Maps on official servers
« Reply #251 on: April 12, 2012, 08:06:12 pm »
-1
Myself and several clanmates have performance issues with canals.  Plus it clearly favors one spawn, that can get the high ground MUCH QUICKER, every time.  THAT IS BAD DESIGN.

There is your feedback for a shitty map.

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: [Feedback] Maps on official servers
« Reply #252 on: April 13, 2012, 08:52:22 am »
-1
Lol Digglez, I guess expecting any behavior from you above 'cranky 10 year old' is too much. You've trolled enough in this thread, consider this your last warning here.

Smooth: Is it only that map that makes you lose performance or do you get the same issues on say, Riot in Swadia or Glacier Valley/Tropical? Seems like we several different kinds of issues with performance when it comes to maps (not really news, but 'good' to see in action). For me, Canals have spot on performance, better so then other resource heavy maps (when looking at the FPS).
Monkeys!

Offline pecores_sir_Leda

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: [Feedback] Maps on official servers
« Reply #253 on: April 13, 2012, 05:01:28 pm »
0
I've realy bad perf on canals . I'm sorry jacko but i realy dont like your maps ( not only canal) and my clanmates agree

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: [Feedback] Maps on official servers
« Reply #254 on: April 14, 2012, 11:34:47 am »
0
I have heavy performance problems on horrors_of_battlefield (I think thats the name... a large empty battlefield with dark brown floor, looks like in Verdun, one spawn is in the water). This particular map is so slow for me, its no fun to play. I didnt notice this problem on any other map. Does anyone have the same problem with this map?
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)