Poll

I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 48926 times)

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Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #135 on: March 14, 2012, 11:44:56 pm »
0
He's talking those (Mustikki I think) Swadia maps, they are mostly infantry based, but it's bullshiet that cav can't do well on them, not like 99% of the map is a steep hill or flat out unreachable... also, I sorta like those maps, but it's important as fuck that there are only a few of them (we need variaty in map type, not 100% village, not 100% random planes, not 100% city maps, WE NEED VARIETY!!!
We also need someone to donate 50k to Gnjus_Zlisch_UnemployedBitch.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline obitus

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Re: [Feedback] Maps on official servers
« Reply #136 on: March 15, 2012, 01:07:20 am »
+3
The way I see it there are a few features to avoid that can make any map bad.

1.  Uber-campable positions with too-easily guarded entry points.
2.  Steep hills.
3.  Unbalanced spawns


The Santa's Castle map, for instance, ends up with teams rushing for the tower instead of playing in the battle area.  The tower has three entrances - one stairwell, and two mile-long narrow wall walkways, all inaccessible by cavalry.  Usually multiple routes alleviate campability, but in this case the walkways are just simply too long and easily guarded.

Steep hills (over 45 degree incline) are unrealistic and never fun to fight on.  M&B's engine lets characters walk up 80 degree cliffs, unfortunately, so it's up to us mappers to prevent that from happening.

Unbalanced spawns occur when one spawn is near campable areas and one team is not.

Offline BADPLAYERold

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Re: [Feedback] Maps on official servers
« Reply #137 on: March 15, 2012, 06:53:23 am »
+1
The Santa's Castle map, for instance, ends up with teams rushing for the tower instead of playing in the battle area.  The tower has three entrances - one stairwell, and two mile-long narrow wall walkways, all inaccessible by cavalry.  Usually multiple routes alleviate campability, but in this case the walkways are just simply too long and easily guarded.

Just came here to post that I think you should block off the entrances to the walls/gatehouse on the santa's castle map.

The map itself is fun when one team doesn't decide to camp the gatehouse but sadly that happens more often than not.

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #138 on: March 15, 2012, 06:48:16 pm »
0
No Santa's Castle on official servers. If you have complaints on other servers rotation, feel free to PM the server owner (or find appropriate thread).
Monkeys!

Offline Elmuri

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Re: [Feedback] Maps on official servers
« Reply #139 on: March 15, 2012, 07:03:56 pm »
0
Did you look at my favourite villages?

Offline Mustikki

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Re: [Feedback] Maps on official servers
« Reply #140 on: March 15, 2012, 07:06:04 pm »
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Elmuri, did you look which maps of those are already in the rotation?

Offline Digglez

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Re: [Feedback] Maps on official servers
« Reply #141 on: March 15, 2012, 07:34:26 pm »
0
NA 1: Battle
Mountain Warfare map is hardly balanced, one team spawns about 100-200 ft higher and lower team has little to any cover.  Stupid map in general.

Offline Mustikki

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Re: [Feedback] Maps on official servers
« Reply #142 on: March 15, 2012, 07:44:13 pm »
0
A map can not be stupid, only people can. It is stupid to complain a map, without leaving any suggestions/opinions how to fix the map.
The map (Mountain Warfare) looks really good and have nice idea behind it. But sure the map could have some tweaking.
Moving the upper spawn a bit lower or making the lower way more profitable, could be enough to balance the map. Also blocking the back/roof at the buildings could move the fight to a more appropriate and balanced place.

Offline Elmuri

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Re: [Feedback] Maps on official servers
« Reply #143 on: March 15, 2012, 07:45:16 pm »
0
Elmuri, did you look which maps of those are already in the rotation?
Only iyindah is in rotation on Eu1 of those I mentioned

Offline BADPLAYERold

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Re: [Feedback] Maps on official servers
« Reply #144 on: March 15, 2012, 08:01:14 pm »
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No Santa's Castle on official servers. If you have complaints on other servers rotation, feel free to PM the server owner (or find appropriate thread).

huh really? I played it on NA1 less than a week ago.
Oh well take it as a suggestion to add invisible walls to the gatehouse and add the map in again then!

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #145 on: March 15, 2012, 08:19:31 pm »
0
One week ago might definitely be possible (the patch). I blame Shik for everything that happens on NA  :lol:

elmuri: I saw the maps yes, I'll see if I can squeeze some of them in.
Monkeys!

Offline Muunilinst

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Re: [Feedback] Maps on official servers
« Reply #146 on: March 15, 2012, 09:54:52 pm »
0
im gonna fix it this week end

Offline Digglez

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Re: [Feedback] Maps on official servers
« Reply #147 on: March 15, 2012, 11:34:45 pm »
0
A map can not be stupid, only people can. It is stupid to complain a map, without leaving any suggestions/opinions how to fix the map.
The map (Mountain Warfare) looks really good and have nice idea behind it. But sure the map could have some tweaking.
Moving the upper spawn a bit lower or making the lower way more profitable, could be enough to balance the map. Also blocking the back/roof at the buildings could move the fight to a more appropriate and balanced place.

Heres your english lesson for the day, since english is clearly isnt your native language.  Sorry but asymmetrical design does not work when its 80/20 loppsided in favor of one side.

stupid
[stoo-pid, styoo‐]   Origin
stu·pid

 [stoo-pid, styoo‐] Show IPA adjective, -er, -est, noun
adjective
1.  lacking ordinary quickness and keenness of mind; dull.
2.  characterized by or proceeding from mental dullness; foolish; senseless: a stupid question.
3.  tediously dull, especially due to lack of meaning or sense; inane; pointless: a stupid party.
4.  annoying or irritating; troublesome: Turn off that stupid radio.
5.  in a state of stupor; stupefied: stupid from fatigue.

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #148 on: March 15, 2012, 11:47:00 pm »
0
The map needs polishing, but it's hardly that bad. I've had some fun on it and it's usually pretty even teams.

Keep on topic, post feedback; do not simply state that something is bad or stupid, because it is meaningless.
Monkeys!

Offline Mustikki

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Re: [Feedback] Maps on official servers
« Reply #149 on: March 16, 2012, 12:37:49 am »
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Only complains and no producing suggestions.
Sorry but asymmetrical design does not work when its 80/20 loppsided in favor of one side.
If you would have experience from scening, you would know.

Ps. When you grow up, you will notice what is being smart ass.