I still miss Commercial City!
I would prefer Arena (Native) over ATS_Street_Riot.
Should really just open up the ed though, my new layout is done.
I've updated my BATTLE MAPPERS COMMANDMENTS:
1. Avoid uber-campable positions that are too-easily guarded.
A good example of 1 (and 3) is Winter Village (Native). XP Barn is by one team's spawn, has one entrance, shields all interior players from ranged, and makes for very dull games when the tactic is used...flags will NEVER spawn in 100+ playercounts in an XP barn camp. 1 is also very typical of Random Steppe maps, as there are no other forms of cover and all infantry flock to the highest hill for the entire round.
Campable positions shouldn't be undefeatable. The more valuable a camp position is, the further away from spawns it should be.
2. Use multiple routes, avoid dead-ends as a rule of thumb.
Seriously. Lots of props and models, unfortunately, have one entrance. These campable dead-ends should usually be barricaded off with stuff that makes it obvious (doors, gates, not just a random wheelbarrow or cart)
3. Steep hills should be inaccessible.
Steep hills (over 50ish degree incline) are unrealistic to fight on. M&B's engine lets characters walk up 89 degree cliffs, unfortunately, so it's up to us mappers to prevent that from happening.
4. Unbalanced spawns
Unbalanced spawns occur when one spawn is near campable areas and one team is not.
5. Keep action away from invisible walls, and make invisible walls obvious.
Invisible walls should be in places it is obvious the players shouldn't be able to go. Have you ever ran in to an invisible wall on Glacier Valley and thought, "WTF INVISIBLE WALL, GAY"? Probably not. Many, many maps include scenery and cover directly next to the automatic map borders. I personally fucking HATE those borders, as unmounted horses vanish when they touch them, many times in front of your eyes.