DISCLAIMER: IF YOU ARE TOTALLY AGAINST CRUSH-THROUGH IN ANY FORM, PLEASE DO NOT LITTER THIS THREAD WITH YOUR COMMENTS. THERE ARE PLENTY OF THREADS THAT ARE APPROPRIATE FOR CRUSH-HATE. THIS IS NOT ONE OF THEM.
I have now heard from several posts that "the devs have confirmed that the bar mace and long iron mace are losing their crush-through in an upcoming patch."
Can a developer confirm this, or can anyone link to a post in which a developer confirms it?
If this is, in fact, the case, several things should be addressed.
First, taking crush-through away from a weapon that has it fundamentally changes the way that weapon works. The weapons speed/reach/damage/cost should be scrutinized to ensure that this loss does not make the weapon an invalid or inefficient choice.
Secondly, heirlooms take a significant amount of time to get. People heirloom items based on many things, but most of all based on the items stats and abilities. If you fundamentally change the way an item works, people who heirloomed those items should have those heirlooms refunded. (Before anyone says "they abused the heirloom/crush-through mechanic, let them suffer", understand that SOME people may have heirloomed before such mechanics were even known to be the case.)
Last, I would like to address the core issue here. The increase in damage and WEIGHT in particular with heirlooming is what I understand to be the problem, which results in these weapons crushing through with a regularity that was never intended. Why take away a core function of the item, rather than re-balance the heirlooms to ensure that they don't get 90% crush-through? It makes sense to me that you'd simply re-balance something to not be OP, rather than fundamentally alter the way the item works. But perhaps I'm missing something? Feel free to enlighten me.
DISCLAIMER: IF YOU ARE TOTALLY AGAINST CRUSH-THROUGH IN ANY FORM, PLEASE DO NOT LITTER THIS THREAD WITH YOUR COMMENTS. THERE ARE PLENTY OF THREADS THAT ARE APPROPRIATE FOR CRUSH-HATE. THIS IS NOT ONE OF THEM.