Author Topic: An Alliance Arises - The Knights of New  (Read 9526 times)

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Offline Phelps14

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Re: An Alliance Arises - The Knights of New
« Reply #45 on: December 19, 2011, 06:29:21 pm »
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And how we are not going to scare off these new players by acting like dicks and ganging up on them with 20 clan alliances to boost our ego about how you can win while outnumbering them 10 to 1 agaisnt new players??  Right??  I said right???  Thank you.

We are always up for a good challenge.  Hehe.

Just remember playing with Reddit is like playing with fire.

Peace and Prosperity to all!  :D

Offline reaperkiller

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Re: An Alliance Arises - The Knights of New
« Reply #46 on: January 21, 2012, 03:12:50 am »
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We are always up for a good challenge.  Hehe.

Just remember playing with Reddit is like playing with fire.

Peace and Prosperity to all!  :D

lol  specially because of their mad melee skills  XD 

no hate intended i swear!!! i just had to..
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Offline Zaren

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Re: An Alliance Arises - The Knights of New
« Reply #47 on: January 21, 2012, 03:15:10 am »
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lol  specially because of their mad melee skills  XD 

no hate intended i swear!!! i just had to..
haha he said HATE...haha

Offline Lordark

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Re: An Alliance Arises - The Knights of New
« Reply #48 on: January 26, 2012, 03:41:24 pm »
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The UIF controls 95% of the EU lands and is taking the last few villages in the next couple of days :P

oh and their NA vassals are making a good effort at taking the steppes which account for about 1/4 of NA lands.

p.s. how does FCC selling off a fief they own to another alliance increase FCC control in NA lands? even if you count The Knights of New as being our allies, it still totals up to the exact same amount of fiefs >.>


According to all the trade routes in game the NA is a vassal of EU since EU is united and NA is not. I try to extend the minimal of diplomatic ties to other NA clans via trade and get nothing in return. All the EU has to do is decide when and where they want to invade and NA will fall 1 by 1. None in NA seem to care about the other and thats fine by me. You want to sit there and whine and bitch and give up or do you want to try to do something about it all? Give me a call then you even got me on steam Matey!~

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« Last Edit: January 26, 2012, 03:43:19 pm by Lordark »
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Offline Tyrell

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Re: An Alliance Arises - The Knights of New
« Reply #49 on: January 27, 2012, 03:50:01 pm »
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According to all the trade routes in game the NA is a vassal of EU since EU is united and NA is not. I try to extend the minimal of diplomatic ties to other NA clans via trade and get nothing in return. All the EU has to do is decide when and where they want to invade and NA will fall 1 by 1. None in NA seem to care about the other and thats fine by me. You want to sit there and whine and bitch and give up or do you want to try to do something about it all? Give me a call then you even got me on steam Matey!~

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Stawp using this thread to talk about carebearing.

That second spoiler is clever. Bravo.
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Offline SittingBull

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Re: An Alliance Arises - The Knights of New
« Reply #50 on: February 02, 2012, 11:04:32 pm »
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Stawp using this thread to talk about carebearing.

That second spoiler is clever. Bravo.

You're in one of the largest carebear alliances in NA...  :|

Offline Thovex

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Re: An Alliance Arises - The Knights of New
« Reply #51 on: February 02, 2012, 11:46:52 pm »
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us eu people just don't care enough about strategus sorry bro
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Offline Tyrell

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Re: An Alliance Arises - The Knights of New
« Reply #52 on: February 03, 2012, 02:40:27 am »
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You're in one of the largest carebear alliances in NA...  :|
No alliance is non-carebear anymore. We need a strat reset.
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Offline Knute

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Re: An Alliance Arises - The Knights of New
« Reply #53 on: February 03, 2012, 04:53:22 am »
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No alliance is non-carebear anymore. We need a strat reset.

What would a reset change?

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Offline Tyrell

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Re: An Alliance Arises - The Knights of New
« Reply #54 on: February 03, 2012, 05:15:29 pm »
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What would a reset change?

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So you're proving that websites with thousands of users can gather a community?  :lol:
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Offline Knute

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Re: An Alliance Arises - The Knights of New
« Reply #55 on: February 03, 2012, 08:03:16 pm »
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So you're proving that websites with thousands of users can gather a community?  :lol:

Nope, I was showing that FCC/NH/TKoV/Chaos/LLJK/Reddit and others were all fighting together against Hate (heh).  A reset or new larger map wouldn't make people who are working together today start fighting against each other tomorrow.  There's no gamebreaking bugs or major changes incoming to justify a reset, so unless my sarcasm meter is brok'ed, I was just asking why you think we need a reset?   :)

I'm actually very pro-large faction.  Wars between or against small factions will never last long, the only good ones will be between large factions or alliances.

Offline Hobb

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Re: An Alliance Arises - The Knights of New
« Reply #56 on: February 03, 2012, 08:42:32 pm »
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Nope, I was showing that FCC/NH/TKoV/Chaos/LLJK/Reddit and others were all fighting together against Hate (heh).  A reset or new larger map wouldn't make people who are working together today start fighting against each other tomorrow.  There's no gamebreaking bugs or major changes incoming to justify a reset, so unless my sarcasm meter is brok'ed, I was just asking why you think we need a reset?   :)

I'm actually very pro-large faction.  Wars between or against small factions will never last long, the only good ones will be between large factions or alliances.


if you are refering to hate after they lost their claims and became bandits then ya you can say it was a gangbang, but they were bandits.

tkov fought them in a war with just are faction's resources and that was actually a fair fight considering are factions size.. we had mercs from fallen/fcc with a few lljk but hate had mercs from hosp/occ and a large number of drz in one particular battle

Fallen desert alliance war for the steppes was pretty fair imo. i didnt last long but thats what happens when you put all ur troops in one or too armies and getting resources is so hard

Offline Smoothrich

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Re: An Alliance Arises - The Knights of New
« Reply #57 on: February 03, 2012, 09:28:29 pm »
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That was a neutral fief battle, and I guess some HATE people are mad that in their neutral fief attacks about 10+ LLJK and some other people managed to defeat them, the first neutral fief victory I saw in this strat  :lol:

I mean its not like people just refuse to sign up against us or I threaten them not too.  In those fief battles I would go into various clan's teamspeaks or message leaders on Steam that I had friendly relations with from playing cRPG together or other games, and just invite anyone who was interested to fight.  Turns out being friendly to people means they like playing games with you, means nice full rosters for strat battles!  I don't even care if friendly clans sign against me if we were out of spots, its just a game and for fun after all.

If you aren't friendly and nice to people, what do you know, they don't forget it and don't like helping you or playing games with you!  Also, why the hell did anyone go with HATE anyways.  Such an awful name.
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Offline Lt_Anders

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Re: An Alliance Arises - The Knights of New
« Reply #58 on: February 03, 2012, 09:30:20 pm »
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Also, why the hell did anyone go with HATE anyways.  Such an awful name.

Tis an acronym that is meaningless now with the third party gone.
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Offline FRANK_THE_TANK

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Re: An Alliance Arises - The Knights of New
« Reply #59 on: February 06, 2012, 02:45:18 am »
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I just think it would be great if the big clans that have a solid base didn't lock up so much.

Its just a bit of a shame. And it makes it hard to pull mercs for battles if your not in one of those clans.

I have an excellent pool of awesome players with ATS, HATE and Hosp but its kind of hard to martial them. On the defensive the 24 hours window makes it pretty hard to pull guys.

Being a loner means everytime I have a battle coming up I have to run a presidential campagn, kissing babies and spamming every chat channle I can find.

I sent about 40 pms before the last battle to get my mercs. Spent about 5 hours charging around the forums.
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