Shield argument goes both ways, board shields some people consider too easy to shoot "around", while most round shields stop arrows to foot and face, even tho NEITHER is covered unless the shielder makes a conscious descision to do so.....
So, 2 things, I would like shields to cover everything they actually cover, and not a millimeter more, and:
I'd like to see a move towards what I am gonna call "balance", in that archery wpf is affected as follows:
Equip a polearm, archery wpf is HALVED.
Equip a shield, archery wpf is HALVED.
Any body armour above 5 weight reduces archery wpf as follows, X being armour weight: Final wpf = Original wpf - ( 4*x)
Equip any gloves other than leather, archery wpf is HALVED.
Any helmet with closed faceplate reduces archery wpf by 75%.
Any helmet over 1 weight, reduce archery wpf by 10*weight.
Boots over 1 weight, reduce archery wpf by 2*weight.
Equip any weapon over 2 weight, reduce archery wpf by 3*weight.
Any weapon that surpasses 2 weight and is hung on the BACK, reduces 4*weight.
Maybe crazy idea, but archers DO NOT use halberds, poleaxes, greatswords. Historically, the majority who were not specialist horse archers were lucky to get any weapon at all. (Obviously, these weight debuffs do not apply if a horse is carrying the weight for you.)
Im tired of archer being a ranged infantryman, and and even more tired of people saying shields need buffing.
The 2 REAL issues with the mod right now are: Throwing. Accuracy needs to be relative, so war darts, historically known for being a joke, SHOULD be a joke, and javelins need a buff in accuracy, but ALL of throwing needs a huge reload speed nerf. And throwing axes need fixing, the collision mesh AND the accuracy is a joke.
The other issue is crossbows. I have a char with all of wpf in 2h. All of it. I make LOADS of crossbow kills with it tho. This has needed no investment from me other than the money for the crossbow....
Crossbows breed shielders, are a investment free ranged option, and are stupidly accurate at 1 wpf. Remove them completely to make a better game, but since then rage from all the people who LIKE free kills will drown the forum....better just to nerf the accuracy massively, and have it depend on wpf, not be godgiven ability.
EDIT: Thought about this some more and tested with friends, from different angles today. All shields are stupidly overpowered vs ranged fire, stopping shots to the sides and back sometimes, often catching arrows and thrown weapons that are an ingame chars arms reach away. And bucklers.....well, shields should need conscious effort to stop ranged fire, not just hold rightmouse and walk....