Author Topic: Version 0.252  (Read 62891 times)

0 Members and 1 Guest are viewing this topic.

Offline Slamz

  • Earl
  • ******
  • Renown: 386
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Slamz
Re: Version 0.252
« Reply #240 on: December 01, 2011, 09:55:20 am »
0
P.S.
One annoyance with these armor weight changes:

It screws up throwing/wpf calculations.  I can't pick up my PT 4 axes if I wear my top suit now, because they upped the weights.
Crush your enemies; see them driven before you; hear the lamentations of their women.
Norse Horde

Offline Corrado_Decimo

  • Baron
  • ****
  • Renown: 109
  • Infamy: 55
  • cRPG Player
    • View Profile
  • Faction: Grey Order
  • Game nicks: Corrado_the_Grey, Bodyguard_the_Grey, Sniper_IV_the_Grey, Ston3rh, Hopleet
Re: Version 0.252
« Reply #241 on: December 01, 2011, 10:29:19 am »
+1
guys what about leaving the steam launcher where it is and install the taleworlds oldschool client? never NEVAH had crashes/bugs/weird stuff in a year and half of cRPG.

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Version 0.252
« Reply #242 on: December 01, 2011, 12:28:59 pm »
0
So, I just got back from vacation and had a chance to play the new patch.

I LOVE the new alt modes for weapons. Probably the best thing to ever happen to 1-handers.

Also, the armor changes are VERY noticeable but I'm glad they did it. It needed to be done. All-in-all good patch.
visitors can't see pics , please register or login

Offline VR_WiestGeyer

  • Noble
  • **
  • Renown: 12
  • Infamy: 3
  • cRPG Player
  • Ora et labora!
    • View Profile
    • Castle of the Teutonic Order
  • Faction: Teutonic Order [T]
  • Game nicks: T_knht_WiestGeirr
Re: Version 0.252
« Reply #243 on: December 01, 2011, 03:09:11 pm »
0
0.253(?) Released
visitors can't see pics , please register or login

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Version 0.252
« Reply #244 on: December 01, 2011, 03:15:14 pm »
0
No, just some fixes for 0.252.

Offline Ragni_Bross

  • Knight
  • ***
  • Renown: 69
  • Infamy: 54
  • cRPG Player
  • "At the end of a smile there's a laugh and a half"
    • View Profile
  • Faction: Militia
  • Game nicks: Militia_Iwarad
Re: Version 0.252
« Reply #245 on: December 01, 2011, 06:07:47 pm »
0
For some reason I have no problems downloading the patch, but I have to redownload it each time I want to play again :O

Offline Ragni_Bross

  • Knight
  • ***
  • Renown: 69
  • Infamy: 54
  • cRPG Player
  • "At the end of a smile there's a laugh and a half"
    • View Profile
  • Faction: Militia
  • Game nicks: Militia_Iwarad
Re: Version 0.252
« Reply #246 on: December 01, 2011, 06:12:07 pm »
+1
And why don't you just make More metal sounds and Sound of suffer part of the cRPG package from the beginning? :O

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Version 0.252
« Reply #247 on: December 01, 2011, 06:21:06 pm »
0
Because some people hate them.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline joespose

  • Knight
  • ***
  • Renown: 56
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Faction: Fallen
  • Game nicks: JoesToes
Re: Version 0.252
« Reply #248 on: December 01, 2011, 06:27:00 pm »
0
what happened to that 4th loom point level?
visitors can't see pics , please register or login

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Version 0.252
« Reply #249 on: December 01, 2011, 06:46:24 pm »
+1
And why for gods sake it always overwrites the custom clanbanner every time theres a little update? Fix that please.

Should be fixed in launcher 0.4c or above (link will be updated in a couple of minutes). Probably a good idea to do a full repair, then install the custom files.

Offline Heresiarch

  • Noble
  • **
  • Renown: 11
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: Version 0.252
« Reply #250 on: December 01, 2011, 07:08:37 pm »
-1
I hate that you made awlpike twohanded!

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: Version 0.252
« Reply #251 on: December 01, 2011, 07:10:14 pm »
0
what happened to that 4th loom point level?

Uhh, this.
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline Fluffy_Muffin

  • Permanently Banned
  • **
  • Renown: 429
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: Tribunal
  • Game nicks: Vivec_the_Poet
  • IRC nick: Umbra
Re: Version 0.252
« Reply #252 on: December 01, 2011, 07:25:25 pm »
0
You said it wont overwrite the mods.....
Defy me, and you will know what it is to stand against a god.

Offline TortoiseAndTheHare

  • Noble
  • **
  • Renown: 21
  • Infamy: 15
  • cRPG Player
    • View Profile
  • Faction: ARCHERS!
  • Game nicks: James_the_Catapult, Prochoice_the_Catapult
Re: Version 0.252
« Reply #253 on: December 01, 2011, 07:53:14 pm »
0
Why is there no big thread that contains a comprehensive change list for this mod? It's VERY ANNOYING as a player of the game to never really know what's been changed or why EVER.

How hard is it to just have one locked thread where everytime you do an update, people can go to that thread and see what got changed???

Offline BlameMeForTheNoise

  • Count
  • *****
  • Renown: 189
  • Infamy: 21
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Varangian Guards
  • Game nicks: Vanguard_Sonjarr
Re: Version 0.252
« Reply #254 on: December 01, 2011, 07:54:45 pm »
0
Why is there no big thread that contains a comprehensive change list for this mod? It's VERY ANNOYING as a player of the game to never really know what's been changed or why EVER.

How hard is it to just have one locked thread where everytime you do an update, people can go to that thread and see what got changed???

this