Author Topic: Version 0.252  (Read 67259 times)

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Offline Slamz

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Re: Version 0.252
« Reply #240 on: December 01, 2011, 09:55:20 am »
0
P.S.
One annoyance with these armor weight changes:

It screws up throwing/wpf calculations.  I can't pick up my PT 4 axes if I wear my top suit now, because they upped the weights.
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Offline Corrado_Decimo

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Re: Version 0.252
« Reply #241 on: December 01, 2011, 10:29:19 am »
+1
guys what about leaving the steam launcher where it is and install the taleworlds oldschool client? never NEVAH had crashes/bugs/weird stuff in a year and half of cRPG.

Offline rustyspoon

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Re: Version 0.252
« Reply #242 on: December 01, 2011, 12:28:59 pm »
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So, I just got back from vacation and had a chance to play the new patch.

I LOVE the new alt modes for weapons. Probably the best thing to ever happen to 1-handers.

Also, the armor changes are VERY noticeable but I'm glad they did it. It needed to be done. All-in-all good patch.
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Offline VR_WiestGeyer

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Re: Version 0.252
« Reply #243 on: December 01, 2011, 03:09:11 pm »
0
0.253(?) Released
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Offline cmp

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Re: Version 0.252
« Reply #244 on: December 01, 2011, 03:15:14 pm »
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No, just some fixes for 0.252.

Offline Ragni_Bross

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Re: Version 0.252
« Reply #245 on: December 01, 2011, 06:07:47 pm »
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For some reason I have no problems downloading the patch, but I have to redownload it each time I want to play again :O

Offline Ragni_Bross

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Re: Version 0.252
« Reply #246 on: December 01, 2011, 06:12:07 pm »
+1
And why don't you just make More metal sounds and Sound of suffer part of the cRPG package from the beginning? :O

Offline Xant

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Re: Version 0.252
« Reply #247 on: December 01, 2011, 06:21:06 pm »
0
Because some people hate them.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline joespose

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Re: Version 0.252
« Reply #248 on: December 01, 2011, 06:27:00 pm »
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what happened to that 4th loom point level?
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Offline cmp

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Re: Version 0.252
« Reply #249 on: December 01, 2011, 06:46:24 pm »
+1
And why for gods sake it always overwrites the custom clanbanner every time theres a little update? Fix that please.

Should be fixed in launcher 0.4c or above (link will be updated in a couple of minutes). Probably a good idea to do a full repair, then install the custom files.

Offline Heresiarch

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Re: Version 0.252
« Reply #250 on: December 01, 2011, 07:08:37 pm »
-1
I hate that you made awlpike twohanded!

Offline Rhaelys

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Re: Version 0.252
« Reply #251 on: December 01, 2011, 07:10:14 pm »
0
what happened to that 4th loom point level?

Uhh, this.
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Offline Fluffy_Muffin

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Re: Version 0.252
« Reply #252 on: December 01, 2011, 07:25:25 pm »
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You said it wont overwrite the mods.....
Defy me, and you will know what it is to stand against a god.

Offline TortoiseAndTheHare

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Re: Version 0.252
« Reply #253 on: December 01, 2011, 07:53:14 pm »
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Why is there no big thread that contains a comprehensive change list for this mod? It's VERY ANNOYING as a player of the game to never really know what's been changed or why EVER.

How hard is it to just have one locked thread where everytime you do an update, people can go to that thread and see what got changed???

Offline BlameMeForTheNoise

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Re: Version 0.252
« Reply #254 on: December 01, 2011, 07:54:45 pm »
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Why is there no big thread that contains a comprehensive change list for this mod? It's VERY ANNOYING as a player of the game to never really know what's been changed or why EVER.

How hard is it to just have one locked thread where everytime you do an update, people can go to that thread and see what got changed???

this