Author Topic: SO whats up with Long Spears/Pike  (Read 2466 times)

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Offline Lordark

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SO whats up with Long Spears/Pike
« on: November 08, 2011, 07:39:40 am »
-1
Seems to be its one of those items still screaming balance to me.

For example Ats_Dasty and Jachem the coward with hi agil being abil to shimmy faster backwards then I can move forwards  and doing hurricane 360 swipes with ease.

Old suggestions have been to slow down attack speed more, or remove block. Dunno just seems one of those few items that screams 'balance ' me. What do you all think? 

Give it some love or leave it alone?
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Offline Cepeshi

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Re: SO whats up with Long Spears/Pike
« Reply #1 on: November 08, 2011, 08:17:10 am »
+3
1 v 1 pike is not that good, but it is awesome support weapon, always when i see group of guys and pikes/spears sticking, i am like: Oh no, not again...

but then, 1v1 manageable, and if ganged properly, than even in groups its easy

imho removing block would be just stupid and render those pretty much useless, ocassionaly you need a block or two before someone arrives to your help or you can switch to other wapon

Offline Digglez

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Re: SO whats up with Long Spears/Pike
« Reply #2 on: November 08, 2011, 09:04:53 am »
+3
actually longspears & pikes are not as bad as you'd think in 1v1, however the ability to jump and stab is what keeps them 'in the game'.

Personally its a little silly seeing them do the jump spin stabs and whatnot, but have a feeling if they removed that number of support players would drop even more.  its already hard enough to get people to play SUPPORT roles instead of kill whoring.


Ideally...
Pike (and possibly Long Spear) should go back to 3slots to prevent the 'back up weapon syndrome'
Increase dmg by 1-3.
Disable jump stabbing with weapons 150 or longer
Regular spear to 1 slot and able to rear horses
« Last Edit: November 08, 2011, 09:05:55 am by Digglez »

Offline Cepeshi

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Re: SO whats up with Long Spears/Pike
« Reply #3 on: November 08, 2011, 09:10:37 am »
0

Ideally...
Pike (and possibly Long Spear) should go back to 3slots to prevent the 'back up weapon syndrome'
Increase dmg by 1-3.
Disable jump stabbing with weapons 150 or longer
Regular spear to 1 slot and able to rear horses

the jumphit is kind of silly, yes, but its part of the game and funny to watch tbh :)
if they would go 3slots, i would barely pick one up to go support, as than i would miss having my beloved 2slot weapon on me:(

Offline Leshma

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Re: SO whats up with Long Spears/Pike
« Reply #4 on: November 08, 2011, 11:55:42 am »
0
slow down attack speed

^this

That way many polearms would be affected and that's exactly we need, to get it of lightning fast polearm stab. Dueling spearmen in this game is pain in the ass because even the slowest pike will stab before any attack of my Danish GS. As for awlpike and agi builds, there's simply no counter to that weapon. Makes katana look like a great maul when it comes to speed...

This polearm age has to go and only way to do this is serious stab slowdown.

Offline Lactose_the_intolerant

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Re: SO whats up with Long Spears/Pike
« Reply #5 on: November 08, 2011, 12:00:59 pm »
0
fast stab gives variation to polearm attacks and i think it needs it.

but i do agree its wrong on pikes and awlpikes (without shield). crossed this agi build last night with a loomed awlpike, boucing in to hit and out to avoid hits, even good players couldnt to anything, and when he'd hit he would polestun (with the speed bonus) and then he would spamthrust you

Offline justme

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Re: SO whats up with Long Spears/Pike
« Reply #6 on: November 08, 2011, 12:02:32 pm »
+3
i say disable all jump attacks

Offline Vibe

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Re: SO whats up with Long Spears/Pike
« Reply #7 on: November 08, 2011, 12:05:43 pm »
0
i say disable all jump attacks

Wouldn't mind this.

Offline Christo

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Re: SO whats up with Long Spears/Pike
« Reply #8 on: November 08, 2011, 12:06:41 pm »
0
Or, only overheads from jumping.

Kinda.. erm makes sense, you can do that.
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Offline Cup1d

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Re: SO whats up with Long Spears/Pike
« Reply #9 on: November 08, 2011, 12:11:48 pm »
+1
Just remove attack ability, but add pole-vaulting. Do not forget about Olimpic games at 2012.

Offline FRANK_THE_TANK

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Re: SO whats up with Long Spears/Pike
« Reply #10 on: November 08, 2011, 12:37:09 pm »
0
Going 3 slot and lowing the other spears to 1 slot is a good solution. Although as support goes I still think Battle Fork = the bomb. I'm using the 166 pike on my str build and it is great fun whipping out horses and people and buildings and small Japanese cities in on shot.

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Offline Skysong

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Re: SO whats up with Long Spears/Pike
« Reply #11 on: November 08, 2011, 03:38:29 pm »
0
Disable jump stabbing with weapons 150 or longer

+1

Offline Penitent

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Re: SO whats up with Long Spears/Pike
« Reply #12 on: November 08, 2011, 05:02:21 pm »
0
If you do ONE thing, pikes and long spears will be balanced.

Disable 180 degree spin-stabbing.

If this was done, jump-stabbing wouldn't matter as much.  Think about it.  It's the jump-spin-around stab that is the problem.  Remove the spin part and its fine.


Offline Vexus

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Re: SO whats up with Long Spears/Pike
« Reply #13 on: November 08, 2011, 05:44:37 pm »
0
Don't know if it is possible but locking thrusts/swings animations till a certain angle to not be able to do 180 degree would solve it.

Also pike/long spear imo should get unbalanced tag I don't get how you can feint, block and do ultra fast thrusts with such a long (Meaning tiring) weapon.

Offline Draggon

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Re: SO whats up with Long Spears/Pike
« Reply #14 on: November 08, 2011, 08:54:25 pm »
+2
The only change I would really like to see with Long Spears & Pikes is the bullshit where you can still stab someone standing right next to you.