Oh really, the longer weapon have a huge advantage...
Suddenly people see it's a problem that a weapon both has huge range AND great damage. I know it makes sense that a long weapon does a shitton of damage because of leverage, weight, momentum etc.. But charging a weapon with energy takes
Time, and they should thus be slower than they are.
Tor, the EU hiltslash pioneer/first aboozer, able to wield a long ass axe like it was made of pure bamboo is afraid this might influence his playstyle..
I've said this countless times: (in my neverending efforts to find reasons to buff the katana mind you)
Length + Damage is a
combo that becomes stronger very quickly as you increase the values. I do not think this represented well in the current weapons formula, as these weapons could take a bigger downside. (Mainly speed) If you would want speed, you should take a shorter, lighter weapon. This way you won't have uber weapons that are the best on the battlefield AND the best in duels.
(I'm not talking about slowing down the game, if you want speed, grab a longsword or a bastard sword, grab a light outfit)
The Damage+Length part of the forumula should to be a little like this: (Damage*Length)
^X (Yes I agree the game is very well balanced at the moment, it's just that I still see a relatively low variety of weapons being used. 90% of used 2h weapons fall in the category long and with great damage)
Also agree to urists idea about buffing kicks slightly and working on shield bash..