Author Topic: Blatant rage about 2h facehugging uber power  (Read 10630 times)

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Offline Tears of Destiny

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Re: Blatant rage about 2h facehugging uber power
« Reply #15 on: November 07, 2011, 05:26:04 pm »
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That sounds really nice, Paul...

but cmp lazy

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Offline Zisa

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Re: Blatant rage about 2h facehugging uber power
« Reply #16 on: November 07, 2011, 05:45:45 pm »
+1
Glance is a silly mechanic.

It is OP when glances to my pilgrim disguise cause me to laugh.
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Offline Diomedes

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Re: Blatant rage about 2h facehugging uber power
« Reply #17 on: November 07, 2011, 06:23:47 pm »
+1
Hiltslashing is a pain.  It gives 2handers an enormous effective range while 1h have a considerable chance of bouncing with half (2/4) their attack animations.  :(

Offline Leshma

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Re: Blatant rage about 2h facehugging uber power
« Reply #18 on: November 07, 2011, 06:25:22 pm »
-2
My suggestion which will improve 1h position in the food chain is still the same, 2x multi for head hits.

Offline Kansuke

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Re: Blatant rage about 2h facehugging uber power
« Reply #19 on: November 07, 2011, 06:59:44 pm »
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Fix the glancing stab thingy and increase the sweespot of 1h weapon and I'll be happy. For now going agi build with a straight sword is really frustrating because of glance and wiff.

Offline Siiem

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Re: Blatant rage about 2h facehugging uber power
« Reply #20 on: November 07, 2011, 07:06:50 pm »
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My suggestion which will improve 1h position in the food chain is still the same, 2x multi for head hits.

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Offline Gorath

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Re: Blatant rage about 2h facehugging uber power
« Reply #21 on: November 07, 2011, 10:14:21 pm »
+1
Funny fact though, when picking up a 2h without any prof in it, I had a much easier time to block and counter attack. It is just so slow, it's rather easy to chamber.

I have done the same thing many times.  Often getting frustrated by, skilled granted, 2hers that I just sheath my 1her and pick up a 2her with 1 wpf and have so much of an easier time fighting people.  Maybe I've just played a 2her for so long that it's just more comfortable for me as it never glances so I don't have to worry about much in terms of positioning or distance.
And I should be nice or polite to anyone.... why exactly?

Offline Zisa

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Re: Blatant rage about 2h facehugging uber power
« Reply #22 on: November 07, 2011, 10:29:37 pm »
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I have done the same thing many times.  Often getting frustrated by, skilled granted, 2hers that I just sheath my 1her and pick up a 2her with 1 wpf and have so much of an easier time fighting people.  Maybe I've just played a 2her for so long that it's just more comfortable for me as it never glances so I don't have to worry about much in terms of positioning or distance.
I do not get it though.. pretty sure you use langes and that tends to not glance for me.
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Offline Gurnisson

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Re: Blatant rage about 2h facehugging uber power
« Reply #23 on: November 07, 2011, 11:48:15 pm »
-1
Buff 1H stabs? No way! They're so fucking easy to use and give massive damage (easy to put in the head) Also, I find one-handers to be very good at face hugging range unless I fight some filthy kicker, like I am. :(
« Last Edit: November 07, 2011, 11:50:33 pm by Gurnisson »
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Offline rustyspoon

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Re: Blatant rage about 2h facehugging uber power
« Reply #24 on: November 08, 2011, 06:14:34 am »
-1
Hilt slashing is the only melee mechanic that really bothers me. I doubt it will ever get fixed though.

I've noticed more and more 2-handers try to facehug me nowadays, so I just use footwork to keep them at the extreme length of my 1-hander. It at least solves the hiltslash problem.

Also 1-handers don't glance that often. Most of the times I've observed it have just been bad positioning. That being said, it's a rare position that's bad for a 2-hander.

All-in-all I find the 3 weapon "classes" to be pretty well balanced. Just a few weapons need to be adjusted here and there, but overall it's pretty good.
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Offline Tor!

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Re: Blatant rage about 2h facehugging uber power
« Reply #25 on: November 08, 2011, 10:05:34 am »
+1
If you remove it what will there be left? What would two hander have, other than more fluent animations? Its not that hard to counter, just watch out for the signs, and block twice. Dont take anything away from 2handers; if you do, it would be more boring to fight against them than fighting a scytched peasant who can manual block like Urist.

About kicks; whoever has the longer weapon always has the advantage, and as more and more people start to use successful kicks, the more it sucks to have the shorter weapon. Sure, you can pull of the stab or walk around, but for now that wont be as successful at the same rate as the other guys kicks.  8-)
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Offline Paul

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Re: Blatant rage about 2h facehugging uber power
« Reply #26 on: November 08, 2011, 10:09:48 am »
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That's why I want to have a direct, weapon (reach) unrelated although mainly anticipational counter. A counter that can be pulled off fully via reaction like blocking or even chamberblocking would be too powerful I think.

Offline Thomek

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Re: Blatant rage about 2h facehugging uber power
« Reply #27 on: November 08, 2011, 01:07:24 pm »
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Oh really, the longer weapon have a huge advantage...  :rolleyes:

Suddenly people see it's a problem that a weapon both has huge range AND great damage. I know it makes sense that a long weapon does a shitton of damage because of leverage, weight, momentum etc.. But charging a weapon with energy takes Time, and they should thus be slower than they are.

Tor, the EU hiltslash pioneer/first aboozer, able to wield a long ass axe like it was made of pure bamboo is afraid this might influence his playstyle..

I've said this countless times: (in my neverending efforts to find reasons to buff the katana mind you)

Length + Damage is a combo that becomes stronger very quickly as you increase the values. I do not think this represented well in the current weapons formula, as these weapons could take a bigger downside. (Mainly speed) If you would want speed, you should take a shorter, lighter weapon. This way you won't have uber weapons that are the best on the battlefield AND the best in duels.
(I'm not talking about slowing down the game, if you want speed, grab a longsword or a bastard sword, grab a light outfit)

The Damage+Length part of the forumula should to be a little like this: (Damage*Length)^X
(Yes I agree the game is very well  balanced at the moment, it's just that I still see a relatively low variety of weapons being used. 90% of used 2h weapons fall in the category long and with great damage)

Also agree to urists idea about buffing kicks slightly and working on shield bash..
« Last Edit: November 08, 2011, 01:08:25 pm by Thomek »
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Offline Dalhi

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Re: Blatant rage about 2h facehugging uber power
« Reply #28 on: November 08, 2011, 01:18:36 pm »
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Also agree to urists idea about buffing kicks slightly and working on shield bash..

No they are fine, if you played Native over a year ago then you'd know what a fuckin' nightmare kicks were, 75% of duels ends up after kickslash  :rolleyes:, small buff in its hitbox could make them overused and overpowered like they were in Native.
To be honest and didn't play in any module that has shield bash implemented, so I'd like to see how it's working.

Offline Cup1d

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Re: Blatant rage about 2h facehugging uber power
« Reply #29 on: November 08, 2011, 01:56:40 pm »
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trolls trolling, faileshmatroll, trolls but the troll is fail.

Leshma want only 1handers with double damage\headhit ability? In this case it's interesting suggestion. This way oneshot left swing of Steel pick will became «Oneshot» left  swing of all 1H weapons. Great, balance wise suggestion. You win Leshma.

My 2c about hiltslashing. I think it must be possible for weapon with curved, sharp edge, like katana or chinese blades. But not for ridiculous long straight swords like German\Danish family.

Also I wonder, where someone find info about swords with such lenght?
This is source of our German GS http://www.myarmoury.com/bill_swor_alb_munich.html
Good sword with 107cm lenght of blade. Not 123cm like we have in game.