Author Topic: Natural Maps  (Read 18741 times)

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Offline IR_Kuoin

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Re: Natural Maps
« Reply #75 on: June 22, 2012, 06:26:56 pm »
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Cav and ranged map,ofc it will be accepted
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Offline Elmuri

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Re: Natural Maps
« Reply #76 on: June 22, 2012, 06:34:56 pm »
+1
Pathfinder Island (new) :
Aren't spawns a bit too close to each other?

Offline Mlekce

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Re: Natural Maps
« Reply #77 on: June 22, 2012, 07:10:18 pm »
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He shpould add some hills and move spawn points. I like the look of map.

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #78 on: June 22, 2012, 07:36:53 pm »
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Aren't spawns a bit too close to each other?

it takes around 5 seconds for cav going straight ahead at each other to meet in center, around 12 for infantry

i wanted it to be rather fast paced map, close distance of spawns to clash area gives more protection for spawning people and stragglers from cav, and also both teams start behind bushes so shooting at each other is somewhat toned down

Offline IR_Kuoin

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Re: Natural Maps
« Reply #79 on: June 22, 2012, 09:01:41 pm »
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I don't want fast maps god damnit!
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Offline Jacko

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Re: Natural Maps
« Reply #80 on: June 23, 2012, 07:50:41 pm »
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Really, Apskaft?
 
:lol:
Monkeys!

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #81 on: June 23, 2012, 08:29:15 pm »
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yeah, nice name isnt it ? :)

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #82 on: June 26, 2012, 06:38:51 pm »
+1
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=

Hun in the sun (new) :
This villge is into human sacrifice to the god of sky Tengri. Many dangers lie here, but at least its not the bees!
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Offline IR_Kuoin

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Re: Natural Maps
« Reply #83 on: June 26, 2012, 11:22:40 pm »
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Hun in the sun (new) :
This villge is into human sacrifice to the god of sky Tengri. Many dangers lie here, but at least its not the bees!
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NOOOOO! Cav. map / fear map for inf.
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Offline Mustikki

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Re: Natural Maps
« Reply #84 on: June 27, 2012, 08:46:11 pm »
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Hahaha the wooden figure is great! lov it!  :mrgreen:
I wonder if anyone will find the donkey at the map  :wink:
Infantry won't be liking these maps due to the smooth ground everywhere which gives heavy advantage for cavalry.

Another note, you should use uptodate cRPG version for mapping. There are plenty of invalid items atm.

Offline Elindor

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Re: Natural Maps
« Reply #85 on: June 27, 2012, 08:50:27 pm »
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Maybe try to balance maps a little more for all playstyles I guess would be my thought..everyone has a tendency to make maps work best for their particular class...fighting that urge is something I hope I have been able to do decently (for instance giving archers great places to shoot from which they will inevitably destroy my unshielded ass when playing my maps)  :(

Since you are GK i assume you're cav so just keep that in mind...
« Last Edit: June 27, 2012, 11:05:25 pm by Elindor »
Elindor, Archon of the Holy Guard
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Banner Shop : HERE // Map Thread : HERE

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #86 on: June 28, 2012, 01:49:20 am »
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Hahaha the wooden figure is great! lov it!  :mrgreen:
I wonder if anyone will find the equus africanus asinus at the map  :wink:
Infantry won't be liking these maps due to the smooth ground everywhere which gives heavy advantage for cavalry.

Another note, you should use uptodate cRPG version for mapping. There are plenty of invalid items atm.

yeah glad you like the wooden figure ;) can you elaborate more about this updated crpg version ? im using the same folder from native i used a year ago
arent scene props the same as that scene props in crpg folder ?

Maybe try to balance maps a little more for all playstyles I guess would be my thought..everyone has a tendency to make maps work best for their particular class...fighting that urge is something I hope I have been able to do decently (for instance giving archers great places to shoot from which they will inevitably destroy my unshielded ass when playing my maps)  :(

Since you are GK i assume you're cav so just keep that in mind...

i always aim to make them balanced for all classes, i dont put obvious "strategic" points on map as players would just race for their control
i also think that open terrain isnt the best terrain for a cav, we are visible, we cannot do our ninja cav thing, inf players ( aware ones ) can keep better track of where we are, archers have a clear shot at as all the time and cav knows where the other cav is so cav clash happens

when inf player see some place where he thinks he can do fine alone, find some peace from horses and flying arrows, he will run for it,
when you have no such spots on maps you start to feel naked and what you do ? you stick with others and start team playing

i like to think my maps promote teamplay over rambo action, but yes i use smooth tool to get rid of the sharp terrain so this cav may like ;]


Offline Mustikki

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Re: Natural Maps
« Reply #87 on: June 28, 2012, 04:55:22 pm »
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There are some differences between native and crpg props used.
In example the quest item props are not included in cRPG and there are some new crpg_ & mp_ props available.
It is also easier to make maps with crpg copy, as you don't have to make differencies with battle, siege or rb maps when starting them.

- Just copy warband/module/crpg -folder and rename it to your choose.
- Use the blank_1-200 as place holder and make maps over them. You could also use already existing map from the map list if you want to not start from beginning.
- Only flaw is, you need to make terrain code with using native. -> Single player, open map - terrain editor - copy - overwrite blank_1-200 at warband/module/crpg mapping copy/scene.txt
- Change the map name after you have finished the map and are ready to submit it.

Offline bagge

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Re: Natural Maps
« Reply #88 on: July 03, 2012, 12:07:39 am »
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This, Battle of the Mounds. Bad, very, very bad with 100+ players. It's cool on a smaller server tho.
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Torben

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Re: Natural Maps
« Reply #89 on: July 03, 2012, 12:17:17 am »
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love your new maps!  also:  bring river delta back into rotation : )
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

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