Author Topic: Natural Maps  (Read 18231 times)

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Offline Chagan_Arslan

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Re: Natural Maps
« Reply #90 on: July 04, 2012, 05:04:40 pm »
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@Torben thanks ;] well river delta had fps issues for many people, the pathfinder island is based on the idea of river delta but this time i made less but bigger bushes to screw the view, if there wont be complaints about fps on that map ill add some more bushes ;]

@bagge more info ?

@mustikki tell me is it possible to spawn on a map to test things up using that folder ? i tried it and couldnt, maybe some noob mistake i make ? ^^ also im always using 100vs100 bot fight to put spawns in correct place etc. its possible with this folder ?

Offline Mustikki

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Re: Natural Maps
« Reply #91 on: July 04, 2012, 05:35:16 pm »
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@mustikki tell me is it possible to spawn on a map to test things up using that folder ? i tried it and couldnt, maybe some noob mistake i make ? ^^ also im always using 100vs100 bot fight to put spawns in correct place etc. its possible with this folder ?

You will spawn automatically when you load a map or when you close editing mode, you will revert to the character.
Can't spawn bots on cRPG editor. No real advantage though (bots gets stuck on first corner, fence, etc.), unless you place ai mesh's to the scene. But you can always test the map with another mod like native if there is a need to it.

Offline bagge

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Re: Natural Maps
« Reply #92 on: July 04, 2012, 06:16:51 pm »
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@bagge more info ?

Sure. I like the map on smaller server, say eu4. On eu1 with 100+ players it's just too messy and too small. There simply aint much cover from ranged/cav fest since it's so tiny.

But as I said, it's a really good map when there is a smaller amount of players 8-)
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline WITCHCRAFT

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Re: Natural Maps
« Reply #93 on: July 09, 2012, 08:05:47 am »
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Hun In The Sun is the most fun I have had since Pitfall. I would like to suggest adding some hilly terrain, and perhaps a few large boulders. Leaving a few stands of trees on difficult terrain would make sense, as the effigy-makers would probably just clear all the flat land to save on labor.

Also the houses are kind of small.
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Offline Latvian

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Re: Natural Maps
« Reply #94 on: July 09, 2012, 08:10:32 am »
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there sure are lot of cav maps  :rolleyes:
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.

Offline Riddaren

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Re: Natural Maps
« Reply #95 on: September 13, 2012, 08:40:39 pm »
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Good maps Chagan! Nice to see them being used in map cycles.

I especially like these two maps:

Dune - Simple but yet so good and fun. Furthermore it looks real and beautiful.
Mirage - Would love to see more of this map. Just like Dune, it's rather simplistic, yet very fun.

Offline Riddaren

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Re: Natural Maps
« Reply #96 on: September 14, 2012, 06:05:33 pm »
+2
Elmuri, I'll take your down vote on my previous post as a declaration of war.
Remember this when you die by my lance on the battlefield: You brought it on yourself!

Offline Elmuri

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Re: Natural Maps
« Reply #97 on: September 15, 2012, 12:27:40 am »
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I don't mean any harm. Peace man. But I can be at war if you want to.

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #98 on: September 15, 2012, 12:05:12 pm »
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thanks Riddaren, funny you got - for that post ^^

and Mirage well i dont want to touch it anymore, it always ends up with both teams trying to get to the rear of the enemy, making it too boring... if only they would stop for a second and look where the enemy is running ^^ i know its too much to ask hehehe

Offline Haboe

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Re: Natural Maps
« Reply #99 on: September 15, 2012, 02:29:39 pm »
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Get the quarry in the eu rotation :)
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Offline Chagan_Arslan

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Re: Natural Maps
« Reply #100 on: November 23, 2012, 07:13:21 pm »
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Yet another cav map but at least last one from me. Was sitting on my HD for some time now and was in need of only few things so here it is.

Makadesh
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(click to show/hide)
(click to show/hide)

You spawn on opposite banks of the river, the center fighting ground is on that amphibious bridge, this so called bridge got lots of holes in it so try not to drown ;]
Added some invisible walls to make sure people fight on the bridge, and dont camp the spawns hehehe

Download link :
http://www.mbrepository.com/file.php?id=2534


Offline oohillac

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Pathfinder Island [Battle] - Needs improvement
« Reply #101 on: January 30, 2013, 03:10:37 am »
+5
Here's a picture if you can't remember which map this is:
(click to show/hide)

This map needs some re-tuning.  Currently it is a disgusting cavalry-fest.  Lancers have absolute freedom, infantry have no cover.

I suggest:
- Adding collision to those bushes
- Putting some solid objects (boulders, those shacks or beached boats already present on the map) to each team's spawn
- More of those fishing nets to provide obstacles for cavalry in the shallow streams

Offline Chagan_Arslan

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Re: Pathfinder Island [Battle] - Needs improvement
« Reply #102 on: January 30, 2013, 10:05:54 pm »
-1
Here's a picture if you can't remember which map this is:
(click to show/hide)

This map needs some re-tuning.  Currently it is a disgusting cavalry-fest.  Lancers have absolute freedom, infantry have no cover.

I suggest:
- Adding collision to those bushes
- Putting some solid objects (boulders, those shacks or beached boats already present on the map) to each team's spawn
- More of those fishing nets to provide obstacles for cavalry in the shallow streams

no ;]

Offline Leshma

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Re: Natural Maps
« Reply #103 on: January 31, 2013, 09:08:38 pm »
+1
Hey Chagan, would you so kind to ask developer/mappers to remove your maps from the map cycle?

Offline IR_Kuoin

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Re: Natural Maps
« Reply #104 on: January 31, 2013, 10:11:36 pm »
+1
The thing with Chagan is that he makes cool and interesting to look at maps. More realistic ones, as hes stated in some older posts. But the problem is that many of them are too open with little cover and obstacles a bit too much "cav" friendly :P
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