Author Topic: Natural Maps  (Read 18710 times)

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Offline Chagan_Arslan

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Re: Natural Maps
« Reply #60 on: December 21, 2011, 10:06:10 pm »
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With so many village maps, with so many hill/mountain maps you are pointing me the fact those maps are flat, yes i should totally make yet another village map with some hill and accesible rooftops ...

Look at the date of the first post, and try to remember what kind of maps we had back than, 100% village maps with one team inside and the other outside. So i made an alternative maps that i hoped would balance things a bit since it was so boring. And rather than playing with buildings to make a map i played with the ground and flora to make them interesting fields of battle

if you are talking about completely flat terrain you cannot say that about mirage as its basicly two hills and a oasis in the center, it was because i wanted to get the effect of mirage that player would get when they start the map, mirage of oasis coming out of the sands, thats is why the spawns are so far away from each other

bazaar was suppose to be the very center of big metropolia of medieval times with each road being an alley something like that
(click to show/hide)
and the center that people said is too big and empty was suppose to be like that
(click to show/hide)
so really i didnt see a point in making hills there

river delta was about the bushes, i hoped to bring some twist with the low visibility areas, so again hills werent considered for it as also i think hills are quite rare near river deltas

as for tilting at windmills it was suppose to look like a holland postcard, does it look medieval, dont know, is it neccesary to look like one ? do we have only armor from medieval europe ?

i get you teeth, you hate cav to the bone, and i would assume that also me, so anything i make is a no-no for you as i probably am making it to help myself

p.s. since you dont know, rain is making cav slower and based on my personal feel i think that with last patch that effect might have been increased

Offline Teeth

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Re: Natural Maps
« Reply #61 on: December 21, 2011, 11:14:46 pm »
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I don't hate cav to the bone. Cav is okay. It's mostly bugs and glitches that piss me off. Like the other day you first bumped me and then couched me. One would think the couch would come first. Or stabbing the horse and hitting the shield.

Didn't see hills in Mirage, but now what you mention it I see it. Just a bit like that makes the map look better.

It's just that the complete flatness makes it look artificial and that all of your maps are a little bit too cav friendly. Both could be toned down a little, which would make the community probably appreciate these maps more, the base ideas behind these maps are pretty cool. If you disagree, okay then.

Ah well, rain reduces infantry movement speed. My guess is that is probably the same percentage, so rain hurts us too, although cav is a bit more speed dependant.

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #62 on: December 21, 2011, 11:41:48 pm »
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ask ujin what is more cav friendly completly flat open map or map like ruins

Offline IR_Kuoin

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Re: Natural Maps
« Reply #63 on: December 21, 2011, 11:59:57 pm »
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Greenland is Denmark too :p

Greenland don't count, so few people :D
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Offline IR_Kuoin

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Re: Natural Maps
« Reply #64 on: December 22, 2011, 12:04:11 am »
+1
Chagan personaly i think you make the best cRPG maps out there, like that arabain desert map with the dead soldiers and stuff. And that map was almost completely flat, still because of its smallness cav had a hard time against pikers, and Teeth all maps dont have to be hilly and stuff, bring a pike, problem solved  8-)
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Offline dodnet

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Re: Natural Maps
« Reply #65 on: December 22, 2011, 12:15:56 am »
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Khan Provegrond - the tournament arena(new) :
It includes 4 arenas and a center designed for easy spectator crowd control
(click to show/hide)

Is that map on any server? It looks fucking amazing (as training map).
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #66 on: January 09, 2012, 09:13:56 pm »
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it was on kapikulu server and on KOJ server but im not sure if its still there or does those servers are still online

anyway i made some changes to this map as i have plans for a cav tourney, so here it is

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you can also check the vid preview, be sure to watch in HD :p

http://www.youtube.com/watch?v=VeIInSO_xFM

Offline BlindGuy

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Re: Natural Maps
« Reply #67 on: January 12, 2012, 02:20:38 pm »
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Speaking of which, what is the reason we don't have any forest maps? Fps drop?

Trees spoil his cav fun is real reason.
I don't know enough

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Offline Chagan_Arslan

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Re: Natural Maps
« Reply #68 on: January 16, 2012, 03:49:22 pm »
+1
new map Battle of the Mounds

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inspired by

Offline IR_Kuoin

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Re: Natural Maps
« Reply #69 on: January 16, 2012, 04:09:05 pm »
0
mice
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Offline Mustikki

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Re: Natural Maps
« Reply #70 on: March 27, 2012, 12:23:01 am »
+1
Could you make a small fix at one of your maps.
Mirage, as you know people tend to run circle at the map, and to prevent this, there could be really easy and fast fix.
Changing the spawn entry points to point at the same way (as in pic) and people would naturally move at the same direction.

(click to show/hide)

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #71 on: June 21, 2012, 10:05:50 pm »
+1
added new map, hopefully people wont have fps problems

Taj Apskaft (new) :
This city is know for a temple of Monkey Stick. Both armies fight for the right to pillage. Blasphemers! :
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Offline IR_Kuoin

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Re: Natural Maps
« Reply #72 on: June 21, 2012, 10:07:35 pm »
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Now we just wait and see if this map is as GK friendly as the other ones  :mrgreen:
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Offline Chagan_Arslan

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Re: Natural Maps
« Reply #73 on: June 21, 2012, 10:10:18 pm »
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ofc it is, especially the south part of the map

Offline Chagan_Arslan

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Re: Natural Maps
« Reply #74 on: June 22, 2012, 05:24:16 pm »
+1
Pathfinder Island (new) :
Two groups land on this deserted island to secure the grog barrels. As the old Sumerian poverb says.. "You got to fight, for your right, to party".
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