With so many village maps, with so many hill/mountain maps you are pointing me the fact those maps are flat, yes i should totally make yet another village map with some hill and accesible rooftops ...
Look at the date of the first post, and try to remember what kind of maps we had back than, 100% village maps with one team inside and the other outside. So i made an alternative maps that i hoped would balance things a bit since it was so boring. And rather than playing with buildings to make a map i played with the ground and flora to make them interesting fields of battle
if you are talking about completely flat terrain you cannot say that about mirage as its basicly two hills and a oasis in the center, it was because i wanted to get the effect of mirage that player would get when they start the map, mirage of oasis coming out of the sands, thats is why the spawns are so far away from each other
bazaar was suppose to be the very center of big metropolia of medieval times with each road being an alley something like that
and the center that people said is too big and empty was suppose to be like that
so really i didnt see a point in making hills there
river delta was about the bushes, i hoped to bring some twist with the low visibility areas, so again hills werent considered for it as also i think hills are quite rare near river deltas
as for tilting at windmills it was suppose to look like a holland postcard, does it look medieval, dont know, is it neccesary to look like one ? do we have only armor from medieval europe ?
i get you teeth, you hate cav to the bone, and i would assume that also me, so anything i make is a no-no for you as i probably am making it to help myself
p.s. since you dont know, rain is making cav slower and based on my personal feel i think that with last patch that effect might have been increased