Maybe the stab does need a damage buff, since the polearm-2h stabs are balanced in my opinion (poles have shorter stab animation but it's shorter, 2h have longer stab but higher range), so why not balance the poles damage for stab with that of the stabbing 2h. However I am not lobbying for that, just that the stun on 2h stab glance is silly, something feels really wrong about melee combat in crpg compared to native. Thats why I want to see more stabs and overheads instead of constant side swing spam, this won't fix all of the issues with melee in crpg, but will be a step in the right direction. The 2h stab does not deal damage in all stab time, its the same percentage as a polearm stab stun I am guessing. Just the dead zone for 2h stab is larger due to the animation being longer. I don't think the stab duration should be lowered too much since that either makes it reach full length faster, which is not a good idea, or you have to shorten the range of the animation, which would mean that 2h has even less versatility compared to polearms.