Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 40264 times)

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Offline Xant

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Re: Remove the polearm stun in the next patch please.
« Reply #285 on: December 29, 2011, 09:35:36 am »
0
But if u are in doubt that polestun is op....go watch polepoop or duel nubert.

Done both, still don't think it's OP. Ain't got polearm chars either.
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Offline Inkompetent

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Re: Remove the polearm stun in the next patch please.
« Reply #286 on: December 29, 2011, 09:54:52 am »
0
As long as we get overhand thrust with the polearms that need it (and preferably on all with a spear point as a secondary mode with only low and high thrust) so we have two directions of attack, then pole stun can be removed completely any day. Won't miss it. Right now at least the slow one-attack-stuff like pikes and similar definitely needs it. Rest of the polearms though? No. They are good anyway.

Offline Xant

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Re: Remove the polearm stun in the next patch please.
« Reply #287 on: December 29, 2011, 10:14:31 am »
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Overhand thrust on high reach polearms is way, way more OP than polestun could ever be.
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Offline Inkompetent

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Re: Remove the polearm stun in the next patch please.
« Reply #288 on: December 29, 2011, 10:40:55 am »
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Because you'd have to keep up with two whole block directions, or have a shielder walk first? The pike is completely useless anyway once you get within 2-2.5 meters of the wielder.

Offline Xant

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Re: Remove the polearm stun in the next patch please.
« Reply #289 on: December 29, 2011, 10:45:16 am »
0
Because two pikers would automatically kill anyone at max distance who doesn't have a shield. And no, it really isn't. You can still spinthrust.
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Offline Nehvar

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Re: Remove the polearm stun in the next patch please.
« Reply #290 on: January 02, 2012, 05:26:42 am »
0
Yes, sweet merciful crap, get rid of that silly stun.  At least on the spammy weapons--pikes/bamboo spears should probably keep it to retain their support weapon functionality.

WSE2 gives us the key to a wonderful world of butthurt...

Offline slimpyman

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Re: Remove the polearm stun in the next patch please.
« Reply #291 on: January 02, 2012, 08:11:31 am »
0
I just find it silly. A polearm with 150 length gets outranged by a 2h weapon with 130 length.  Not to metnion the range on some 1h weapons make you go apeshit cause they seem to outrange you when you have a polearm.

Really, if they change the way you hold and swing or thrust the polearm id be down for the removal of polestun.  However since 2handed weapons clearly outrange the polearms, and provide better up close tactics, it seems to be a nessecary evil

Offline Templar_Ratigan

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Re: Remove the polearm stun in the next patch please.
« Reply #292 on: January 02, 2012, 03:56:08 pm »
0
But if u are in doubt that polestun is op....go watch polepoop or duel nubert.

So polestun is overpowered because very good players can do well with polearms?

I see....reminds me of the time a shielder told me that throwing stones was easy and op because I kept jumping over the top of him and hitting him in the back.

And the thing is ive seen ole Poopy play with terrible equipment and still do fantastically well. If he used nothing but his heavy armour and poleaxe, then yes I could see your point.
« Last Edit: January 02, 2012, 03:57:17 pm by Templar_Ratigan »
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Offline v/onMega

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Re: Remove the polearm stun in the next patch please.
« Reply #293 on: January 02, 2012, 04:14:45 pm »
+1
Players of equal blocking skill, even worse, even skill.

None polearm player gets a hit in, opponent is able to block the next blow.

Polearm player gets a hit in, laughs and sticks the weapon up your ass again while u watch ur char stumble.

Whats the point of this?

Ofc I take polepoop as an example....since I perfectly know about his abilities (polearm or not)....

Thing is, does he need it?
No.
Does he rely on it?
No.
But heck, is it an unfair advantage?
Hell yeah, and no doubt, ill be PA this gen just to check if it really is that cheesy as I try to state here.

Offline Templar_Ratigan

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Re: Remove the polearm stun in the next patch please.
« Reply #294 on: January 02, 2012, 04:20:26 pm »
0

Hell yeah, and no doubt, ill be PA this gen just to check if it really is that cheesy as I try to state here.

That's really really good, I have respect for you now, most people on this game assume to know how others play and how their equipment works without trying it.
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Offline BlackMilk

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Re: Remove the polearm stun in the next patch please.
« Reply #295 on: January 02, 2012, 04:25:04 pm »
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I tried polearm and I got bored of the polestun so fast that I decided to go back to 2h. Its incredible powerfull and -in combination with lighting fast polearm stab- completly overpowered.

Offline Christo

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Re: Remove the polearm stun in the next patch please.
« Reply #296 on: January 02, 2012, 04:36:42 pm »
0
I tried polearm and I got bored of the polestun so fast that I decided to go back to 2h. Its incredible powerfull and -in combination with lighting fast polearm stab- completly overpowered.

I tried 2h and I got bored of the Greatswords so fast that I decided to go back to polearms. It's incredibly powerful and -in combination with lightning fast swing animations/hilt slashes and lolstab - Completely overpowered.

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Offline BlackMilk

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Re: Remove the polearm stun in the next patch please.
« Reply #297 on: January 02, 2012, 04:43:35 pm »
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ah forgot to add that Polearms can hiltslash alot better than greatswords

Offline Christo

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Re: Remove the polearm stun in the next patch please.
« Reply #298 on: January 02, 2012, 04:51:36 pm »
+1
Still.

Lulswords > Most polearms.

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Offline Teeth

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Re: Remove the polearm stun in the next patch please.
« Reply #299 on: January 02, 2012, 05:13:24 pm »
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I'd pick a fight with Chase or Phyrex anyday over a fight with Tor or Polepoop. I think polearm animations are a lot more confusing than 2h animations. I'll probably get flamed for this, but polearms seem to swing a lot faster than 2h. maybe they have longer chamber time or something, but just watch someone swing a long hafted blade. That is supposed to be the same speed as D  & G greatswords.

Also the stab is hard to spot and very fast, doesn't glance much either. When an long awlpike user with 89 speed backpedals and spams the stab, I can't get a hit in.