Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 43490 times)

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Offline cmp

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Re: Remove the polearm stun in the next patch please.
« Reply #315 on: January 03, 2012, 08:27:34 pm »
0
Someone donate a Mw 2h to dear leader cmp so we can move along with this ancient fucked up polestaggering mechanism  :lol:

German Greatsword, please.

Offline Tzar

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Re: Remove the polearm stun in the next patch please.
« Reply #316 on: January 03, 2012, 08:34:33 pm »
0
German Greatsword, please.

Fine setup the trade on the market then

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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline cmp

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Re: Remove the polearm stun in the next patch please.
« Reply #317 on: January 03, 2012, 11:50:54 pm »
0
If you really want (reader == "Urist" ? "polestagger" : "polestun") changed you should start suggesting how to change/with what to replace it.

Offline Ujin

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Re: Remove the polearm stun in the next patch please.
« Reply #318 on: January 04, 2012, 12:20:15 am »
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Dear Urist (?) , please change "polestagger" , (also falsely known as "poletun") to "no polestagger". Your biggest admirer, Writer.

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Re: Remove the polearm stun in the next patch please.
« Reply #319 on: January 04, 2012, 01:15:46 am »
+4
One could suggest to make it so that polestagger only is allowed to happen when the receiving player is doing an attack animation in the moment of the hit. So it won't work against a defending or already staggered agent. Or one could propose that a stagger only takes place on a charged up foothit. But best is probably to keep yelling "NARF POLZSTUN".

Offline Christo

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Re: Remove the polearm stun in the next patch please.
« Reply #320 on: January 04, 2012, 01:16:22 am »
0
But best is probably to keep yelling "NARF POLZSTUN"

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Offline Vibe

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Re: Remove the polearm stun in the next patch please.
« Reply #321 on: January 04, 2012, 09:26:02 am »
0
One could suggest to make it so that polestagger only is allowed to happen when the receiving player is doing an attack animation in the moment of the hit. So it won't work against a defending or already staggered agent. Or one could propose that a stagger only takes place on a charged up foothit. But best is probably to keep yelling "NARF POLZSTUN".

This and reduce the total time the player is staggered.

Offline Grumbs

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Re: Remove the polearm stagger in the next patch please.
« Reply #322 on: January 07, 2012, 03:05:30 am »
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Give stagger to 2 handers too, then we can all have fun getting free hits

Really though, I don't see the point of the game mechanic, just keep the weapons relatively balanced without that sort of stuff. What does it add? I'm sure good players will still own without the stagger and will increase the skill ceiling somewhat

Maybe armour could influence the disables a bit? Including the archer/crossbow stun and knockdowns.

« Last Edit: January 07, 2012, 03:06:43 am by Grumbs »
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Re: Remove the polearm stagger in the next patch please.
« Reply #323 on: January 07, 2012, 04:27:25 pm »
+1
If you improve the polearm left swing (by making it faster, or less prone to glancing) and increase the damage of the swings on the spears, then there would be no need for polestun at all.

Offline Ufthak

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Re: Remove the polearm stagger in the next patch please.
« Reply #324 on: January 07, 2012, 10:42:47 pm »
+1
The problem with the balance is as it stands now, polearm left is a horrendous animation and polearm right is only slightly passable. You still lose a few range on the right swing, and it starts way too far back, but it's not really an issue... The left swing however is pretty much a piece of shit.

Certainly if they're going to remove polestun but not fix the animations, they should at least change two handed sword thrusts to half-sworded animation EXCEPT possibly on the katana/heavy bastard/long. Although that would result in their thrust being FAR longer than the german/danish etc, which might just be... strange?

Is there anyway you could give a cooldown on polestun so that it either can't happen to the same person, or from the same source for about say.. 10 seconds?

Offline B3RS3RK

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Re: Remove the polearm stagger in the next patch please.
« Reply #325 on: January 08, 2012, 12:18:29 am »
0
I seriously cant believe all the whine on Polestagger, I bet most of the guys crying for removing it are 2handers...
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Re: Remove the polearm stagger in the next patch please.
« Reply #326 on: January 08, 2012, 01:38:54 am »
0
Poles are way more powerful that 2h now. Last night I changed my main form a 2her to a polemy old friend. The difference is very notable. I'm faster, I have a longer reach, and I have polestagger. The only bad thing is that I do slightly less damage. I'm using glaive BTW, might be part of the problem.

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Offline Tzar

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Re: Remove the polearm stagger in the next patch please.
« Reply #327 on: January 16, 2012, 06:46:41 pm »
0
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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Teeth

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Re: Remove the polearm stagger in the next patch please.
« Reply #328 on: January 16, 2012, 09:07:28 pm »
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If you really want (reader == "Urist" ? "polestagger" : "polestagger") changed you should start suggesting how to change/with what to replace it.
Why do we need polestagger again? Whats wrong with ye old removal?

Offline Dezilagel

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Re: Remove the polearm stagger in the next patch please.
« Reply #329 on: January 16, 2012, 09:47:20 pm »
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If you really want (reader == "Urist" ? "polestagger" : "polestagger") changed you should start suggesting how to change/with what to replace it.

Agree with Teeth, also:

If you want to give something to "compensate", then why not just plain old stats?
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