Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 43379 times)

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Offline MouthnHoof

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Re: Remove the polearm stun in the next patch please.
« Reply #75 on: October 24, 2011, 05:24:43 pm »
0
You do not recall correctly.
All testers did NOT agree.
OK not all, there was one that didn't.
Quote
And it wasn't spears needed help, it was Vaegir archers pulling out scimitars and owning Nords.
The justifications came later.
So Nords needed help in general against spamitars so polestun was implemented? Vaegirs also had a spear melee class.

The 2H spear classes were very weak. Initially the spears were made faster, but that just turned then into spam machines. Without any ability to control distance, it meant that most opponents and shielders in particular would simply run up to the spearman, block down (or everything with a shield), worst case get a low damage blow from a swinging spear and proceed to kill them from 0 range. polestun gave spears a chance for a second attack and some short range defense (low damage but at least a minor stun). It was mean for spears - a long stick with a arrow to dagger size tip, not to the guillotine on a stick polearms that we have in CRPG.


Offline Zisa

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Re: Remove the polearm stun in the next patch please.
« Reply #76 on: October 24, 2011, 06:11:39 pm »
0
OK not all, there was one that didn't.So Nords needed help in general against spamitars so polestun was implemented? Vaegirs also had a spear melee class.

The 2H spear classes were very weak. Initially the spears were made faster, but that just turned then into spam machines. Without any ability to control distance, it meant that most opponents and shielders in particular would simply run up to the spearman, block down (or everything with a shield), worst case get a low damage blow from a swinging spear and proceed to kill them from 0 range. polestun gave spears a chance for a second attack and some short range defense (low damage but at least a minor stun). It was mean for spears - a long stick with a arrow to dagger size tip, not to the guillotine on a stick polearms that we have in CRPG.
Hmm.. I did not think it was weak with Gabeed hoboing it up with the HOBOSPEAR, perhaps that came after.
It still was a nonsense argument and remains so, and as such should be removed much like a wart in an obvious place.
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Offline Keshian

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Re: Remove the polearm stun in the next patch please.
« Reply #77 on: October 24, 2011, 06:13:53 pm »
0
Add poll please.

Topic +1
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Offline Osiris

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Re: Remove the polearm stun in the next patch please.
« Reply #78 on: October 24, 2011, 07:51:45 pm »
0
*fail edit*
remove the damn stun
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Offline Ujin

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Re: Remove the polearm stun in the next patch please.
« Reply #79 on: October 25, 2011, 03:31:28 am »
0
poll added.

Offline John

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Re: Remove the polearm stun in the next patch please.
« Reply #80 on: October 25, 2011, 04:21:18 am »
0
I can tolerate it being on spears, because of their mediocre swings, but it really needs to go for Becs and the like.  There's no reason to give a potential bonus hit for something that's already 30+ pierce/blunt.

Offline Tzar

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Re: Remove the polearm stun in the next patch please.
« Reply #81 on: October 25, 2011, 07:05:44 am »
0
I can tolerate it being on spears, because of their mediocre swings, but it really needs to go for Becs and the like.  There's no reason to give a potential bonus hit for something that's already 30+ pierce/blunt.

Doesnt matter what weapon its on its OP an retarded nonetheless..

So your basically saying its ok for polestun to stay on a 300 lenght weapon?  :o

Or did you meant only the small hoplite spears ?

Either way i voted Yes no weapon deserves free hits on their enemy unless its a unbalanced weapon with knockdown.

What polestun does right now is given free knockdowns on just about every polearm out there.....

Knockdown / polestun = sameshit your arent able to fight back.

HINT: yes tears i read your post even tho your on my ignore list.....  :)
« Last Edit: October 25, 2011, 07:22:20 am by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Tears of Destiny

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Re: Remove the polearm stun in the next patch please.
« Reply #82 on: October 25, 2011, 07:09:03 am »
0
What polestun does right now is given free knockdowns on just about every polearm out there.....
How does polestun give free knockdowns? Any polearm with knock down or crushthrough does not have polestun...
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Re: Remove the polearm stun in the next patch please.
« Reply #83 on: October 25, 2011, 07:25:46 am »
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so basically, any blunt non-knockdown poleswing should have a chance to stun in order for it to be reasonable. Agree/disagree?
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Offline Wraist

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Re: Remove the polearm stun in the next patch please.
« Reply #84 on: October 25, 2011, 07:33:05 am »
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How does polestun give free knockdowns? Any polearm with knock down or crushthrough does not have polestun...

I think he means that since it gives a stun, it may as well be a knockdown.

Offline Tears of Destiny

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Re: Remove the polearm stun in the next patch please.
« Reply #85 on: October 25, 2011, 08:12:16 am »
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I think he means that since it gives a stun, it may as well be a knockdown.

Ah, I see.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Thucydides

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Re: Remove the polearm stun in the next patch please.
« Reply #86 on: October 25, 2011, 10:43:09 am »
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Knockdown is less reliable but longer lasting than polestun. Knockdown gives more than one free hit depending on positioning. Comparing knockdown with polestun is silly.

Offline Tzar

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Re: Remove the polearm stun in the next patch please.
« Reply #87 on: October 25, 2011, 11:24:21 am »
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Comparing knockdown with polestun is silly.

No.

You make your opponent unable to block the next attack after you hit him once thus its basically the samething.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Gurnisson

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Re: Remove the polearm stun in the next patch please.
« Reply #88 on: October 25, 2011, 12:44:55 pm »
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Knockdown gives 1-2 free hits after initial hit. Stagger gives 0-1. There's a difference.
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Offline Siiem

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Re: Remove the polearm stun in the next patch please.
« Reply #89 on: October 25, 2011, 01:03:43 pm »
+1
Polestun needs to stay! This coming from a completely unbiased 1h user.