Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 43638 times)

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Offline San

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Re: Remove the polearm stun in the next patch please.
« Reply #60 on: October 23, 2011, 03:41:43 am »
0
Not even spear&shield? Explain...

Just make spear&shield better/more fun without polestun so everyone's happy.

Offline Dezilagel

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Re: Remove the polearm stun in the next patch please.
« Reply #61 on: October 23, 2011, 04:32:26 am »
0
What's wrong with spear and shield? I really don't get it; use your shield for groupfights and drop it when duelling ensures.

Why do you want to fight with spear+shield in 1v1 so desperately? (Been watching too much "300"?)

The main thing that keeps shielders balanced is that they lack reach. We all know how dangerous long weapons are in the hands of good blockers. Give people a 1v1 style with a long weapon and autoblock... You get the point.

Spear + shield is an allright class because it's versitile. Having autoblock + long reach is great in an organized group, and spears are good 1v1 weapons.

While after polestun is removed looking onto other stats might be necessary, it's just a silly mechanic imo.

Giving "free" hits shouldn't be part of the melee game.
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Offline San

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Re: Remove the polearm stun in the next patch please.
« Reply #62 on: October 23, 2011, 08:02:35 am »
0
@Dezilagel

I'm not sure if you were responding to me, but I was just proposing a simple fix to make up for lack of polestun, otherwise spear+shield might not be able to attack fast enough even if they hit the opponent.

In other words, keep the class interesting without polestun.

Offline Furax

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Re: Remove the polearm stun in the next patch please.
« Reply #63 on: October 23, 2011, 10:13:57 am »
0
Polestun is retarded, I can in my 20+ weighted gear 140ish wpf, get a free hit with my poleaxe 6/10 times after ive landed the first one.

And that free hit often means the death for the poor staggered bastard=/

Offline Osiris

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Re: Remove the polearm stun in the next patch please.
« Reply #64 on: October 23, 2011, 12:35:52 pm »
0
Its fuc*ing retarded. an agi spammer can hit me once with a normal hafted blade and thats me stunned until i die. wtf is that shit
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Offline Vodner

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Re: Remove the polearm stun in the next patch please.
« Reply #65 on: October 23, 2011, 12:57:07 pm »
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Its fuc*ing retarded. an agi spammer can hit me once with a normal hafted blade and thats me stunned until i die. wtf is that shit
It is my understanding that there's only a 50% chance of getting staggered per polearm hit. Unless you are exceptionally unlucky (or you go down in 2-3 hits), you shouldn't find yourself stunlocked.

I'm not a huge fan of any sort of stun mechanic in games, but for the moment polestun balances out the lackluster animations polearms have.

Offline Mustikki

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Re: Remove the polearm stun in the next patch please.
« Reply #66 on: October 23, 2011, 01:33:32 pm »
+2
You guys understand cmpxchg8b plays as 27 strenght polearm spammer?

Offline Tavuk_Bey

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Re: Remove the polearm stun in the next patch please.
« Reply #67 on: October 23, 2011, 01:39:43 pm »
0
remove the stun or give us polearm catching skill so we can catch the motherfucking pole and put it back into spammers ass.
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Offline Lactose_the_intolerant

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Re: Remove the polearm stun in the next patch please.
« Reply #68 on: October 23, 2011, 02:50:57 pm »
0
remove the lolstab or give us lolstab catching skill so we can catch the motherfucking stab and put it back into spammers ass.

i agree that it can be stupid. missed a block against a bec de corbin, stunned me with 3 consecutive hits, couldnt do anything, died. methinks it sould be reduced

Offline Frank

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Re: Remove the polearm stun in the next patch please.
« Reply #69 on: October 23, 2011, 02:54:09 pm »
0
remove the stun or give us polearm catching skill so we can catch the motherfucking pole and put it back into spammers ass.

Made my day.

Offline Zisa

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Re: Remove the polearm stun in the next patch please.
« Reply #70 on: October 23, 2011, 05:08:18 pm »
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It is my understanding that there's only a 50% chance of getting staggered per polearm hit. Unless you are exceptionally unlucky (or you go down in 2-3 hits), you shouldn't find yourself stunlocked.

I'm not a huge fan of any sort of stun mechanic in games, but for the moment polestun balances out the lackluster animations polearms have.
That argument just does not compute.

A competent pole axer won't take mroe then 2-3 hits to kill you.
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Offline Tzar

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Re: Remove the polearm stun in the next patch please.
« Reply #71 on: October 23, 2011, 06:15:23 pm »
0
cmp plus meow = Polearm

Fasader = Xbow


= Dont hold your breath while waiting for a 100% balanced cRPG you might die from lack of air....
« Last Edit: October 23, 2011, 06:18:37 pm by Tzar »
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Offline Vibe

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Re: Remove the polearm stun in the next patch please.
« Reply #72 on: October 24, 2011, 07:32:42 am »
0
You guys understand cmpxchg8b plays as 27 strenght polearm spammer?

This.

Therefore:

no balancing to STR/AGI
no free wpf (weapon master) fix
no polestun removal


We can all QQ in the corner now  :cry:

Offline Greziz

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Re: Remove the polearm stun in the next patch please.
« Reply #73 on: October 24, 2011, 09:01:51 am »
0
Polearms are still plenty lethal without the stun. They rear horses they are reasonably fast and reasonably long for dueling and support. SO why does it need the stun? There is no good reason why a hit from a bec should cause a different stagger than a morning star or a pick no reason a spear should cause a different stun than a wooden sword or similar onehanded weapon. There is most certainly no reason the stab of a spear should cause a different stun than a sword stab they are all hits from a weapon they all transfer kinetic energy and harm in the SAME MANNER! So they should all STUN in the SAME manner.

Offline v/onMega

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Re: Remove the polearm stun in the next patch please.
« Reply #74 on: October 24, 2011, 12:30:47 pm »
+2
Polearm stun is the worst ever implemented feature in a combat game.

It can´t  be explained, regardless of the direction your brain tries to catch up with that nonsense.

Its not justified by bad animations (they ´re freaking allright).
Its not justified by less damage.

It just makes u die to any lowskilled sadact initiating the "Stun-Hit-Stun" out of the third row.

And its getting even worse when obviously skilled players start their "dance".


So please...u changed so much in this game...specially balance whise..... this is the only thing really missing...do it.

P.S: No Polearm deserves polestun....
P.S: Fix that 3rd world, half baked trade sim called strat. thx.
« Last Edit: October 24, 2011, 12:32:34 pm by v/onMega »