Author Topic: Bodkins and Archery: An Inconvenient Truth  (Read 14468 times)

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Offline Gisbert_of_Thuringia

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #150 on: October 21, 2011, 11:35:05 pm »
0
I think he wasn't talking about the time from lvl 1-25 ^^

Everyone knows archers are useless before 25 and I think he was talking about when you fully leveled (is that word written that way? leveled? :D ) your archer, that you get a positive k/d in battles or rather a 3:1 k/d

Offline Lordark

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #151 on: February 28, 2012, 07:48:30 pm »
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Offline Rumblood

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #152 on: February 28, 2012, 08:03:43 pm »
+1
Regarding the KD, I played siege until about I could get 5pd and 130/140 wpf to use a horn bow with decent accuracy,

Pew pewing on siege is easy to get a high K/D. Do it on Battle. It won't happen.
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Offline Camaris

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #153 on: February 28, 2012, 08:22:22 pm »
0
Rufio, what do you think is the average k/d-ratio of a footarcher and a foot 2h guy? Both above level > 25. The abominable archer must surely be at least on par or more likely be above the meager melee man, right?

Archer without heirloom is much worse then archer full heirloomed.
2h, Pole without heirloom is much closer to 2h, Pole full loomed.
1h is in between both (heirlooms are more important then 2h/pole but less then archers).

Perhaps you should nerf archer-looms and buff gen1 archers instead.
Give every bow +2 Damage and remove damage bonus on arrows.
Make Arrow-Looms +1 +2 +2 ammo for example.

Archers are as strong as before but now they arent as different as before.
I dont want them nerfed i want them adjusted.

Offline Sellka

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #154 on: March 05, 2012, 01:31:27 pm »
+2
To be honnest, I think the long bow needs an adjustment on arrow speed and just a small tweek anyways. Just drawing takes 2-3 seconds before you can fire. This adjustment to the bow could make it more usefull as it is virtually useless at its current time. Also, you would think that the most expensive bow with a painfull expence should be able to outshoot a skirmisher class/hornbow etc.


Also Rumblood, I do get a decent KD on battle if the situation is right. but 1/2 of the shots are point blank and do massive dammage but the arrowspeed of the longbow in its current state is still garbage for long range shots. A hornbow/skirmisher class can easly outshoot the longbow and, out carry them with bodkin arrows. 30 arrows per game with a longbow. 
« Last Edit: March 05, 2012, 01:46:07 pm by Sellka »
Pew pew pew pew pew

Offline MrShine

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #155 on: March 05, 2012, 03:18:07 pm »
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To be honnest, I think the long bow needs an adjustment on arrow speed and just a small tweek anyways. Just drawing takes 2-3 seconds before you can fire. This adjustment to the bow could make it more usefull as it is virtually useless at its current time. Also, you would think that the most expensive bow with a painfull expence should be able to outshoot a skirmisher class/hornbow etc.


I agree that the longbow should be looked at, but I don't think it should be shooting as quickly as the hornbow - that's not its niche.

Hornbow SHOULD be winning against the longbow in archer duels with its draw speed, but the longbow should have a more pronounced difference in missile speed than it does now.  That way the longbow is better at doing what it's supposed to do (shoot better from long distances) while the horn bow should be more of the mid-range fella.
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Offline Cup1d

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #156 on: March 05, 2012, 04:18:28 pm »
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Archer without heirloom is much worse then archer full heirloomed.
2h, Pole without heirloom is much closer to 2h, Pole full loomed.
1h is in between both (heirlooms are more important then 2h/pole but less then archers).

Perhaps you should nerf archer-looms and buff gen1 archers instead.
Give every bow +2 Damage and remove damage bonus on arrows.
Make Arrow-Looms +1 +2 +2 ammo for example.

Archers are as strong as before but now they arent as different as before.
I dont want them nerfed i want them adjusted.

I think it would be fair if every Powerstrike will kill 14 your effective wpf in melee profeciency. So with 163 wpf and 6 PS you'll have 79 effective wpf naked. As every archer.
After this add armor penalty

I think it's good idea to nerf STR crutchers a bit
« Last Edit: March 05, 2012, 04:20:10 pm by Cup1d »

Offline Chagan_Arslan

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #157 on: March 05, 2012, 05:14:51 pm »
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(exception is  HA, but they are  speed premium for damage).

HA dont get speed bonus for shooting someone while riding at full speed toward them, the speed bonus is only based on the enemy movement

Offline Wraist

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #158 on: March 05, 2012, 07:03:08 pm »
0
I think it would be fair if every Powerstrike will kill 14 your effective wpf in melee profeciency. So with 163 wpf and 6 PS you'll have 79 effective wpf naked. As every archer.
After this add armor penalty

I think it's good idea to nerf STR crutchers a bit

That has nothing to do with what he said :|

Offline Cup1d

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #159 on: March 05, 2012, 07:40:28 pm »
0
That has nothing to do with what he said :|

Archers looms compensate this wpf reduce bullshit.

Offline Phew

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #160 on: March 05, 2012, 07:57:15 pm »
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I am offering 100k in gold to any non-archer main, that rolls an archer alt, and posts a positive kdr by reaching level 31.   

100k for getting more kills than teamkills? Seems doable...

My pet peeve: people that say "positive kdr" when they mean "kdr>1"

Offline MrShine

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #161 on: March 05, 2012, 08:06:57 pm »
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take it up with Swalker, who I believe is no longer playing (or incognito)
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Offline Lordark

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #162 on: March 07, 2012, 06:46:01 am »
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I've played 2 low gens of an archer with:
MW Horn + MW Tatars + Mace
MW Rus + MW Tatars + Hammer
and that was actually BEFORE the full pierce damage "buff"

I finished both generations with a k/d of about 3, let's not even mention sieges. I never had problems with awareness from either cav or inf because I didn't tunnel vision on one target (it's like an argument of "I'm bad - that's why we need buffs") and knew how to use the "view outfit" button.
I stopped playing an archer because I found the gameplay boring and withdrawn from the real action which is melee.
Also fuck defining by realism and don't state opinions as facts. A good or even a decent archer is better to be had on your team than a good or a decent anything else.

^^Well said sir well said.  Now let us all nerf longpikes some more please. Tired of these 7 athletes whirlwind tin can tornadoes
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Offline Renten

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #163 on: March 07, 2012, 07:02:43 pm »
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If an archer with 6pd could check at what amount of armor the target has that bodkins are more effective it would be nice. Especially if they had MW bodkins and MW tartars (or can borrow). Also do the test with vanilla of both.

Offline Lichen

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Re: Bodkins and Archery: An Inconvenient Truth
« Reply #164 on: March 07, 2012, 07:16:11 pm »
+1
If an archer with 6pd could check at what amount of armor the target has that bodkins are more effective it would be nice. Especially if they had MW bodkins and MW tartars (or can borrow). Also do the test with vanilla of both.
From my observation generally anyone in mail or above use bodkins. Anyone below use tartars or other cut arrows. Devs have balanced it pretty sensibly.