Oh and not to mention that my opponents CAN block my attacks and that I have to block their attacks as well. Much higher risk than archers are.
With the new way of missile speed people with more than 3 athletics can easily dodge arrows. Most people are just not good at that because they start moving before the archer even really aimed :/ That's not our fault.
Even I can dodge arrows with my 2 athletics as an archer, just because I check out where he is aiming at and I start moving a very short time before he releases his arrow. And if you are close then it is very hard to block attacks from a melee guy if you have no wpf in any other weapon than bows.
That argument doesn't really count I'd say.
Everytime I get hit by an archer with rus/bodkins I loose from 20% up to 40% of my health (59) from speed bonus + pierce in a lordly transitional and no other armour heirlooms + mail gauntlets. Headshots are well over 50%, usually something like making me suspectible to being killed by a peasant with a staff. As an archer you will benefit a lot more from speed bonus because the enemy is probably moving relatively to your position, because your team is somewhere over there too.
Even with a 21/18 build, if I get into a 2v1 situation by best bet is to mingle between enemies looking for openings and otherwise I'm fucked if those 2 guys aren't complete retards. I can't run away like an archer can even in my medium-light armour.
Not to mention if archers are camping roofs there is completely nothing I can do about it, it doesn't even have to be a roof - just a defensible spot. No other class can completely shut down all options like that.
Easy solution, hope dev team finally wakes up:
1. Remove the "arrow defines damage thing" again.
1.1 Hornbow is a bow for short range and fast shooting against light targets --> no pierce needed, let other guys handle the tincans or if not, well then shoot your 10 cut arrows into the can before it dies^^
1.2 Rusbow has as well no need for pierce as it is a very fast bow, good for shooting over longer range and it has a very high damage output and a very good accuracy (Whether you want to here it or not guys, but rusbow is still the most overpowered bow in this game and I guess it will sadly always be :/ ). You can still damage the tincans, but better would be shooting all the other guys, because you can do good damage and you can shoot fast.
1.3. Longbow however is meant to shoot maybe over the same distance as rusbow, but it is also meant to shoot people in heavy armour and maybe the heavy horses. That's why it needs and should have pierce as the only bow. Bad about the longbow is that you draw it very slow compared to other bows, that's why one should concentrate on heavier armoured targets, because the little runners will reach you before you even shot 2 times. Let people with fast bows handle them.
But it seems people would have to start thinking and playing in a team for that, so I guess it will never be like 1.1 to 1.3 :/
About the roofcamping: I think I proposed a very good suggestion in the thread about siegeequipment ingame: Remove ladders from battleservers, but put some more permanently attached ladders in. Means put maybe two fixed ladders into every villagemap, that are already attached to let's say two houses. That way ranged can still go up on roofs, but everyone else can always walk up the ladders to kill them. Roofcamping and such stuff will never happen again.
Of course a
shielder should go up the roof then to kill the ranged, but if not then please dear twohanders or polearmers don't complain about getting shot afterwards, if you insist on running up a roof full of archers^^
Archers stun, this really makes little sense when compared to how a hit from a 1.2m blade doesn't stop you from moving a second but an arrow does. In a 2v2 situation where one team is made up of 2melee guys and the other is an archer + any melee - all it takes for the archers side is to win is for his teammate to backpedal. Not to mention that 2 archers can easily benefit much more from teamwork than most classes.
I don't know what game you play, but usually I get stunned by twohanded swords, polearms, bolts, arrows and incoming throwing stuff. o.O Tell me your hack that this only happens for arrows. You must be using one as it is well known that polearms stun almost every time^^
And about the backpedaling: Most melee guys are too stubborn and killhorny to do that while fighting someone, because they want to shot how
epic and brave and good at dueling they are. herpderp! Well and most archers are too stupid to shoot the right person when shooting into melee and due to that so many people want a ban or friendly fire or whatever for that^^
I think I remember that at some point I read a post that in the future archery damage will be defined by bow damage and then arrows, which won't make you have more than 30 fucking pierce damage from a low risk weapon all over the map.
And let me mention roof campers one more time - they shut down most options on some maps - completely keeping you from fighting in a certain spot all the while being completely immune to any danger and being a huge danger themselves.
I don't understand what you mean here. That they want to remove "arrow defines damage" ? That would actually be good, because the way it is now it is worse as it gives hornbow and rusbow too much of an advantage.
Or do you mean that damage will be higher than now, because it will be both, cut and pierce? Hopefully not!
the archers who know how to build them can't really fail.
Please what? There are so many archers out there doing the right stuff: walking around with little weight, using a good build, because they asked all the successful archers about theirs and they shoot at easy to hit targets and STILL so many of them are failing around. If I put some effort in it I might come up with about 10 names of in my opinion very good archers (and yes I know what a good archer is and what not so please do not talk about that^^) whereas the number of very good melee players is much higher.
I forgot something: Again I read something about archers are less threatened that other classes. Seriously guys, go play archer for a while and you know it's not true. Cavalry always tries to kill max amount of archers.
Lots of people try to sneak in from the sides of the map to kill as many archers as they can.
Many archers/ crossbowers try to concentrate on archers, because they usually stop moving the moment they shoot and are due to that a more or less easy hit and because they are a threat for their teammates.
And as a melee guy you can easily avoid much threat if you are smart enough. Just don't rush forward against everyone and learn to play with your team. That way you are less threatened, because most people just try to hit whatever is in reach instead of trying to hit that one special person (except it is Chase or Cooties or someone
)
And some archers (me included) are in even more danger due to all these bad guys out there who always want to kill certain archers ^^