Poll

Are you experiencing a lack of collision detection when using or up against shields?

Yes and something should be done about it.
Yes and I think it should stay as is.
No.
I don't know.

Author Topic: Shield Wall  (Read 4980 times)

0 Members and 1 Guest are viewing this topic.

Offline awesomeasaurus

  • Knight
  • ***
  • Renown: 31
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Awesomeasaurus
Shield Wall
« on: September 30, 2011, 08:30:59 pm »
+2
I have been easily pushed past recently. I am upset that another shielder and I can not effectively block stairways and doorways. Is this in my head? Is this intentional? Is it rational? Discuss.

Edit: COLLISION DETECTION.
« Last Edit: October 01, 2011, 12:32:43 am by awesomeasaurus »

Offline POOPHAMMER

  • King
  • **********
  • Renown: 1509
  • Infamy: 328
  • cRPG Player Sir Black Bishop
  • yes thats me irl
    • View Profile
  • Faction: Barabe
  • Game nicks: POOPHAMMER
Re: Shield Wall
« Reply #1 on: September 30, 2011, 08:32:45 pm »
-1
mauls get shit done bro
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline Horns_Archive

  • Earl
  • ******
  • Renown: 439
  • Infamy: 64
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Shield Wall
« Reply #2 on: September 30, 2011, 08:42:40 pm »
0
On most maps you can easily jump shield walls or kick and slash for easy defeats

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Shield Wall
« Reply #3 on: September 30, 2011, 11:04:46 pm »
+1
The term hes looking for 'collision detection'.  Since the changes to hit boxes, enemies have been able to push up against and then slip right thru a shielder with shield up

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Shield Wall
« Reply #4 on: September 30, 2011, 11:06:51 pm »
0
The term hes looking for 'collision detection'.  Since the changes to hit boxes, enemies have been able to push up against and then slip right thru a shielder with shield up

You mean going through people like olde scottish ghosts ? 2h seem particularly good at this.

Offline Rhombeus

  • Peasant
  • *
  • Renown: 7
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Byzantium_Werdume
Re: Shield Wall
« Reply #5 on: October 01, 2011, 12:02:05 am »
0
The term hes looking for 'collision detection'.  Since the changes to hit boxes, enemies have been able to push up against and then slip right thru a shielder with shield up

Now that's it just not on!

Offline awesomeasaurus

  • Knight
  • ***
  • Renown: 31
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Awesomeasaurus
Re: Shield Wall
« Reply #6 on: October 01, 2011, 12:27:11 am »
0
The term hes looking for 'collision detection'.  Since the changes to hit boxes, enemies have been able to push up against and then slip right thru a shielder with shield up

Yes, Digglez is correct. I am not concerned that I can be kick slashed or mauled. That is fair. What is unfair to me is that I am noticing people ghosting through me or clpping through parts of my shield which they have not before.

I will add a poll to see if anyone gives a shit.

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Shield Wall
« Reply #7 on: October 01, 2011, 12:41:22 am »
0
Yes, Digglez is correct. I am not concerned that I can be kick slashed or mauled. That is fair. What is unfair to me is that I am noticing people ghosting through me or clpping through parts of my shield which they have not before.

I will add a poll to see if anyone gives a shit.

I dunno, I'm not entirely convinced that this is happening. I DO think that the game is overall more laggy now, which would account for this. So, I think it's due to lag instead of hitboxes.
visitors can't see pics , please register or login

Offline Slamz

  • Earl
  • ******
  • Renown: 386
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Slamz
Re: Shield Wall
« Reply #8 on: October 01, 2011, 12:57:26 am »
+1
I assumed this had to do with the reduction in size of shield hitboxes, which I think was overdone.

Used to be shields were a "forcefield" and not only could you not shoot through them, you couldn't walk through them.  Now I find that I can use a Heavy Round Shield with 4 shield skill and I'm pretty sure the actual hitbox this generates is only about 80% of the physical size of the shield.  Not only do people seem to clip around it easier but I've been hit by projects right through what should have been covered by the edge of my shield.


Basically I think the shield hitbox was over-nerfed and shields no longer even cover the radius dictated by their physical size.


To put it in proper perspective, imagine your juicehead two-hander swiped at someone, and the last foot of your sword clearly intersected their head, but it didn't count because the hitbox of your sword was shorter than the model.  That's basically what has happened to shields.
Crush your enemies; see them driven before you; hear the lamentations of their women.
Norse Horde

Offline dreadnok

  • Marshall
  • ********
  • Renown: 838
  • Infamy: 562
  • cRPG Player
  • fuck these jerkoff kids
    • View Profile
  • Faction: KBW<MB<SoW
  • Game nicks: Gorp_The_Gorger
Re: Shield Wall
« Reply #9 on: October 01, 2011, 05:10:52 am »
0
Yes, Digglez is correct. I am not concerned that I can be kick slashed or mauled. That is fair. What is unfair to me is that I am noticing people ghosting through me or clpping through parts of my shield which they have not before.

I will add a poll to see if anyone gives a shit.

na crushthru is almost 100 percent on shields but long knives can block it fine
visitors can't see pics , please register or login

Offline Varyag

  • Knight
  • ***
  • Renown: 42
  • Infamy: 72
  • cRPG Player
    • View Profile
  • Faction: Mercs
  • Game nicks: Merc_Varyag_
Re: Shield Wall
« Reply #10 on: October 01, 2011, 05:21:48 am »
-11
visitors can't see pics , please register or login

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: Shield Wall
« Reply #11 on: October 01, 2011, 05:40:04 am »
-1
as heavy cav i encourage enemy teams to shield wall
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline Snoozer

  • Baron
  • ****
  • Renown: 91
  • Infamy: 58
  • cRPG Player A Gentleman and a Scholar
  • Faction:Knights Hospitaller
    • View Profile
Re: Shield Wall
« Reply #12 on: October 01, 2011, 11:12:11 am »
0
well i have noticed that when an enemy is SO close to you when he attacks he knocks your block out of the way but it was not just shielders it was everything ive noticed this both in native and crpg
visitors can't see pics , please register or login
Good Bye Lost Legion R.I.P Q_Q

Offline awesomeasaurus

  • Knight
  • ***
  • Renown: 31
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Awesomeasaurus
Re: Shield Wall
« Reply #13 on: October 01, 2011, 04:07:32 pm »
0
There is a pretty strong response in favor of my claim. Anyone else have insight on the different ways shields are acting?

Offline Henry_Broodsonson

  • Knight
  • ***
  • Renown: 67
  • Infamy: 23
  • cRPG Player
  • http://www.youtube.com/watch?v=lsfhny3oz3o
    • View Profile
Re: Shield Wall
« Reply #14 on: October 01, 2011, 04:08:03 pm »
0
as heavy cav i encourage enemy teams to shield wall

As a spearman i encourage enemy cav to attack my teams shield wall.