Poll

Are you experiencing a lack of collision detection when using or up against shields?

Yes and something should be done about it.
Yes and I think it should stay as is.
No.
I don't know.

Author Topic: Shield Wall  (Read 4849 times)

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Offline awesomeasaurus

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Shield Wall
« on: September 30, 2011, 08:30:59 pm »
+2
I have been easily pushed past recently. I am upset that another shielder and I can not effectively block stairways and doorways. Is this in my head? Is this intentional? Is it rational? Discuss.

Edit: COLLISION DETECTION.
« Last Edit: October 01, 2011, 12:32:43 am by awesomeasaurus »

Offline POOPHAMMER

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Re: Shield Wall
« Reply #1 on: September 30, 2011, 08:32:45 pm »
-1
mauls get shit done bro
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Offline Horns_Archive

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Re: Shield Wall
« Reply #2 on: September 30, 2011, 08:42:40 pm »
0
On most maps you can easily jump shield walls or kick and slash for easy defeats

Offline Digglez

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Re: Shield Wall
« Reply #3 on: September 30, 2011, 11:04:46 pm »
+1
The term hes looking for 'collision detection'.  Since the changes to hit boxes, enemies have been able to push up against and then slip right thru a shielder with shield up

Offline Kafein

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Re: Shield Wall
« Reply #4 on: September 30, 2011, 11:06:51 pm »
0
The term hes looking for 'collision detection'.  Since the changes to hit boxes, enemies have been able to push up against and then slip right thru a shielder with shield up

You mean going through people like olde scottish ghosts ? 2h seem particularly good at this.

Offline Rhombeus

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Re: Shield Wall
« Reply #5 on: October 01, 2011, 12:02:05 am »
0
The term hes looking for 'collision detection'.  Since the changes to hit boxes, enemies have been able to push up against and then slip right thru a shielder with shield up

Now that's it just not on!

Offline awesomeasaurus

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Re: Shield Wall
« Reply #6 on: October 01, 2011, 12:27:11 am »
0
The term hes looking for 'collision detection'.  Since the changes to hit boxes, enemies have been able to push up against and then slip right thru a shielder with shield up

Yes, Digglez is correct. I am not concerned that I can be kick slashed or mauled. That is fair. What is unfair to me is that I am noticing people ghosting through me or clpping through parts of my shield which they have not before.

I will add a poll to see if anyone gives a shit.

Offline rustyspoon

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Re: Shield Wall
« Reply #7 on: October 01, 2011, 12:41:22 am »
0
Yes, Digglez is correct. I am not concerned that I can be kick slashed or mauled. That is fair. What is unfair to me is that I am noticing people ghosting through me or clpping through parts of my shield which they have not before.

I will add a poll to see if anyone gives a shit.

I dunno, I'm not entirely convinced that this is happening. I DO think that the game is overall more laggy now, which would account for this. So, I think it's due to lag instead of hitboxes.
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Offline Slamz

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Re: Shield Wall
« Reply #8 on: October 01, 2011, 12:57:26 am »
+1
I assumed this had to do with the reduction in size of shield hitboxes, which I think was overdone.

Used to be shields were a "forcefield" and not only could you not shoot through them, you couldn't walk through them.  Now I find that I can use a Heavy Round Shield with 4 shield skill and I'm pretty sure the actual hitbox this generates is only about 80% of the physical size of the shield.  Not only do people seem to clip around it easier but I've been hit by projects right through what should have been covered by the edge of my shield.


Basically I think the shield hitbox was over-nerfed and shields no longer even cover the radius dictated by their physical size.


To put it in proper perspective, imagine your juicehead two-hander swiped at someone, and the last foot of your sword clearly intersected their head, but it didn't count because the hitbox of your sword was shorter than the model.  That's basically what has happened to shields.
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Offline dreadnok

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Re: Shield Wall
« Reply #9 on: October 01, 2011, 05:10:52 am »
0
Yes, Digglez is correct. I am not concerned that I can be kick slashed or mauled. That is fair. What is unfair to me is that I am noticing people ghosting through me or clpping through parts of my shield which they have not before.

I will add a poll to see if anyone gives a shit.

na crushthru is almost 100 percent on shields but long knives can block it fine
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Offline Varyag

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Re: Shield Wall
« Reply #10 on: October 01, 2011, 05:21:48 am »
-11
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Offline Smoothrich

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Re: Shield Wall
« Reply #11 on: October 01, 2011, 05:40:04 am »
-1
as heavy cav i encourage enemy teams to shield wall
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Offline Snoozer

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Re: Shield Wall
« Reply #12 on: October 01, 2011, 11:12:11 am »
0
well i have noticed that when an enemy is SO close to you when he attacks he knocks your block out of the way but it was not just shielders it was everything ive noticed this both in native and crpg
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Offline awesomeasaurus

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Re: Shield Wall
« Reply #13 on: October 01, 2011, 04:07:32 pm »
0
There is a pretty strong response in favor of my claim. Anyone else have insight on the different ways shields are acting?

Offline Henry_Broodsonson

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Re: Shield Wall
« Reply #14 on: October 01, 2011, 04:08:03 pm »
0
as heavy cav i encourage enemy teams to shield wall

As a spearman i encourage enemy cav to attack my teams shield wall.