Poll

Should dead characters absorb hits for a small period of time?

Yes: Great idea MrShine, make love to me
307 (90.6%)
No: Terrible idea you shit-head
26 (7.7%)
I have a different (better) idea and here's why:
6 (1.8%)

Total Members Voted: 338

Author Topic: [WSE]Allow Dead Players to Absorb Hits Temporarily  (Read 9994 times)

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Offline Remy

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #60 on: October 20, 2011, 12:30:09 am »
0
Maybe I'll respec, HA is kinda boring :D I want to be an agi whore instead  :mrgreen:

Ahh, but pew pew is so much fun.

Plus one makes many friends. They give you funny nicknames.  :P
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Offline IR_Kuoin

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #61 on: October 20, 2011, 04:41:30 pm »
0
Ahh, but pew pew is so much fun.

Plus one makes many friends. They give you funny nicknames.  :P

Lol  :mrgreen:
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Offline MrShine

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #62 on: October 20, 2011, 07:14:39 pm »
0
Just want to thank people for the support and rampant love making sessions. After 167 votes it has an astounding 91.6% in favor.


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Offline Zisa

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #63 on: October 20, 2011, 08:37:51 pm »
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Just want to thank people for the support and rampant love making sessions. After 167 votes it has an astounding 91.6% in favor.
could be the dopeler effect, or a lemming effect.
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Offline Snoozer

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #64 on: October 20, 2011, 10:01:37 pm »
0
Just want to thank people for the support and rampant love making sessions. After 167 votes it has an astounding 91.6% in favor.



congrats on a successful thread



Lol, first time i go archer ppl whine towards me :D
when its HA of course nothing personal people just dont like HA

they are the ultimate kiting archer lololol
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Offline Draggon

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #65 on: October 20, 2011, 11:02:56 pm »
0
Oh man, definitely a +1 for this.

I'm sure the line for man-love has grown long (and hard?) but I'm willing to stand in line for this epic winningness of an idea.

Offline Zisa

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #66 on: October 21, 2011, 01:22:00 am »
0
The whole justification is for the 'accidental' tks after an opponent is killed - who does this? How often does it happen?
That many of you think it is a good idea?
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Offline Snoozer

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #67 on: October 21, 2011, 05:19:30 am »
+2
The whole justification is for the 'accidental' tks after an opponent is killed - who does this? How often does it happen?
That many of you think it is a good idea?
umm it happens all the time whether its our favor or not  :D. someone dies and an attack that was ment for them goes through them like nothings there.

-i have been killed by this
(during combat when an attack was ment for a friendly or enemy but the person was killed before it connected and then hit me through their body)

-i have killed enemy's with this
(some thing alot of the times i do this on purpose after all why not its not an illegal move)

-i have killed ally's with this(^same reasons as others)
and i know for a FACT im not the only one whether if it was a moment of opportunity or misfortune

it would make it nice if the body would be a factor in game play but the moment someone dies there corpse turns into a hologram that can be taken advantage of on purpose or on accident (again i have done both)

does it need to be changes?personally i would keep on playing the game if it was in or not but it does sound fun even if its something simple as a basic rag doll motion.but when you think about it its rather cheap move taken advantage of a bad part of the gameplay  :oops:
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Offline MrShine

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #68 on: October 21, 2011, 05:20:33 am »
+1
The whole justification is for the 'accidental' tks after an opponent is killed - who does this? How often does it happen?
That many of you think it is a good idea?

Its been a bit since I've been dedicated melee, but I remember it happening quite often.  Not always tks, but certainly wounds when ganging up on someone.  The ability to swing through a dead player punishes the sound chain-swing technique between coordinated teammates.  The game should punish poorly aimed attacks, not smart well aimed attacks.  And as was discussed earlier in the thread there is no true way of knowing if someone is going to life through the next swing that lands or not. You can team wound/kill even when you are doing everything right.

To turn it around, why don't you think it is a good idea?

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Offline Zisa

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #69 on: October 21, 2011, 06:42:53 am »
0
Its been a bit since I've been dedicated melee, but I remember it happening quite often.  Not always tks, but certainly wounds when ganging up on someone.  The ability to swing through a dead player punishes the sound chain-swing technique between coordinated teammates.  The game should punish poorly aimed attacks, not smart well aimed attacks.  And as was discussed earlier in the thread there is no true way of knowing if someone is going to life through the next swing that lands or not. You can team wound/kill even when you are doing everything right.

To turn it around, why don't you think it is a good idea?

E: Bah!  Beaten to the punch by Snoozer!
First off, prehaps your memory is foggy, :P

I've done it once in the past 100 hours, had it done to me twice. Had more enemies die this way.
It's to the advantage of peasants and berserkers who are hoping for an enemy tk if they die, thus justifying their sad existence and end.

It will happen more often with unbalanced weapons that can not check swing in time, other wise, it is kill happy morons that do not care to notice the friendly on the other side of the enemy, thus THEY DID NOT DO EVERYTHING RIGHT.

Think of the body in the way of the other enemy - ya this shit is going to be fun when zombies are used as shields. Didn't think of that did ya?
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Offline MrShine

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #70 on: October 21, 2011, 06:55:45 pm »
0
Well when I say it's been "a bit" I mean since 1 gen ago when I went shielder.  I get in the fray a lot and do a lot of backstabbing.  Perhaps it doesn't impact 2handers and poles quite as much since they don't need to get in as close and therefore won't be swinging too far 'through' the enemy, but I remember it happening often.  Not every fight, but frequently enough, maybe to me/from me once every few rounds? 

I don't think your peasant/berserker scenario will change too much; the majority of the team hits gained in those situations come while the player is still alive ducking and weaving between people.  Hitting through the dead player only accounts for a small amount of hits at the end.

It will happen more often with unbalanced weapons that can not check swing in time, other wise, it is kill happy morons that do not care to notice the friendly on the other side of the enemy, thus THEY DID NOT DO EVERYTHING RIGHT.

Think of the body in the way of the other enemy - ya this shit is going to be fun when zombies are used as shields. Didn't think of that did ya?

I did think of that, which is why I mentioned that this should only happen for a very brief period of time, long enough to catch swings that may have been in progress before the player died.  Some people in the thread are talking about making meaty punching bags, which while funny is not my suggestion.

When I say "doing everything right" I mean they are about to land a successful blow on the enemy - not teammates to the sides, not the teammate behind, a proper swing.  And it WOULD be a proper swing if it wasn't for the enemy dieing an instant before the swing connects.  Sure you COULD argue that the person who swings should be mindful of distance control not only of the enemy in front of them but also anyone that is behind him, and I suppose that's fair enough given the current constraints of the game mechanics. 

But ghosting through dead people is still unrealistic and counterproductive to proper teamwork.  You can control your own swings and distance, but you can't control the teammate behind the enemy's movement or a random arrow coming in, or any other variables that could cause the enemy to die before you expect them to.  I firmly believe this will go a long way towards improving melee combat and overall gameplay in general, without breaking the ability to use enemies against themselves.

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Offline Zisa

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #71 on: October 21, 2011, 07:07:33 pm »
-1
Meh, well written claptrap is still claptrap.
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Offline MrShine

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #72 on: October 21, 2011, 07:36:30 pm »
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Meh, well written claptrap is still claptrap.
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Offline Zisa

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #73 on: October 21, 2011, 10:19:47 pm »
-1
what the heck is that... wait don't answer.
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Offline Patricia

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #74 on: October 22, 2011, 07:54:57 am »
0
what the heck is that... wait don't answer.

Looks like a monster from that old SNES donkey kong game.