Poll

Should dead characters absorb hits for a small period of time?

Yes: Great idea MrShine, make love to me
307 (90.6%)
No: Terrible idea you shit-head
26 (7.7%)
I have a different (better) idea and here's why:
6 (1.8%)

Total Members Voted: 338

Author Topic: [WSE]Allow Dead Players to Absorb Hits Temporarily  (Read 9997 times)

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Offline Cosmos_Shielder

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #75 on: November 27, 2011, 04:50:05 am »
0
Bump!
People voting no didn't read. They just always vote no!

Offline MrShine

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #76 on: February 08, 2012, 04:21:15 pm »
+1
live. liiiive  :oops:
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Offline _Tak_

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #77 on: February 08, 2012, 04:28:16 pm »
0
+1

Offline Tzar

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #78 on: February 08, 2012, 04:30:34 pm »
+1
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Offline Nehvar

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #79 on: February 08, 2012, 05:36:05 pm »
+2
95% of my TW/TK's relate to this.  Less than a second of absorbing hits is all the time they need to drastically reduce TW/TK's.
WSE2 gives us the key to a wonderful world of butthurt...

Offline Phew

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #80 on: February 08, 2012, 07:36:55 pm »
+1
Now that Final Boss has implemented those sweet heirloom textures, this is at the top of my crpg wish list.

Offline The_Bloody_Nine

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #81 on: February 08, 2012, 09:57:50 pm »
0
I this even possible? I mean they implemented this during warband beta and removed it again because it was causing too much problems. would be great, of course.

Offline TurmoilTom

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #82 on: February 16, 2012, 05:20:09 pm »
+1
Bump.

Great idea MrShine, make love to me.

Offline Teeth

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #83 on: February 16, 2012, 07:42:35 pm »
+1
Cmp, just so you know. You get massive e-peen and bragging rights towards the Taleworlds team if you succesfully code this.

Offline Aleta

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #84 on: February 16, 2012, 11:57:32 pm »
0
MrShine, you better get ready for one hell of a gangbang :P

Offline RibaldRon

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #85 on: February 17, 2012, 12:13:44 am »
+1
Yes... Yes..... YESSSSS
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USA USA USA

Offline MrShine

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #86 on: February 17, 2012, 03:47:44 pm »
0
Just bought a couple hundred boxes of condoms.  Cmp you do your part and I'll do mine!
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Offline engurrand

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #87 on: February 17, 2012, 03:57:55 pm »
0
you gonna code this?

open it up so others can help / spam you .
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Offline MrShine

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #88 on: February 17, 2012, 04:27:42 pm »
0
you gonna code this?

open it up so others can help / spam you .

No I don't have the first clue about coding.  I think if this change is ever going to be implemented it falls in the WSE realm, which is (afaik) managed solely by Cmpx. 

This is merely a suggestion from a humble gamer who sees a valuable gameplay change.  :oops:
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Offline Bjord

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #89 on: February 17, 2012, 04:53:09 pm »
0
I'll bring the lube, guys. Don't worry!  :wink:
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