Author Topic: Making alts more viable again  (Read 5767 times)

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Offline Riddaren

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Re: Making alts more viable again
« Reply #45 on: September 27, 2011, 11:10:08 pm »
-1
Marketplace for alts!

Letting alts use the marketplace is a bad idea since it will be abused.
Anything that can be abused will be abused and it would be unfair to those who didn't abuse it.
It will also put a lot more pressure on the crpg server and it will probably cuase some other technical problems as well...

Strategus for alts!

If you have a main character that you never retire you are stuck with it in Strategus.
Would be really nice to have some variation.

Luckily there is a solution to this: make it possible to change main character (every 3 months or something).

- If you go to the marketplace with a new main character all of the offers by your previous main character will be removed. And you can't trade with yourself.
- Make Strategus global so that all characters (main and alts) share the same Strategus account no matter what character is the main (gold, troops, items, faction membership...)
« Last Edit: September 27, 2011, 11:12:49 pm by Riddaren »

Offline Serth

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Re: Making alts more viable again
« Reply #46 on: September 27, 2011, 11:50:54 pm »
+1
I would bloody love to eat up alts, i have an alt with a masterwork German and a +1 Arba. And poop tons of gold and Gen. If that happend i would be back in crpg playing aloooooot more :)

Offline kono yaro!

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Re: Making alts more viable again
« Reply #47 on: September 28, 2011, 12:31:39 am »
-1
consume is the best option imo, so even if you play an alt you like and gen it you can still change your mind and the looms won't be lost forever

Offline Braeden

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Re: Making alts more viable again
« Reply #48 on: September 28, 2011, 06:18:38 am »
0
I think I have more alts than should be reasonably played, so I'm all for a suggestion to improve the value you get.

I definitely approve of giving the same gold bonus for strategus, so you don't feel like you are betraying your clan for playing them.

Downside to transferring looms to main would be that you can now push your main towards level 35 while still gaining looms from alts.  Which would be nice, but possibly overpowered.  I like it too much to support it without reservations.

Offline Torben

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Re: Making alts more viable again
« Reply #49 on: September 28, 2011, 12:53:07 pm »
0
everyone please check out this thread:

http://forum.c-rpg.net/index.php/topic,16981.0.html
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Offline SeQuel

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Re: Making alts more viable again
« Reply #50 on: September 30, 2011, 01:17:41 am »
0
I agree with this idea.

Offline slothscott

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Re: Making alts more viable again
« Reply #51 on: September 30, 2011, 02:15:38 am »
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Makes me wish I didn't stf my alts thinking that the heirlooms they had were useless.

Offline Torben

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Re: Making alts more viable again
« Reply #52 on: September 30, 2011, 09:30:36 am »
0
Makes me wish I didn't stf my alts thinking that the heirlooms they had were useless.

ask okin about this.
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Offline Gisbert_of_Thuringia

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Re: Making alts more viable again
« Reply #53 on: September 30, 2011, 12:54:09 pm »
0
If you can put everything from your alt to your main people will still play their main ;)

They lvl faster with main so they get new looms alot faster.

And most will just play with their main, because it's their main, when they get everything they can achieve with an alt on their main as well^^

What about giving alts the opportunity to trade on the market?
Or whatever you have on your mind, but you should make something special about alts so people want to play with them ;)

Maybe you could also make it possible for alts to join strat battles?
« Last Edit: September 30, 2011, 12:57:27 pm by Gisbert_of_Thuringia »

Offline kinngrimm

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Re: Making alts more viable again
« Reply #54 on: September 30, 2011, 05:47:15 pm »
0
As long alts aren't equal in most of ways they will be always ranked second hence the term alts.

I could live with not being able to trade on the marketplace with alts, but not that the time invest there is less worth(generation depending xp enhancer i have on my main).

Then again i want to get one of my char(the main) to be really good in stuff he does, so i work on his generations and on his maximum level. Want me to play more with my alt, either same xp pool or get rid of alts altogether and let me load different builds. Getting some extra xp to my main still doesnt make me wanna play alts more. 10% xp wwhile playing alts to main what is that ^^.

Then again, i play my thrower mostly when i got annoyed because of something i cant do shit about with my main, so just get more OP and IMBA stuff like chrushthrough into the game and i will switch regularly to my alt.
« Last Edit: September 30, 2011, 05:48:28 pm by kinngrimm »
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Offline Leshma

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Re: Making alts more viable again
« Reply #55 on: September 30, 2011, 06:55:40 pm »
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Then again, i play my thrower mostly when i got annoyed because of something i cant do shit about with my main

You have alt? :shock:

Offline Bulzur

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Re: Making alts more viable again
« Reply #56 on: November 05, 2011, 07:10:01 pm »
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A shameless bump, haven't heard about this for... a little more than a month.

Would appreciate knowing if it's gonna be "interesting" to play our alts again, or if i should just forget about them. The original suggestions from Espu sure would be enjoyable.

(click to show/hide)

I do see people playing their alt, now and then. But they're a minority. Personnaly, i always get bored and back to the "but why not play my main, at least i'll use the gold" after less than one hour of alt. Even more with the pink text and strategus.
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Offline Zisa

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Re: Making alts more viable again
« Reply #57 on: November 05, 2011, 07:15:45 pm »
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meh. Not too keen on the idea of alts feeding mains etc.
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Offline Duke

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Re: Making alts more viable again
« Reply #58 on: November 05, 2011, 09:03:17 pm »
0
What if alts could buy loom points and mains could transfer gold to the alts?
(Main can send gold to alts but not vice versa. No item transferring)

It'd be a gold sink if nothing else but might also make things interesting.
Might need to make it so the alt must be Gen 2 before it can buy points...
to avoid the (*cough*) respec gold farming (*cough*)
« Last Edit: November 05, 2011, 09:05:15 pm by Duke »

Offline sF_Guardian

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Re: Making alts more viable again
« Reply #59 on: November 05, 2011, 11:01:37 pm »
0
Good idea, make alts more viable.

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