Author Topic: No other way to say it...these new hitboxes are fucking terrible.  (Read 8027 times)

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Offline Gorath

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #30 on: September 21, 2011, 11:15:27 am »
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some dev said: if you bounce, you suck... so, most of the playerbase sucks now

Devs:  Working as intended

Playerbase:  Adapting

Devs:  Fuck, nerf them again

Playerbase:   :evil:  Fuck it, adapting

Devs:  Shit, keep it up.  Nerf them till they suck

Playerbase:   :?  ffs man.......

Devs:  HA!  Now tell them they suck!

Playerbase:   :rolleyes:


........*small measure of time passes*........  Adapting

Devs:  FFFFFFFFFUUUUUUUUUU
And I should be nice or polite to anyone.... why exactly?

Offline Cepeshi

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #31 on: September 21, 2011, 11:23:45 am »
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Devs:  Working as intended

Playerbase:  Adapting

Devs:  Fuck, nerf them again

Playerbase:   :evil:  Fuck it, adapting

Devs:  Shit, keep it up.  Nerf them till they suck

Playerbase:   :?  ffs man.......

Devs:  HA!  Now tell them they suck!

Playerbase:   :rolleyes:


........*small measure of time passes*........  Adapting

Devs:  FFFFFFFFFUUUUUUUUUU

if the bolded part does not come soon enough, ill follow the steps of allmighty Gnjus and retreat forever from the virtual battleground to real life stuff  :mrgreen:

Offline Gorath

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #32 on: September 21, 2011, 11:25:27 am »
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if the bolded part does not come soon enough, ill follow the steps of allmighty Gnjus and retreat forever from the virtual battleground to real life stuff  :mrgreen:

It really is the wiser decision imo.
And I should be nice or polite to anyone.... why exactly?

Offline Cepeshi

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #33 on: September 21, 2011, 11:29:46 am »
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It really is the wiser decision imo.

Atm too busy irl to spend enough time ingame to get pissed enough to quit   :mrgreen: heh, hope it makes sense lol, but still, most of my friends do not play anymore anyways, out of like 15, we are 2 somewhat active left :( Sucks. Thanks the devs for "improving the game and making it more enjoyable for masses"

Offline Cyclopsided

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #34 on: September 21, 2011, 11:41:08 am »
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I've been loving the ground collisions and teammate collisions.

Going to vouch with devs here about placebo hitboxes. Since I wasn't playing with people making shit up, I didn't perceive any of this nonsense about hitboxes supposedly changing.
Was watching spookisland, a notoriously narcissistic NA siege player[armor crutcher]. He charged up a ramp into a narrow corridor against 7 enemies and everybody (including spook) proceeded to swing their 2h into walls for about 30 seconds until spookisland eventually won. 10% of the swings hit enemies IF THAT.
Everybody involved was bad because they sucked at being aware of where there weapons were swinging.  We laughed for a good couple of minutes.
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline cmp

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #35 on: September 21, 2011, 12:37:12 pm »
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Maybe you think that those 2 animation changes *should* be the only things effecting people getting hit(or not hit), but that doesn't mean something could have happened.

No, I don't "think". I know exactly what code path gets taken and it has nothing to do with the issues mentioned in the thread.

Offline Corwin

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #36 on: September 21, 2011, 12:48:04 pm »
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And what about bouncing? Lag? All of us suck? Any explanation?
Btw, change your profile, I don't think there is a such thing as VRN anymore.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline cmp

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #37 on: September 21, 2011, 12:51:22 pm »
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And what about bouncing? Lag? All of us suck? Any explanation?

What bouncing? On teammates and objects? What about it?

Offline Vibe

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #38 on: September 21, 2011, 01:05:40 pm »
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All I noticed is extra collisions with ground, props and teammates. I don't know what the fuck you guys are experiencing.

Offline Corwin

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #39 on: September 21, 2011, 01:15:35 pm »
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What bouncing? On teammates and objects? What about it?
On enemies. It's been happening last night a lot more than ever before. At the end, three out of five swings from my German Greatsword bounced of medium/heavy armors, so I quit at that point. It wasn't, definitely bouncing of teammates or objects, because I was fighting in the middle of a field and no one was around.  I don't know about the situation today, I am still at work. As Prpavi said, it could be lag related issue.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #40 on: September 21, 2011, 01:20:14 pm »
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I think part of the reason people are getting these "placebo bounces" are because they don't know what's causing them. All they see is hits not being registered. I've been noticing increased lag/stutter, which is probably adding to the confusion.
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Offline rustyspoon

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #41 on: September 21, 2011, 01:25:32 pm »
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Seriously... what.
Two things were changed in the latest major patch:
1) animation threshold for hitting teammates (i.e. hitting teammates is easier)
2) animation threshold for hitting objects (i.e. hitting objects is easier)
No change whatsoever was made to hitboxes or anything related to regular combat.

The power of placebo.

Sorry for stating "hitboxes" are changed instead of "animations". Next time I will be sure to contact the devs directly to make sure I am using the correct words to describe what the devs did on the back end to change the game. Hey, maybe if you...I don't know...made an actual changelog we'd know what you did instead of guessing. :rolleyes:

Regardless, something has changed and it causes odd behavior in REGULAR combat. It seems to really only occur with high ping differences. Happens to me a lot when I'm around 75 ping, a lot less when lower.

Though this change is good IN THEORY, I don't think it works in practice. Aside from the odd combat issues it just doesn't work well in game. The animations on the characters in this game are somewhat exaggerated. They are big, wide movements. In real life if I was trying to hit someone with a sword in a tight corridor I wouldn't be making large, sweeping movements. We however, have no choice in the matter. In some small areas, I've even had my weapon hit what seemed to be the ceiling and it stopped. I basically couldn't make a single attack.

I just don't understand why you would take a game that has great mechanics for melee combat and then make it more difficult to have melee combat.
« Last Edit: September 21, 2011, 01:56:04 pm by rustyspoon »
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Offline Prpavi

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #42 on: September 21, 2011, 01:28:55 pm »
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I think part of the reason people are getting these "placebo bounces" are because they don't know what's causing them. All they see is hits not being registered. I've been noticing increased lag/stutter, which is probably adding to the confusion.

this.

hits are just not being registered properly, go through ppl, bounce.

i mostly blame this on the servers

And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Corwin

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #43 on: September 21, 2011, 01:33:14 pm »
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OK, that could be it.

On totally unrelated issue, I am playing a twohander this gen, and I would very much like to know did soak values for armor change at all or not?
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Kansuke

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #44 on: September 21, 2011, 01:38:54 pm »
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All I noticed is extra collisions with ground, props and teammates. I don't know what the fuck you guys are experiencing.

This.