Seriously... what.
Two things were changed in the latest major patch:
1) animation threshold for hitting teammates (i.e. hitting teammates is easier)
2) animation threshold for hitting objects (i.e. hitting objects is easier)
No change whatsoever was made to hitboxes or anything related to regular combat.
The power of placebo.
Sorry for stating "hitboxes" are changed instead of "animations". Next time I will be sure to contact the devs directly to make sure I am using the correct words to describe what the devs did on the back end to change the game. Hey, maybe if you...I don't know...made an
actual changelog we'd know what you did instead of guessing.
Regardless, something has changed and it causes odd behavior in REGULAR combat. It seems to really only occur with high ping differences. Happens to me a lot when I'm around 75 ping, a lot less when lower.
Though this change is good IN THEORY, I don't think it works in practice. Aside from the odd combat issues it just doesn't work well in game. The animations on the characters in this game are somewhat exaggerated. They are big, wide movements. In real life if I was trying to hit someone with a sword in a tight corridor I wouldn't be making large, sweeping movements. We however, have no choice in the matter. In some small areas, I've even had my weapon hit what seemed to be the ceiling and it stopped. I basically couldn't make a single attack.
I just don't understand why you would take a game that has great mechanics for melee combat and then make it more difficult to have melee combat.