Author Topic: Version 0.241  (Read 81042 times)

0 Members and 1 Guest are viewing this topic.

Offline Fips

  • King
  • **********
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Version 0.241
« Reply #165 on: September 21, 2011, 02:03:01 pm »
0
Re-read what he said, he isn't saying anything about the accuracy he has, which is effected by power draw, he is saying that the reticle doesn't stay at it's sweet spot for very long (it quite literally touches it and goes in my case with 6PD, minimum but it was always enough pre-patch) and it means that you have no time to get a decent shot off due to the fact that by the time you let go of the mouse button to even fire the bow, you've missed the sweet spot due to the delay of the bow firing. No matter how early you let go, even if you literally just click and release to draw the bow back, the sweet spot is missed.

I have to say that my findings back up what Gisbert has said here, having gotten over 3 years of bowmen experience between us, i'm pretty sure that something is amiss (no pun intended) although it's still perfectly viable to kill happily, it's just the fact that you can't make half decent mid range shots effectively without increasing the randomness that actually comes with firing.

Ah...ok. Thx for clearing that up. Didn't noticed anything like that with my horn bow.

@gisbert: Why shouldn't i? trololol

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Version 0.241
« Reply #166 on: September 21, 2011, 02:17:02 pm »
+5
I know it's a waste of time but whatever.

Damage comparison between bodkin(+2p) and tatar(+5c) arrows against different armor:

- mundane longbow, mundane arrows
- 18 str, 120 active wpf, 6 PD
- point blank
- body shot

raw_damage:
bodkin -> 64p
tatar -> 72c

against x armor -> minimum damage | average damage | maximum damage

0 armor
bodkin: 58 | 61 | 64
tatar: 65 | 68 | 72

20 armor
bodkin: 38 | 46 | 54
tatar: 38 | 47 | 58

40 armor
bodkin: 24 | 33 | 45
tatar: 20 | 31 | 46

60 armor
bodkin: 13 | 23 | 37
tatar: 8 | 19 | 35

80 armor
bodkin: 5 | 15 | 30
tatar: 1 | 10 | 27

----------

- mundane tatar bow, mundane arrows
- 12 str, 150 active wpf, 4 PD
- point blank
- body shot

raw_damage:
prepatch(pp) bodkin -> 49c
bodkin -> 43p
tatar -> 48c

against x armor -> minimum damage | average damage | maximum damage

0 armor
pp bodkin: 44 | 47 | 49
bodkin: 38 | 41 | 43
tatar: 43 | 45 | 48

20 armor
pp bodkin: 22 | 29 | 37
bodkin: 22 | 28 | 35
tatar: 21 | 28 | 36

40 armor
pp bodkin: 7 | 16 | 27
bodkin: 10 | 18 | 27
tatar: 7 | 15 | 27

60 armor
pp bodkin: 0 | 7 | 19
bodkin: 1 | 10 | 21
tatar: <0 | 6 | 19

80 armor
pp bodkin: <0 | 1 | 13
bodkin: <0 | 4 | 15
tatar: <0 | 0 | 12

The difference in performance between cut and pierce missle damage isn't that big.
Keeping in mind that bodkin arrows have a lower ammo count and cost a lot to maintain with the increased arrow break chance, taking bodkins isn't a must. Even against well armored targets pre patch and post patch bodkins perform not very differently.







« Last Edit: September 21, 2011, 02:37:53 pm by Paul »

Offline OttomanSniper

  • Count
  • *****
  • Renown: 175
  • Infamy: 97
  • cRPG Player
    • View Profile
  • Game nicks: Greek_OttomanSniper Roof_Monkey
  • IRC nick: _Sniper
Re: Version 0.241
« Reply #167 on: September 21, 2011, 02:33:13 pm »
0
Target distance is effective on damage.
visitors can't see pics , please register or login

Offline dregh94

  • Beggar
  • Renown: 0
  • Infamy: 6
  • cRPG Player
    • View Profile
  • Game nicks: SoA_Naughtdred
Re: Version 0.241
« Reply #168 on: September 21, 2011, 02:48:12 pm »
0
I must download it yes or no? :?:
file:///C:/Users/Public/Pictures/Sample%20Pictures/images.jpg

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: Version 0.241
« Reply #169 on: September 21, 2011, 02:54:42 pm »
0
Paul what does this have to do with what we wrote about?^^


@Fips:  >.<

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Version 0.241
« Reply #170 on: September 21, 2011, 02:58:37 pm »
0
Nothing, I don't care what you wrote. I just wanted to clear up some superstition concerning archery. I try to fight it with spreading knowledge. But as I said, a waste of time.

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: Version 0.241
« Reply #171 on: September 21, 2011, 03:13:24 pm »
0
Ah.
I thought that's an answer on the few posts before^^  Was confused because we were talking about bows, not arrows.


Well, but thanks for writing down how much dmg is be done at what kind of armour .)

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 320
  • Infamy: 594
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Version 0.241
« Reply #172 on: September 21, 2011, 03:17:37 pm »
0
Those are some pretty high numbers you got there. Nerfing archery would be reasonable thing to do but we all know you're not reasonable :)

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: Version 0.241
« Reply #173 on: September 21, 2011, 03:27:13 pm »
0
Those are some pretty high numbers you got there. Nerfing archery would be reasonable thing to do but we all know you're not reasonable :)

Please what?

Get the numbers for melee before suggesting such stuff :O

Offline Phalanx300

  • Knight
  • ***
  • Renown: 45
  • Infamy: 24
  • cRPG Player
    • View Profile
Re: Version 0.241
« Reply #174 on: September 21, 2011, 03:32:11 pm »
0
Why is the world round?

Swordmasters were to proof themselves against people who mastered the spear. In a duel. So far for smartass comment.  :rolleyes:

Just saying the Long Spear is now: A Spear. We have a Pike. I think the Longspear and the Pike should be able to attack both ways  (according to new animations). Pike is useless in 1 on 1 anyways. Why nerf something which doesn't need to be nerfed? If you got killed by someone using a spear in a duel then you got outclassed. And in more then one on one. Why exactly should a spear be nerfed in this situation? Or any other weapon..

Just Trololol nerf being suggested.

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: Version 0.241
« Reply #175 on: September 21, 2011, 03:34:25 pm »
0
Pike is useless in 1 on 1 anyways.


 :shock:  Ever been on servers with some guys who know how to fight with a pike with all that spinaround thingy?


Reading your comment my question is answered immediately I think

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2181
  • Infamy: 2365
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Version 0.241
« Reply #176 on: September 21, 2011, 03:45:34 pm »
0
Please what?

Get the numbers for melee before suggesting such stuff :O

I need same amount of hits to kill 60 armor guy using best 2H sword with 6 PS. Or you're saying that you my old friendcher guys should do more damage.

We have to actively engage in a fight, you know. Not just pew pew from distance :wink:

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Version 0.241
« Reply #177 on: September 21, 2011, 03:45:41 pm »
0
(click to show/hide)
Damn, didn't know archery was powerful. Anyway, seems like you did a very good job at balancing this. Thanks for supplying this data, most interesting.

EDIT: Ofcourse this is at point blank, is damage reduction due to range signifant or is it just a wee bit?
« Last Edit: September 21, 2011, 03:46:58 pm by SgtTeeh »

Offline Phalanx300

  • Knight
  • ***
  • Renown: 45
  • Infamy: 24
  • cRPG Player
    • View Profile
Re: Version 0.241
« Reply #178 on: September 21, 2011, 03:50:00 pm »
0
:shock:  Ever been on servers with some guys who know how to fight with a pike with all that spinaround thingy?


Reading your comment my question is answered immediately I think

I'm talking about the Pike. Not the Longspear. The Longspear has a disadvantage anyways against Two handers. Why should a weapon be nerfed because some experts with a weapon can kill other people..?

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 867
  • Infamy: 187
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Version 0.241
« Reply #179 on: September 21, 2011, 04:13:00 pm »
0
Who cares about long spear. It's a support weapon, meant to kill horses not to be dueling weapon...