Author Topic: Version 0.241  (Read 81012 times)

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Offline Chasey

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Re: Version 0.241
« Reply #135 on: September 20, 2011, 10:48:49 pm »
0
Yes it is active earlier against agents and its the gayest thing ever. I'm getting teamhit about 3 times as much, with my bum gear that gets me killed a lot. You hit people you dont even see or are clearly behind you, and thats what I notice with a mace, one of the shortest weapons ingame. I can't imagine what hell it is for someone with a flamberge.

Please revert this change. Why do attacks need to be active earlier? Realism? Nobody in the right mind swings a weapon like the animations in cRPG so please dont apply realism on them. Every player now has a 4 meter danger radius around him, where both his teammates and the player himself are fucked. To properly fight eachother now without hits getting randomly interrupted, you basically have to go 1 vs 1.

Its completely unpredictable, you can't count on any hit going through. Random has indeed become a huge factor in cRPG combat now.
+1 this needs to be sorted
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Offline Malaclypse

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Re: Version 0.241
« Reply #136 on: September 20, 2011, 11:12:31 pm »
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I was actually trying to hit Uumdi with backswings on a polearm user last night, and it was ridiculously difficult to hurt my precious teammate. Not sure what you guys are on about. This was 135 reach weapon.
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Offline ManOfWar

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Re: Version 0.241
« Reply #137 on: September 20, 2011, 11:24:27 pm »
+1
The morning star must be a special case because of its model,

everything else makes sense

Yes it is active earlier against agents and its the gayest thing ever. I'm getting teamhit about 3 times as much, with my bum gear that gets me killed a lot. You hit people you dont even see or are clearly behind you, and thats what I notice with a mace, one of the shortest weapons ingame. I can't imagine what hell it is for someone with a flamberge.

Please revert this change. Why do attacks need to be active earlier? Realism? Nobody in the right mind swings a weapon like the animations in cRPG so please dont apply realism on them. Every player now has a 4 meter danger radius around him, where both his teammates and the player himself are fucked. To properly fight eachother now without hits getting randomly interrupted, you basically have to go 1 vs 1.

Its completely unpredictable, you can't count on any hit going through. Random has indeed become a huge factor in cRPG combat now.

It does not matter that in real life people would swing like that- In Crpg that weapon is lethal to anyone who is in front of it, and I do not want to see a flamberge hitting me through one of the users teamates ever again
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Offline Phalanx300

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Re: Version 0.241
« Reply #138 on: September 21, 2011, 12:05:00 am »
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No, it's easy to counter them in 1v1, as it should be for all support weapons. Try countering a pikeman when he's supporting a two hander or a polearmer.

Why should the Long Spear be purely a support weapon?  :?

Offline Relit

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Re: Version 0.241
« Reply #139 on: September 21, 2011, 01:35:33 am »
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Why should the Long Spear be purely a support weapon?  :?

Well its now just a shorter, faster, and more damaging pike now. Can still whip it around and do some crazy stabs with it but the ground bumping has cut that down a bit.

As to why it should only be a support weapon. Honestly have no answer to this for you, the devs decided it should be so. Like I said its basically like a pike: Anti-cav and infantry support, though the Long spear does the infantry support a little better.

Offline Preacher

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Re: Version 0.241
« Reply #140 on: September 21, 2011, 03:11:39 am »
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What is all this cry about bouncing? I use polearms and the only thing I bounce off is the walls, and I dont kill teamates with backswings, must just be noob spammers crying.

Offline Preacher

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Re: Version 0.241
« Reply #141 on: September 21, 2011, 03:13:27 am »
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Why should the Long Spear be purely a support weapon?  :?

Because 2h is the holy class according to the devs, thats why its the only class that never gets f-ed with, and why anything else would be considered support.

Offline Tears of Destiny

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Re: Version 0.241
« Reply #142 on: September 21, 2011, 03:18:56 am »
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Because 2h is the holy class according to the devs, thats why its the only class that never gets f-ed with, and why anything else would be considered support.

We are ignoring when the 2Her animations were changed a couple months ago and lolstab was nerfed?
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Offline DrTaco

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Re: Version 0.241
« Reply #143 on: September 21, 2011, 03:39:59 am »
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Reading the forums so far... Aw hell no this is fucked up!
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Offline cmp

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Re: Version 0.241
« Reply #144 on: September 21, 2011, 05:06:20 am »
+2
Why should the Long Spear be purely a support weapon?  :?

Why is the world round?

We are ignoring when the 2Her animations were changed a couple months ago and lolstab was nerfed?

It's hilarious how in the same thread you'll find several people swearing that devs/balancers are biased towards a class, each referring to a different class. Don't even bother replying, some people are just too simple-minded to see past their own noses.

Offline Thucydides

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Re: Version 0.241
« Reply #145 on: September 21, 2011, 05:11:21 am »
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With the nerf in long spear overhead, there really isn't a reason to use it over a pike...

Offline Preacher

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Re: Version 0.241
« Reply #146 on: September 21, 2011, 06:01:00 am »
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We are ignoring when the 2Her animations were changed a couple months ago and lolstab was nerfed?

Yeah of course, now they stab further than their animations, and the stab last a half second past the time the thrust is done, some nerf.

Offline PhantomZero

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Re: Version 0.241
« Reply #147 on: September 21, 2011, 06:03:51 am »
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We are ignoring when the 2Her animations were changed a couple months ago and lolstab was nerfed?

2H Animations are more of a sidestep if not a buff, the very lethal "hanging" thrust does full damage even at full extension or while being retracted, and I don't even know how you can say lolstab was nerfed.
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Offline ManOfWar

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Re: Version 0.241
« Reply #148 on: September 21, 2011, 06:08:30 am »
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2H Animations are more of a sidestep if not a buff, the very lethal "hanging" thrust does full damage even at full extension or while being retracted, and I don't even know how you can say lolstab was nerfed.

ya really
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Offline Aseldo

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Re: Version 0.241
« Reply #149 on: September 21, 2011, 06:28:23 am »
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Sweet Bodkin arrows are 2 pierce now :), my MW horn bow and MW bodkin arrows do 31 pierce damage :)