Totally crazy idea out of the blue.
Change Weapon Master to Weapon
S Master:
WM gives you 10 "base" wpf in each weapon category. To get over the what you gain directly from WM you would still have to give wpf in it. If you invest less wpf than what you gained, you would just get the minimum instead, they don't add to each other.
Example:You do a skip the fun and have 18 agi and 6 WM.
You get 580 wpp, enough wpf to make a single weapon group 154 wpf.
Your "base" wpf from WM is 10*6=60 wpf.
Build 1: You spend all wpp in 2h, ending with 154 wpf.
This means everything else will have 60 wpf. Not enough to be good with them, but makes you able to use them if out of options.
You look like this:
Weapon Master: 6
One Handed: 60
Two Handed: 154
Polearm: 60
Archery: 60
Crossbow: 60
Throwing: 60
Build 2:You get 100 in three different weapon classes because you like shielding with 1h, spear and throwing.
You'll end up like this:
Weapon Master: 6
One Handed: 100
Two Handed: 60
Polearm: 100
Archery: 60
Crossbow: 60
Throwing: 100
Build 3: You are an idiot and get 145 wpf in one and rest (70) in another, failing to realize that it is not added to the "base" gained from WM and you just wasted a lot of wpf to go from 60 to 70.
You'll look like this:
Weapon Master: 6
One Handed: 145
Two Handed: 70
Polearm: 60
Archery: 60
Crossbow: 60
Throwing: 60
This wouldn't really buff hybrids, at least not most of them, but it would give everyone some skill with all weapons.
I'm kinda unsure about including ranged with this, especially crossbow. But another suggestion I've made is making 1 wpf crossbow take AGES to reload (think 30+ secounds) 50-99 wpf crossbow be slow, but still usable (think 10 secounds) and 100 wpf the speed we have on crossbows now. Leave wpf above that to be the same as it was before (120 wpf now is same as 120 wpf then, 140 now is same as 140 then).
Waddya think? Discuss, whine, cry, have butsex!