Author Topic: Canceling draw when jumping  (Read 9841 times)

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Offline Arrowblood

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Re: Canceling draw when jumping
« Reply #90 on: September 16, 2011, 03:17:48 pm »
+1
give back the old crpg when everithing was OP. but with upkeep.

Offline polkafranzi

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Re: Canceling draw when jumping
« Reply #91 on: September 16, 2011, 03:17:56 pm »
+1
Everyone campaigns for nerfs for everything. It's getting a bit silly.

It is, it is.

We should prolly just accept what we're given by the devs, no whine, no QQ, if they destroy your class or ruin the mod in the long run, just go down the pub, think about how it really is gonna affect your life in the long run over a beer or 2.

We all play this for free with little or no input by the majority, into the actual making (coding, balancing etc etc) of the mod, yet it's the majority who QQ about shit.
« Last Edit: September 16, 2011, 03:19:28 pm by polkafranzi »
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Offline CaptainQuantum

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Re: Canceling draw when jumping
« Reply #92 on: September 16, 2011, 03:21:35 pm »
+1
The maneuver nerf was just to balance with the ranged, I wasn't lobbying for a full on nerf, just one to allow archery a little chance since they won't stand much currently. I am of course not an archer so it's not for myself.

Offline Dezilagel

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Re: Canceling draw when jumping
« Reply #93 on: September 16, 2011, 03:24:30 pm »
+3
Why are the people arguing for removal of the melee jumpswing bringing up realism as an argument when that obviously has nothing to do with the jumpshooting removal? You could argue that jumpslashing should be removed because of various reasons (such as being too powerful vs. cav or whatever), but to say that "jumpshooting was removed cuz of realism QQ, jumpslashing should be removed too!!!oneoneone" is just something you obviously made up.

Good Change, archers can still run back to their own lines, can still kite slow infantry but doesn't autowin as easily vs inf anymore.

Next - I hope they do something about roofcamping.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

On the other hand, something I could agree with is giving archers better melee weapon options - fighting archers has (for me) never been fun, (spend 1 min chasing after them getting kited, not fun, but sneaking up on them oneshotting is not fun either, although satisfactory) giving them some means of better defending themselves in melee might just make fighting archers interesting, with kiting nerfed.
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Offline polkafranzi

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Re: Canceling draw when jumping
« Reply #94 on: September 16, 2011, 03:32:13 pm »
+2
To all those archers who are gunna miss jumpspinshooting, there are a couple of options available:

1.
Play Native.

OR

2.
Go find the phonebook.
Find your local archery club.
Pay the membership.
Don't do what everyone else is doing, instead walk to within 3m of the target.
Suddenly run back towards everyone else, jumpspinshooting as you do that.
Listen to the laughter as they ridicule you for doing something no archer has ever done before.
Feel the hard pavement hit you as they kick you out.
Hear the slam of the door.
Realise it's all over.


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Offline eulenkaese

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Re: Canceling draw when jumping
« Reply #95 on: September 16, 2011, 03:37:25 pm »
+2
As I played my archer, the jumpshot bored me to hell. An annoying mechanism, I'm thankfull it's gone ;P

Offline _GTX_

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Re: Canceling draw when jumping
« Reply #96 on: September 16, 2011, 03:40:17 pm »
+1
finally! maybe we actually have a chance of catching them now.  :rolleyes:
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Offline chadz

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Re: Canceling draw when jumping
« Reply #97 on: September 16, 2011, 03:41:40 pm »
+5
or maybe instead of nerfing archers, actually fix bugs? like the arrow pick up bug etc?

I'm giving you a friendly advice here, free of charge, that might lead to you looking less like an idiot, both here and in reallife, if you happen to use the same argument there.

You see, that argumentation is totally bullshit. It's like saying "why do we spend money on space travel when there are still people hungry in the world". "Why do we spend money on art when there's still global warming". "Why do we spend money on vacation when there's still a window broken in the shed".

I'll let you figure the answer out yourself. If you fail to come up with an answer, just say so, I'll help you out further.


Offline polkafranzi

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Re: Canceling draw when jumping
« Reply #98 on: September 16, 2011, 03:41:57 pm »
+1
finally! maybe we actually have a chance of catching them now.  :rolleyes:

A happy 2h'er right there  8-)

See, you even made GTX happy, good day all round.

edit: jambi got pwnt
« Last Edit: September 16, 2011, 03:44:48 pm by polkafranzi »
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Offline Oberyn

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Re: Canceling draw when jumping
« Reply #99 on: September 16, 2011, 03:59:18 pm »
+2
chadz, you don't understand. Jambi has all the answers, and they're always the right ones. If you come to a different conclusion it's obviously because you are wrong.
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Offline CaptainQuantum

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Re: Canceling draw when jumping
« Reply #100 on: September 16, 2011, 03:59:37 pm »
+1
If they turn and run though 2h are screwed, I tested with Jambi earlier the run speed of each of us, him with 7 athletics, me with 8. I had 17.5 weight on and still couldn't keep up with him. So if they run, GTX won't be happy since he uses 18/21 I believe.

I was speaking to Jambi earlier, he did say his post was a little ragey. But hes a good archer and will adapt, the reaction from Baldrider upon hearing this was far better though. :)
« Last Edit: September 16, 2011, 04:00:54 pm by CaptainQuantum »

Offline Oberyn

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Re: Canceling draw when jumping
« Reply #101 on: September 16, 2011, 04:01:04 pm »
+1
So it's not a nerf at all then? Wow imagine that. Even archers are schizophrenic, about half don't seem to give a shit and the other half you'd think their baby daughters got raped.
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Offline Corrado_Decimo

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Re: Canceling draw when jumping
« Reply #102 on: September 16, 2011, 04:02:21 pm »
+1
They should have melee attacks cancel while jumping too then. Make it even.


we should throw our 2h greatswords/morningstars/greatmauls ( :shock:) with pinpoint precision over 50 meters... make it even.

Offline polkafranzi

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Re: Canceling draw when jumping
« Reply #103 on: September 16, 2011, 04:03:14 pm »
+1

we should throw our 2h greatswords/morningstars/greatmauls ( :shock:) with pinpoint precision over 50 meters... make it even.

good point Carrado
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Offline Corrado_Decimo

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Re: Canceling draw when jumping
« Reply #104 on: September 16, 2011, 04:06:14 pm »
+1
finally! maybe we actually have a chance of catching them now.  :rolleyes:

you mad? only a ninja can catch an already far archer with 8ATH, light gear and weightless bows (warbow weight is 1.5)

you will still not catch em but at least archers will not kite soloing an entire team.

good point Carrado

i'm just trolling but "post nerf rage" countertrolling is an old tradition  :lol:
« Last Edit: September 16, 2011, 04:08:07 pm by Corrado_Decimo »