Author Topic: Canceling draw when jumping  (Read 9789 times)

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Offline Xant

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Re: Canceling draw when jumping
« Reply #30 on: September 16, 2011, 12:01:09 pm »
+1
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Offline Tzar

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Re: Canceling draw when jumping
« Reply #31 on: September 16, 2011, 12:04:34 pm »
+4
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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline SchokoSchaf

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Re: Canceling draw when jumping
« Reply #32 on: September 16, 2011, 12:10:11 pm »
+1
I quite obivously meant irl jumping around with bows and shiz but never mind...

Being able to jump in mail/plate is quite realistic... full plate would be a problem due to weight however!!
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Offline Malaclypse

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Re: Canceling draw when jumping
« Reply #33 on: September 16, 2011, 12:13:17 pm »
+1
As I said in a previous thread about this, I'm all for removing jump shots, but would like to see that effect go over to at least some melee weapons if that is the route the mod is going. Keep attacking while jumping limited to small or light one-handers (see: Elder's Long Dagger flying ninja assassin class), if keeping it at all. Also, as a question, was throwing affected by this as well?

Most importantly... please never remove jumping from the game entirely. I like to get my platform on.
« Last Edit: September 16, 2011, 12:14:19 pm by Malaclypse »
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Offline ShinySpoons

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Re: Canceling draw when jumping
« Reply #34 on: September 16, 2011, 12:21:57 pm »
+1
For a lot of melee weapons they're capable of being swung when jumping (irl) I guess you'd have more problems with a pike or something like that. So if archery+jumping was nerfed due to the "realism" argument the same should be done for melee. Still, my pipe dream in terms of balance is fixing weapon hitboxes somehow so they don't go through ground/walls/throughmeintoateamate but such is only a dream

Offline CaptainQuantum

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Re: Canceling draw when jumping
« Reply #35 on: September 16, 2011, 12:22:57 pm »
+1
The reason jump swinging won't be removed is because it has been done in other mods, people jump to a place which can only reach by jumping. They camp there and swing at anyone trying to get up. Thats the reason chadz had to wait for WSE so he could it for ranged only I think.

Offline Xant

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Re: Canceling draw when jumping
« Reply #36 on: September 16, 2011, 12:23:14 pm »
+1
Almost all melee weapons would realistically be capable of blocking and attacking when jumping.
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Offline Gristle

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Re: Canceling draw when jumping
« Reply #37 on: September 16, 2011, 12:28:57 pm »
+1
Which would matter if this mod was balanced based on realism.

Offline Tzar

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Re: Canceling draw when jumping
« Reply #38 on: September 16, 2011, 12:30:35 pm »
+2
What would be the point in removing jump n slash for melee  :?:

I dont get it  :?

In what way is it abusive  :?:

Jump n slash compared to archers jump n shoot is 2 completely different things one of em is abusive the other one aint.


I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Overdriven

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Re: Canceling draw when jumping
« Reply #39 on: September 16, 2011, 12:41:51 pm »
0
They aren't completely different things. They are both as retarded as the other. As if a guy in full plate can jump the full height of a horse and get maximum damage on a swing without causing himself some serious damage. That's if we take the realism road.

The other road is that it looks retarded...which it does.

Both arguments apply to both sets of actions.

Attacking in the air needs to be completely removed or not at all.

I love xant insisting that kiting archers are retarded and that they won't be able to do it now. They will...it will have just prolonged your pain because they will have to run that much further and you will come back here even more butthurt. Jump shooting had nothing to do with kiting...it helped...but kiting is still 100% viable.
« Last Edit: September 16, 2011, 12:46:22 pm by Overdriven »

Offline grenadierman

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Re: Canceling draw when jumping
« Reply #40 on: September 16, 2011, 12:44:18 pm »
+1
I can't jump and throw anymore. FUCK  :cry:

Offline Tzar

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Re: Canceling draw when jumping
« Reply #41 on: September 16, 2011, 12:47:05 pm »
+1
They aren't completely different things. They are both as retarded as the other. As if a guy in full plate can jump the full height of a horse and get maximum damage on a swing. That's if we take the realism road.

The other road is that it looks retarded...which it does.

I love xant insisting that kiting archers are retarded and that they won't be able to do it now. They will...it will have just prolonged your pain because they will have to run that much further.

You make no sense.

The whole point of removing the ability for archers to prime their shot while jumping was because it made them 10x times better at kiting inf to death without giving them a chance to fight back.

You think its about look n realism?

Anyways your dumb and are now trying to hijack threads about jump shooting to try and remove melee chances of taken your team bumping clan mates and other cav players down by aiming for the rider...

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« Last Edit: September 16, 2011, 12:48:26 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Overdriven

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Re: Canceling draw when jumping
« Reply #42 on: September 16, 2011, 12:48:22 pm »
+1
You make no sense.

The whole point of removing the ability for archer to prime their shot while jumping was because it made them 10x times better at kiting inf to death without giving them a chance to fight back.

You think its about look?

Anyways your dumb and are now trying to hijack threads about jump shooting to try and remove melee chances of taken your team bumping clan mates and other cav players down by aiming for the rider...

You missed the point. Reading comprehension is nice. I said it helped, but it won't stop kiting. People will just run for longer to get that gap opened up again. It means probably an extra 5-6 seconds of running to get the gap to prime the shot, turn and shoot. Which means infantry will come back here even more pissed off than before.

And no...I have an archer alt which I actually play quite a lot. I also play my HA on foot quite a lot. And I'm the dumb one  :rolleyes:
« Last Edit: September 16, 2011, 12:49:36 pm by Overdriven »

Offline CaptainQuantum

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Re: Canceling draw when jumping
« Reply #43 on: September 16, 2011, 12:48:37 pm »
+1
I am with Overdriven on this one, the jump shotters weren't the worst of the runners, it was annoying but the worst were those who just turn and run and then shoot when they have gotten far enough away, rinse repeat. chadz will need to do something about the latter, I wouldn't consider the removal of jump shot a nerf, I am doing perfectly fine on Eu 1 with my archer alt.

Offline Xant

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Re: Canceling draw when jumping
« Reply #44 on: September 16, 2011, 12:49:12 pm »
+1
They aren't completely different things. They are both as retarded as the other. As if a guy in full plate can jump the full height of a horse and get maximum damage on a swing without causing himself some serious damage. That's if we take the realism road.

The other road is that it looks retarded...which it does.

Both arguments apply to both sets of actions.

Attacking in the air needs to be completely removed or not at all.

I love xant insisting that kiting archers are retarded and that they won't be able to do it now. They will...it will have just prolonged your pain because they will have to run that much further. Jump shooting had nothing to do with kiting...it helped...but kiting is still 100% viable.

Ok, maybe people in the heaviest of armors wouldn't be jumping around. That still leaves 95% of melee players that could viably do it. Sure, the jump animation isn't the most beautiful one but that's hardly a large issue.

Why does attacking in air need to be completely removed or not at all? What's with the "all or nothing" attitude?

When did I say that kiting archers are retarded, much less insist?  :lol:
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