GREAT IDEA
Once players get to a high level, they get on a horse that's armored up the ass and they armor themselves with the highest possible armor they can afford and then
all they do is ride around like they don't give a fuck and just stab people way too easily and get easy kills cause they're bitches and have figured out that easy sweetspot and can't play if they're not armored.
And that's totally unrealistic, armored horseman were very vulnerable in the medieval era, but in this game they're a bit too unrealistic. If I were to thrust a pike into charging cavalry in those times, the horse and man would be skewered and dead and they'd collapes and tumble into the ground to death, but in here the pike just stops them with minimal damage. I don't know about you, but if I were to find that nich in a horse's head armor or pierce through with a pike or spear(which easily happened in those times) that motherfucking horse is going down and it's rider is gonna do a forward flip face first into the muddy ground.
Longbowmen in those time, used wooden stakes to fend off cavalry, because horses would NEVER charge into pointed things like stakes and pikes and spears.
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loginSo if it's a static item that does no damage, that's fine it'll stop cavalry, but they need to be a bit more thinner and shorter, they weren't that gigantic.
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loginIF, but I doubt cause it can't be done GAME-WISE or programming-wise, cavalry charges into it or jumps over it then they take damage, but it can't be done. So a static item that can be placed in the THROWING category like the siege shield and ladders is a great place to put it.
This way, archers and xbowmen can smarten up and instead of running around solo shooting then getting killed can form up and make a nice line or arc of deployable spikes and stay formed up as a ranged unit. The stakes should only take up 2 slots that way they can still have their bow and arrows.
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