Author Topic: New type of anti- cav items  (Read 5637 times)

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Offline PieParadox

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Re: New type of anti- cav items
« Reply #15 on: September 05, 2011, 02:50:30 am »
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Good idea, though highly abusable...

A possible solution would be that if a horse runs into it, they are reared and take damage, while the barricade is now destroyed. A one use defense? Or 2-3, somethin like dat.

Edit: May increase range population and decrease cavalry numbers... Take that into account too
« Last Edit: September 05, 2011, 02:51:32 am by PieParadox »

Offline Torp

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Re: New type of anti- cav items
« Reply #16 on: September 05, 2011, 05:50:59 am »
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imagine 5 pikemen in a circle of these...

Offline Siiem

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Re: New type of anti- cav items
« Reply #17 on: September 05, 2011, 06:19:24 am »
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+1 to this! Anything to get those ladders away.

Offline San

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Re: New type of anti- cav items
« Reply #18 on: September 05, 2011, 06:33:23 am »
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I'm kind of worried what kind of implications this would have on melee and in tight spaces like town maps, but this is a nice start. Make it pretty weak and I'm find with it.

Offline owens

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Re: New type of anti- cav items
« Reply #19 on: September 05, 2011, 10:59:20 am »
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will people use on castle maps?

probably
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Offline Wookimonsta

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Re: New type of anti- cav items
« Reply #20 on: September 05, 2011, 12:28:15 pm »
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yay, now archers will not only be invulnerable to cav by going on roof, but 2 archers can drop 2 of these and be 100% unreachable.
that sounds perfectly balanced.
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Offline B3RS3RK

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Re: New type of anti- cav items
« Reply #21 on: September 05, 2011, 01:28:46 pm »
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yay, now archers will not only be invulnerable to cav by going on roof, but 2 archers can drop 2 of these and be 100% unreachable.
that sounds perfectly balanced.

Dude cant you read? 1-3 Slots.As if any archer had enough slots left to carry one of those and still be a very effective archer.

I think this is a really good Idea.

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Offline Wookimonsta

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Re: New type of anti- cav items
« Reply #22 on: September 05, 2011, 01:50:04 pm »
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in strategus these items make sense (well, okay itll just lead to more camping and archers being 100% invulnerable to all cav in their campspot, but w/e).
i see it the same way with ladders, okay in strat (and mebe stronghold) but in battle it just leads to more camping.
« Last Edit: September 05, 2011, 02:57:16 pm by Wookimonsta »
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[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
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<dexxtaa> I just saw nakey ladies and I left
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<@Fasader> dexxtaa is clearly gay

Offline Tot.

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Re: New type of anti- cav items
« Reply #23 on: September 05, 2011, 04:11:50 pm »
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Good idea as an addition to make open plains maps playable again for non-cav people. Not as replacement for ladders but just as a new thing.

PS. These stakes have been suggested for a very, very long time now. I remember threads on taleworlds forums about this. Still nothing implemented. =)
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Offline ToxicKilla

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Re: New type of anti- cav items
« Reply #24 on: September 05, 2011, 05:20:27 pm »
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Yes! Stakes would be so awesome! Maybe this will stop all those people who still want to nerf cav into the ground, too.
« Last Edit: September 05, 2011, 05:22:12 pm by ToxicKilla »

Offline marco1391

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Re: New type of anti- cav items
« Reply #25 on: September 05, 2011, 05:25:30 pm »
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As a cav player I really like the idea, +1

Offline cmp

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Re: New type of anti- cav items
« Reply #26 on: September 05, 2011, 06:55:26 pm »
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Stakes haven't been implemented because the only way to do it properly is extremely performance consuming and could lead to noticeable slowdowns, especially with many players. We don't want that, do we?

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Re: New type of anti- cav items
« Reply #27 on: September 05, 2011, 07:11:15 pm »
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lololol how am i going to run you over on spectacularbuttpirate?
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Offline Tomas

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Re: New type of anti- cav items
« Reply #28 on: September 05, 2011, 08:11:30 pm »
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Stakes haven't been implemented because the only way to do it properly is extremely performance consuming and could lead to noticeable slowdowns, especially with many players. We don't want that, do we?

I'm assuming that this is because you want people to be able to move through the stakes, but not horses?  Otherwise they are theoretically no different from siege shields as far as i can see.

If this is the reason for the performance issues, then would adding individual stakes to the game work instead? 

So instead of 1 person placing a block of 10 stakes (that is awkward because people, but not horses, need to be able to pass through the block), 10 people would place 1 stake each.  If they are close enough together nothing can pass through them but attackers only need to destroy 1 stake to make a gap.  If the stakes touch then just like ladders they would destroy each other - not realistic but I'd assume this would help with performance.

This method also requires people to work together for sucessful stake deployement which is good imo.

Offline Bryggan

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Re: New type of anti- cav items
« Reply #29 on: September 05, 2011, 08:23:29 pm »
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I believe the reason this has never been implemented is due to the fact it would be horrendously abusable. Imagine all of those placed on town maps for instance.

Which is why cavalry has never been very effective in towns.  Narrow medieval streets are very easy to barricade, making it infantry/archer paradise.  Cav can't dominate everywhere, as Ghengis Khan found out when he left the steppes.  I love the idea, as infantry I have no problem with the current strength of cav, I'd just like to have something at my back when I'm trying to focus on incoming foot.  We will still be (or should be) vulnerable to archer fire, especially if we're clumped up behind it.  So, while there are benefits there are also drawbacks.