Author Topic: Weapons which need attention  (Read 13481 times)

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Offline Ujin

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Re: Weapons which need attention
« Reply #90 on: January 31, 2011, 05:55:32 pm »
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Woh who suggested the 96 speed? Were they not there for pre-patch bec? 36p on a 96 speed weapon is an instant kill.
A heirloomed steel pick ( one hander) has something like 39p damage and 103 speed . Lolweapon. :/

Offline Dunecat

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Re: Weapons which need attention
« Reply #91 on: January 31, 2011, 05:57:37 pm »
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A heirloomed steel pick ( one hander) has something like 39p damage and 103 speed . Lolweapon. :/
All lolweapunz should be nerfed at least to the medium level of the tier they're in.
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Offline Brutal

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Re: Weapons which need attention
« Reply #92 on: February 01, 2011, 12:03:56 am »
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Heavy Bastard Sword needs improvement!
Look its obvious:

Mallet
(click to show/hide)

Heavy Bastard Sword      
(click to show/hide)

Long Iron Mace      
(click to show/hide)

I guess now you cant do anything then buff my lovely sword.

PS: While i did this glorious Post i found a typo at webpage "Long Iron Mace" it has to be "Crushthrough" ;)
PPS: If you remove lolstab of my heavy bastard remove lolstun from poles ;)

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Offline jspook

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Re: Weapons which need attention
« Reply #93 on: February 01, 2011, 12:30:37 am »
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Well it will sure damn be close to a 1 hitter. Every increase in speed indirectly increasing damage and on a pierce weapon +speed can be deadly. I would be down for +speed if the bec received a massive damage nerf with it.

is there a calc somewhere that shows this?
I am already aware of how the current dmg cal works, except that there is no speed modifier in the equation at all. 
(click to show/hide)
I would appreciate clarification of the speed index vs dmg output

this would help me decide a few things about some of my favorite weapons
(click to show/hide)

the damage and speed modifiers are significantly different, and subsequent heirlooming changes this considerably.
No one has any posted equations on how speed factor into damage.
For that matter is there any calc about how wpf fators into speed?
« Last Edit: February 01, 2011, 12:34:01 am by jspook »
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Offline MountedRhader

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Re: Weapons which need attention
« Reply #94 on: February 01, 2011, 12:38:35 am »
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If they keep nerfing all the weapons, I am not even going to attempt to play this mod anymore. Might go to EvE or something.  :cry:

Offline bruce

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Re: Weapons which need attention
« Reply #95 on: February 01, 2011, 12:49:47 am »
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If they keep nerfing all the weapons, I am not even going to attempt to play this mod anymore. Might go to EvE or something.  :cry:

As if EvE doesn't have fairly frequent major balance changes. Nos nerf, web nerf, myrmidon nerf, nano nerf, mwd nerf.... etcetc. I can remember a bazillion of them and they all caused massive whine.

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Offline Memento_Mori

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Re: Weapons which need attention
« Reply #96 on: February 01, 2011, 11:52:27 pm »
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In my opinion the 1her swords could use a decrease in cost.

Offline 3ABP

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Re: Weapons which need attention
« Reply #97 on: February 02, 2011, 02:33:20 pm »
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Quote
Weapons which need attention
Longbow. Need, really need attention. But who cares about this bow ^(

Short distance - Khergit bow.

(Strong bow is good to as some median of those 2 bows)

Middle\Long - Warbow.

Longbow with current projectile speed and dmg (compared to Warbow) isn't needed at all.
This is wrong.

And I even didn't say about weapon speed... let it be, to shoot at long distance... let it will be slow (slowest).
But earlier it was slowest, but more accurate bow, to shot at long distance.
And earlier have higher projectile speed (needed to shoot at long distance).
Now it is totally crap.

On short distance - weapon speed is terrible. On medium - the same (+ other bows do this job better).
On long... While I shoot and then while an arrow will reach a target - target can eat dinner and sleep a little, then wake up and run away.

Here is no "product placement" for Longbow ATM.
« Last Edit: February 02, 2011, 02:52:41 pm by 3ABP »
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Offline Everkistus

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Re: Weapons which need attention
« Reply #98 on: February 02, 2011, 02:38:15 pm »
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Make longbow ultra slow and have pierce damage on it.

Offline 3ABP

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Re: Weapons which need attention
« Reply #99 on: February 02, 2011, 02:40:32 pm »
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Make longbow ultra slow and have pierce damage on it.
Yeah. But like I wrote - projectile speed doesn't allow to shoot at long distance.
Current arrow speed from Longbow - looks like a shooting in a dream (when you running running running from the monster but can't escape).
So slow - flying arrows from Longbow. And and funny and sad.

It's no just my opinion. This is the result of long observation too.
As I have been seen - many archers trying to shoot (to use) Longbow,
but 99% of them then change their bow to Warbow (or Strong) in middle\long distances - as a much more balanced.
« Last Edit: February 02, 2011, 02:49:46 pm by 3ABP »
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Offline Tired

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Re: Weapons which need attention
« Reply #100 on: February 03, 2011, 08:19:46 am »
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okay, claymore getting +2 speed

Yes!!!!!!!!!!!!!!!!!!!!!!

Offline Elmetiacos

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Re: Weapons which need attention
« Reply #101 on: February 05, 2011, 03:21:56 am »
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Polearms versus Two Handers... is it balanced? Compare:
Great Long Axe (polearm) 9730
weight 3.5
requirement 15
spd rtng 92
weapon length 125
swing damage 46, cut
thrust damage 16 blunt
Can't use on horseback
Bonus against Shield

No-Dachi (2H) 10589
weight 3.5
requirement 11
spd rtng 92
weapon length 125
swing damage 43, cut
thrust damage 0 pierce
Can't use on horseback

The No-Dachi costs more, does less damage, is the same length and speed and doesn't get a bonus versus shields like the axe. "Ah," you might say, "but look at the requirements - you can be 12 Str build and still get the monster damage!" while I fail to see why that justifies more expense for a worse weapon, let's compare it with a polearm you can use as a 12 Str person:

Long Axe (polearm) 5334
weight 3
requirement 12
spd rtng 93
weapon length 115
swing damage 42, cut
thrust damage 20 cut
Can't use on horseback
Bonus against Shield

That's shorter and does 1 point less swing damage, but it's slightly faster it still gets the bonus vs shields and it costs roughly half what the No-Dachi costs. I have a problem with an axe being balanced, as fast as a sword and getting the bonus against shields, all for less money.
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Offline zagibu

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Re: Weapons which need attention
« Reply #102 on: February 05, 2011, 03:45:45 am »
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Nodachi is much longer than great long axe due to animations. Nodachi is one of the longest weapons in the game.
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Offline Vexus

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Re: Weapons which need attention
« Reply #103 on: February 05, 2011, 03:48:34 am »
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-20 to 22 range just by polearm grip.

Nodachi and katana are exotic weapons that's why they cost so much, if you want style pay more.

Offline Gorath

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Re: Weapons which need attention
« Reply #104 on: February 05, 2011, 04:18:48 am »
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I have a problem with an axe being balanced, as fast as a sword and getting the bonus against shields, all for less money.

Then you have a problem with reality.  Long weapons, even with the majority of the weight at the tip (like an axe) are actually quite balanced and responsive when wielded with a polearm style grip.  This grip gives you better weight distribution and leverage with the weapon as opposed to swinging something like a baseball bat (2h grip).  Grab a basic wood cutting axe, or sledge hammer.  Swing them from the bottom like a 2h grip.  Then move your hand up below the head in a polearm position and swing it.  Much faster and more responsive right?  Yeah, that's why poleaxes are balanced, while axes used in 2h mode are unbalanced.

http://www.youtube.com/watch?v=d4OKvc-eOpM&feature=player_detailpage#t=255s

Hollywood I know, but Jet Li is actually a guenuine martial artist who understands movement and usage with all kinds of weaponry.  Look at how he holds the sledgehammer in a polearm gripped position, rather than a 2h "baseball bat" grip.

Anyways, even if you disregard that try it out yourself and you'll see the truth in the responsiveness of weapons like that when used in those different styles.
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