Jesus a lot of BS replies here.
Most of what you suggest is not possible to do because it's hardcoded by taleworlds. (Like fall-damage, horses avoiding obstacles etc.) (Ujin, there are swords with 7 less speed than katana, but they are also longer and have more damage, this is not about that at all. To the one criticizing my drawing, get some imagination, it's not a scale drawing, just an illustration to get the point out there, for those not able to read. )
What I'm suggesting is a TRADE OFF. It's NOT about nerfing cav in general.
to repeat myself:
1. NERF MANEUVERABILITY, by X amount
2. PUMP EVERYTHING ELSE, so that it makes up for that X amount of maneuverability nerf
3. POWER STAYS THE SAME
4. THIS X DOESN'T NEED TO BE EXTREME EVEN
I believe such changes will lead to more cooperation among horsemen, as well as infantry. And that terrain will be more important for cav than it currently is. It is also about forcing cav to use their brains, and get rewarded for that. Horsemen have so much power unused, they can kite, herd and split groups, they can surprise and manipulate the whole battlefield alone. They can have a great overview of the battlefield because they sit higher, they can function as scouts and report enemy movements to their team, they can choose their battles as no other class, the list goes on. 90% of them don't use that power.