Author Topic: 1h shield is too difficult at the moment  (Read 18421 times)

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Offline Warcat

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Re: horsebumps and stones are too difficult at the moment
« Reply #75 on: August 09, 2011, 01:31:02 pm »
0
Some may have been kicked instead of punched
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Offline Mtemtko

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Re: 1h shield is too difficult at the moment
« Reply #76 on: August 09, 2011, 01:31:47 pm »
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Offline Warcat

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Re: horsebumps and stones are too difficult at the moment
« Reply #77 on: August 09, 2011, 01:33:33 pm »
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Gravity is a bitch.

Pretty sure falls go into headshot category. Other= Punches and Kicks
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Offline Mala

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Re: 1h shield is too difficult at the moment
« Reply #78 on: August 09, 2011, 01:34:28 pm »
-1
...
Do 2handers get autoblock and arrow stopper? You want to have all that AND deal damage close to 2h? Okay.jpg

As i have written before, i am fine withe the higher damage for 2hand/pole, but not with the amount of it.
And they still have the better range (and more animattion exploits).

And yes, i can block arrows, but it is no 360° protection. Even shots from the front can hit you (i use bigger shields as well).
The same applies to fight multiple enemies at once. Yes it it easier, but again the shields offer no 360° protection (nor 180°) and you have to keep your enemeies in front of you.


Here are some statistics from a month ago, would be interesting to see new ones since I think there was a growth in 1h+shield population past few weeks

The fact that 1h, 2h and polearms have roughly the same kill percentage just proves melee is now more balanced then ever.


What i see is
One handed: (25.96%) vs Two handed: (28.30%) + Polearms: (28.20%)


Offline Magikarp

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Re: 1h shield is too difficult at the moment
« Reply #79 on: August 09, 2011, 01:44:37 pm »
+2
Whatever people say, 2handers are way easier for me than poles and onehanders. You just whiff a lot less, you got great animations, and your sweet spots almost don't exist at all. Not to mention that they got pretty much perfectly balanced stats for anyone which prefers damage, reach and speed.
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Offline Spawny

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Re: 1h shield is too difficult at the moment
« Reply #80 on: August 09, 2011, 02:02:30 pm »
+1
What i see is
One handed: (25.96%) vs Two handed: (28.30%) + Polearms: (28.20%)

Don't forget Polearms includes all kills made by lancer cav and two handed includes all kills made by xbowmen with a 2h secondary.

Imo, these numbers only mean something when you know how many players in each class have been playing.
If for example out of 10000 players this data set was drawn and out of those 10000 only 500 were 2h's, something is wrong.
However, if there are equal numbers of players for each class, this data set pretty much means a balanced game imo.
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The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline rustyspoon

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Re: 1h shield is too difficult at the moment
« Reply #81 on: August 09, 2011, 02:44:44 pm »
+1
I never said shield speed influences swing speed, I just said it reduces the delay of lowering/raising shield - which in term helps you strike back faster after blocking and block faster.

Actually, shields don't cause any delay in your attacks at all regardless of shield speed. Shield speed also has nothing to do with the raising and lowering animation. If your shield is up and you attack, you will instantly attack. There is no delay.

What shield speed actually does is determine how fast your shield will begin to block regardless of the animation. A 100 speed shield will block BEFORE your shield is actually raised. You can tap block with 100 speed shields. A 61 speed shield like the steel shield does not block until AFTER it is fully raised. So the instant you raise that thing, blocks can still go through. I haven't tested to determine which shield speed matches the animation speed, but it probably doesn't matter anyway. Slow shields are meant for tanking and fast ones for fighting.
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Offline Vibe

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Re: 1h shield is too difficult at the moment
« Reply #82 on: August 09, 2011, 02:48:30 pm »
0
Actually, shields don't cause any delay in your attacks at all regardless of shield speed. Shield speed also has nothing to do with the raising and lowering animation. If your shield is up and you attack, you will instantly attack. There is no delay.

What shield speed actually does is determine how fast your shield will begin to block regardless of the animation. A 100 speed shield will block BEFORE your shield is actually raised. You can tap block with 100 speed shields. A 61 speed shield like the steel shield does not block until AFTER it is fully raised. So the instant you raise that thing, blocks can still go through. I haven't tested to determine which shield speed matches the animation speed, but it probably doesn't matter anyway. Slow shields are meant for tanking and fast ones for fighting.

Hm yes, I know that the blocking animation is not influenced by the speed, but blocking speed itself. But I didn't know that there is no shield lowering delay, are you sure that shield speed does not make any difference in time from when you release block to when your attack actually starts?
« Last Edit: August 09, 2011, 02:49:58 pm by Vibe »

Offline Mala

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Re: 1h shield is too difficult at the moment
« Reply #83 on: August 09, 2011, 02:49:50 pm »
-1
Actually, shields don't cause any delay in your attacks at all regardless of shield speed. Shield speed also has nothing to do with the raising and lowering animation. If your shield is up and you attack, you will instantly attack. There is no delay.

...

And i say there is a delay.
You can test it by yourself.
I have tested this with 1hand/2hand and polearm with the same speed.
The attack out of a holded block is slower if you use a shield. This is why the onehanders have a higher speed rating, to counter this effeckt.


Offline rustyspoon

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Re: 1h shield is too difficult at the moment
« Reply #84 on: August 09, 2011, 03:00:13 pm »
+1
And i say there is a delay.
You can test it by yourself.
I have tested this with 1hand/2hand and polearm with the same speed.
The attack out of a holded block is slower if you use a shield. This is why the onehanders have a higher speed rating, to counter this effeckt.

Tested it with a stop watch a LONG time ago. Came out the exact same.
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Offline Mala

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Re: 1h shield is too difficult at the moment
« Reply #85 on: August 09, 2011, 04:35:25 pm »
-1
This a slow motion capture, bastard vs simple sword both with 99 speed rating and used with 44 wpf.
(click to show/hide)

Offline Vibe

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Re: 1h shield is too difficult at the moment
« Reply #86 on: August 09, 2011, 04:59:29 pm »
+1
This a slow motion capture, bastard vs simple sword both with 99 speed rating and used with 44 wpf.
(click to show/hide)

Compare 1h to 1h, not 2h to 1h. Also right-to-left 1h swing is UBER slow compared to overhead and left-to-right.
« Last Edit: August 09, 2011, 05:56:16 pm by Vibe »

Offline Gurnisson

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Re: 1h shield is too difficult at the moment
« Reply #87 on: August 09, 2011, 06:28:19 pm »
+1
This a slow motion capture, bastard vs simple sword both with 99 speed rating and used with 44 wpf.
(click to show/hide)

Do left-to-right too, because this doesn't show the whole picture. :)
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline rustyspoon

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Re: 1h shield is too difficult at the moment
« Reply #88 on: August 09, 2011, 06:41:06 pm »
+2
This a slow motion capture, bastard vs simple sword both with 99 speed rating and used with 44 wpf.
(click to show/hide)

This also supports Walt's data in that animations finish at exactly the same time. Which both of those do. Now, where the sword is at for that moment of time is a different matter.

Regardless, the animation finishes at the same time -which it should- with 99 speed weapons.
« Last Edit: August 09, 2011, 06:44:22 pm by rustyspoon »
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Offline Xant

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Re: 1h shield is too difficult at the moment
« Reply #89 on: August 09, 2011, 06:55:52 pm »
-1

Here is the video of Lamhban
23:55 and other moments
http://en.twitch.tv/calradia2/b/291540665

And very nice that such known shielder like Mala agree too.
I think that Varyag would agree too since he try to switch to crossbow :wink:

OMFG OLWEN IS WHINING! THIS IS THE END OF THE WORLD SHIELDERS ARE OBVIOUSLY UNDERPOWERED OMG OMG

not to mention he's complainin' about archers shooting through his shield, so it doesn't really support your idiotic points

p.s karmazyn, you're another player from the NA, aren't you

Oh yeah, and statistics don't really show anything except where the current metagame is. If you'd balance according to the statistics, 1h would need a huge nerf. They have a thousand times more durability and defense than 2h/pole, yet they only have 2% less kills.
« Last Edit: August 09, 2011, 07:18:51 pm by Xant »
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