Well its not my reasoning, the studies and that shit claims that, I'm just trying to find out myself if they are true. Also emotional may go into many ways, some just become alot more aggressive
There is a connection between gaming and intelligence? I know tons of morons that game.
Anyway, why the hell is everything in Skyrim and rpg's in general underground? Who thought of dungeons being fun? I just walk past tons of dungeons cause I can't be arsed to move through corridors for an hour killing the same enemy in different rooms.
If they have a shit ton of graphical power, why don't they use that to create more surface areas where you have to fight in. The dungeon concept should have been gone from gaming by now, I can see it being necesarry in the old days, but now, just make decent fights and locations on the surface.
Dungeons are an easy way out for the designers. Not sure how to make this quest properly time consuming? Put it in a dungeon, make a dozen rooms and put 3 enemies in every room. Put a tougher version of the same enemy in the last room with the quest item and voila, you have a quest.
Although some dungeons are visually appealing, most of them are just very similar. They made about 5 dungeon styles and used them to create like what? A hundred? No wonder it has so many hours when it's so easy to create new quests and areas. Make one little door on the surface and put an enormous streak of corridors behind it, which wouldve brought you halfway the map on the surface, but actually have moved you only a tiny bit when you get out.
I'd rather have a 20 hour game that has thought and clever design put into the quest than a 200 hours long dungeon crawler. It's a pity the quest design doesn't hold up to the rest of the game, a game is only as good as its weakest aspect.