From 1H view:
- strength based chars are much too slow/dont deal enough damage to reduce the speed deficit
- stun from small weapons on heavy armor
- More spamming people 1H/2H /Polearms
- Shields are much too slow
- beeing forced to use light armor to compensate for speed deficit
+ pocketing ladders
+ knowing that the game is kept alive
+ more 1H with a medium/ light armor
From 2h view:
+ increased speed with high agility
+ easier to fight shielders
+ speed is not so much affected by heavy armor
- too many teamhits/teamkills because everybody is racing around and jumping into the swings
all in all:
+ pocketing ladders
+ speed is not so much affected by heavy armor (only for high Agility or Balanced Builds)
- arrows are much to slow ( and im not an archer)/ you can actually evade arrows
- staffs/polearms are getting the advantage
- Agility has more impact than strength atm
- more spam weapons (broad handed battle axe, military pike, miadao)
- maybe its just the common patch effect but: Teamhits/Teamkills have (from my point of view) increased for the moment
So looking at my list I find more cons then pros - but actually I'm quite happy knowing that the game is kept alive.