Author Topic: [Feedback] What's right/wrong with 0.232  (Read 28924 times)

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Offline EnerGizer

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Re: [Feedback] What's right/wrong with 0.232
« Reply #240 on: July 16, 2011, 05:18:17 am »
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DTV is fun to play now, but you lose about 2-5k in an hour with standard equip.
since you only get 100-300gold per level, i suggest to remove the Repaircost from this mod.

this brings me to another thing-> i need 3 chesthits to kill a peasant with a rusbow, bodkin arrows and power draw 7? there must be something wrong with archery... please rebalance

Offline Glyph

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Re: [Feedback] What's right/wrong with 0.232
« Reply #241 on: July 16, 2011, 09:17:37 am »
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-lances to short(because the angle can't be changed to 50o)
+thowers are decently good again
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Offline J4cko

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Re: [Feedback] What's right/wrong with 0.232
« Reply #242 on: July 16, 2011, 10:24:19 am »
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+ i luv the new trajectory of arrows
+ cav have spine now - rly good change
- the dmg of arrows is tweaked and not bad but in some situations its strange like in situation mentioned above.
- armor doesnt slow u down as much as it should and doesnt make ur reticule bigger (tincan archers any1?)

Offline Squid

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Re: [Feedback] What's right/wrong with 0.232
« Reply #243 on: July 16, 2011, 11:16:04 am »
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Quote
And we have neither

Actually the archery element to the game is the most realistic ive seen on a sim.


Offline Vieuxcrotter

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Re: [Feedback] What's right/wrong with 0.232
« Reply #244 on: July 16, 2011, 12:16:20 pm »
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- new repair cost and break chance is completely ridiculous, something is broken in the code, the break chance is way too high.

Offline Xhandor

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Re: [Feedback] What's right/wrong with 0.232
« Reply #245 on: July 16, 2011, 12:18:06 pm »
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From 1H view:

- strength based chars are much too slow/dont deal enough damage to reduce the speed deficit
- stun from small weapons on heavy armor
- More spamming people 1H/2H /Polearms
- Shields are much too slow
- beeing forced to use light armor to compensate for speed deficit


+ pocketing ladders
+ knowing that the game is kept alive :)
+ more 1H with a medium/ light armor


From 2h view:

+ increased speed with high agility
+ easier to fight shielders
+ speed is not so much affected by heavy armor

- too many teamhits/teamkills because everybody is racing around and jumping into the swings


all in all:

+ pocketing ladders
+ speed is not so much affected by heavy armor (only for high Agility or Balanced Builds)

- arrows are much to slow ( and im not an archer)/ you can actually evade arrows
- staffs/polearms are getting the advantage
- Agility has more impact than strength atm
- more spam weapons (broad handed battle axe, military pike, miadao)
- maybe its just the common patch effect but: Teamhits/Teamkills have (from my point of view) increased for the moment



So looking at my list I find more cons then pros - but actually I'm quite happy knowing that the game is kept alive.
« Last Edit: July 17, 2011, 05:03:22 pm by Xhandor »
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Offline MeevarTheMighty

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Re: [Feedback] What's right/wrong with 0.232
« Reply #246 on: July 16, 2011, 12:48:48 pm »
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- Abilities still "accidentally" capped at 10 for non-EU servers? Why?
- Incentive to play as a tosser was raised
- An archery system that was finally balanced has been retarded
- Insulting changes to cavalry
- Insulting changes to Str
- Have to re-do all my faces again and bald characters with the new face textures look like there's a picture drawn with poo on their head
- Throwing lance doesn't look like a classical lightning bolt anymore

+ No more bouncing weapons for peasants/Agi spammers
« Last Edit: July 16, 2011, 05:08:30 pm by MeevarTheMighty »

Offline Mendro

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Re: [Feedback] What's right/wrong with 0.232
« Reply #247 on: July 16, 2011, 04:28:43 pm »
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+Throwing is back

+/- Courser lost 2 speed but i think he need more HP now

- New repair system. I lost too much gold and the only way is peasant stuff now

Offline Ifail

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Re: [Feedback] What's right/wrong with 0.232
« Reply #248 on: July 17, 2011, 03:38:49 am »
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utter fail the repair cost! With medium armor (leather and stuff you cant even get some profit) I know you guys are trying to reduce  triple loomed full plate black armor running around and lommed 2h flamberge bec!! but raising the upkeep for everything else really hurts you cant even use a decent weapon daodao 400 ish upkeep for 2h! Plus the fact that archer range is lowered  but with lesser armor value on everything else means its actually a buff archer fire at a closer range and more damage since your wearing lower armor

maybe reduce the current upkeep by  2 to 5  percent might help in the long run
« Last Edit: July 17, 2011, 03:40:48 am by Ifail »

Offline Fartface

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Re: [Feedback] What's right/wrong with 0.232
« Reply #249 on: July 17, 2011, 04:03:49 pm »
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+ throwing is usefull again.
+ less tincancs.
+ strategus.
-/+ archer nerf (in my opinion you nerfed the wrong thing)
-/+ horsearcher nerf(there werent many so now there gonna be even less,but at the other hand no more 54-0 for HA in random pains)
- shield nerf(evrybody was alreayd spamming pole/2h now there even less shielder)
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Offline Jayne_Cobbb

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Re: [Feedback] What's right/wrong with 0.232
« Reply #250 on: July 18, 2011, 02:26:15 am »
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Actually the archery element to the game is the most realistic ive seen on a sim.

Yeah?  Ever try to dodge an arrow from 20 feet?  I could throw a baseball that you could not dodge from that distance.

Offline t1337Dude

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Re: [Feedback] What's right/wrong with 0.232
« Reply #251 on: July 18, 2011, 04:51:08 am »
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The new QML system blows. Sad that people are too much of babies to hit "M".

Offline Hotpokka

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Re: [Feedback] What's right/wrong with 0.232
« Reply #252 on: July 18, 2011, 06:09:02 am »
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- Why wasn't long and bamboo spear on horseback fixed?

Offline Everfearful

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Re: [Feedback] What's right/wrong with 0.232
« Reply #253 on: July 18, 2011, 07:57:43 am »
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- Arrows you can sidestep and outrun.  An unshielded tin can in an open field 50 yards away from an archer's wall shouldn't be able to reach that wall unharmed just by doing a little shimmy on the way in.
- Bec still hasn't been looked at, nor polearms in general.  Considering everything else is getting nerfed, this makes their superiority more plain.  May as well just make it burst into flames on every swing. 
- Ridiculous upkeep.  I can't play every day.  The idea that I have to gimp myself while I play on one weekend so I can afford to play in my good chain gear on the next weekend is idiotic.  People having a coronary every time they see someone in plate ingame has led to an increasingly hostile environment for us 'casuals'.
- Lancing and HA being made nonviable.

+ Throwing is again viable.


Offline slimpyman

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Re: [Feedback] What's right/wrong with 0.232
« Reply #254 on: July 18, 2011, 08:27:18 am »
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+Old faces give alot more character and creativity.
+Seems to be a nice balance of archers/melee/throwers
+Website more streamlined and polished.
+Kicking seems better and looks better in a weird way.
+Love increased repair costs/upkeep (id go even higher)

-Arrow speed and trajectory a bit too low.
-alot of bec de corbins
-offensive kicks have knockback on self.
-Would make team damage a 1/1 ratio instead of fraction of damage, to deter figure 8 running sideswingers using 2h weapons.
« Last Edit: July 18, 2011, 08:33:00 am by slimpyman »