Author Topic: [Feedback] What's right/wrong with 0.232  (Read 29087 times)

0 Members and 1 Guest are viewing this topic.

Offline Flawless

  • Baron
  • ****
  • Renown: 80
  • Infamy: 28
  • cRPG Player
  • Cavalieres Co-Founder and Commander
    • View Profile
  • Faction: Cavalieres
  • Game nicks: Cavalieres_Flawless and Cavalieres_Undead
Re: [Feedback] What's right/wrong with 0.232
« Reply #60 on: July 12, 2011, 02:42:18 pm »
0
+ Upkeep increase
+ Throwing fix
+ The new arrow animation.
+ Lancing isnt dead, watched huey go 20+ and 3 a map as a lancer.
P.S. chadz pm me if you can.

Offline Momo

  • Baron
  • ****
  • Renown: 141
  • Infamy: 170
  • cRPG Player
    • View Profile
  • Game nicks: _Momo_
  • IRC nick: Momo
Re: [Feedback] What's right/wrong with 0.232
« Reply #61 on: July 12, 2011, 02:47:30 pm »
0
+ big and noticeable fps increase
+ resurrected throwing
+ old faces!!!!!!!!
+ upkeep increase
+ lots of fix

- 2h nerf, speed were fine imo
- pole buff, lol they need a nerf not a buff
- cav nerf
I was the first one who started -1-ing everyone, now everyone does it to everyone.

visitors can't see pics , please register or login

Offline Armpit_Sweat

  • High Lord of the Spam
  • King
  • **********
  • Renown: 1417
  • Infamy: 154
  • cRPG Player Sir White Bishop
    • View Profile
  • Game nicks: Armpit_Sweat, My_horses_name_is_Rebecca
Re: [Feedback] What's right/wrong with 0.232
« Reply #62 on: July 12, 2011, 02:55:16 pm »
0
+ Daytime extension
+ Throwing buff
+ DTV
+ Account system
+ Admin panel

- No new items
- Some powerful weapons were left untouched

+1
visitors can't see pics , please register or login
  Spam at The Temple of Spam

Offline Memento_Mori

  • Count
  • *****
  • Renown: 187
  • Infamy: 32
  • cRPG Player
  • I use these forums to hook up with hot ladies
    • View Profile
  • Game nicks: Memento_Mori, Sengo_Muramasa, Born_Of_Osiris,
Re: [Feedback] What's right/wrong with 0.232
« Reply #63 on: July 12, 2011, 02:56:05 pm »
-1
- new faces give Tattoo on my asian head
- new faces make it so my beard is shaved off whenever I wear my samurai war mask
- Throwing AMMO BUFF wasn't needed imo you already knew that once you 'fixed' throwing there would be lots of throwers so why give every single thrower extra ammo that they can then go around picking off the ground to recycle and re-use.
- horse archery second time playing as a horse archer & though I only have HA 2 it seems very luck based to hit ANYTHING whilst trotting/walking on your horse let alone running full speed.
- still nothing done about pole arm stagger yet 2h 'lolstab' is nerfed to basic uselessness, imo pole stagger was always worse than 'lolstab' and yet it still runs rampant locking your camera's position whenever you're hit making you unable to move yourself to the correct position to make your block work watching as your opponent nimbly gets behind you and continues to smack your butt until you're dead because you're stunned staring at whichever position he hit you in. Don't even wanna begin on POLE STAGGER EFFECTS AND THE BEC.
- Nerfed QML so that you lose a multi if the person you accused of leeching pressed M, last night I tried to get rid of some ACTUAL leechers on NA siege, luckily for them they were near their PC and could press M and continue their leeching in a corner. Point is, I lost my multi for reporting real leechers, why wouldn't you just add a timer to it? as it is now you've buffed LEECHERS for whatever reason and it's quite noticeable especially on the siege servers when they're really populated. IMO a time limit so you can't just spam it over and over would of sufficed, coz really if you're griefing someone with QML you're not going to give 2 craps about losing your multi, this just makes people not want to report leechers if they have a multi.


+ yumi bow being 1 slot and able to use on horse back, thank you I am happy samurai, also quite happy that it seems pretty balanced with the rest of the bows trading speed for damage against the strong bow in comparison.
+ no more super lancing from horse back
+ shields with less than 8 weight as 1 slot
++++++++++++ katana new sheathing animation= happy samurai, I LOVE YOU GUYSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!
no idea about upkeep haven't played with it enough but so far I'm back to being able to upkeep my light armor and sword again so that makes me happy :3
over all I am liking the new patch, obviously a few things need a little tinkering but it's looking good so far.


I wants the new faces back I hate the tattoo you put on the top of my head and the fact that you've decided to shave my beard every time I put on my helmet.
that is all.

I'll add more to my list if I think of it, just off the top of my (tattooed) head, deez mah thoughts.

Thanks chadz + dev team, mod is still awesome.

Offline Razor1

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Razor, RazorBravo, RazorCharlie, RazorDelta
Re: [Feedback] What's right/wrong with 0.232
« Reply #64 on: July 12, 2011, 03:22:25 pm »
0
-7 day cool down phase for skip the fun characters (dont know if it is patch related or only website related).

Assigned a few skill points where I did not want them, killed the STF character and now have to wait for 7 days.  :rolleyes:


Edit: just found the other "website skip the fun" thread, mods feel free to move if necessary.
« Last Edit: July 12, 2011, 03:27:24 pm by Razor1 »

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: [Feedback] What's right/wrong with 0.232
« Reply #65 on: July 12, 2011, 03:27:48 pm »
0
+ Old Faces Back !!!!
+ archery nerf
+ daytime :D
+ HA nerf
- upkeep increase and horse prices went up !!??? :(
+ increased performance
+ DTV changes
+ lance angle nerf (and I'm a lancer)
- throwing everywhere
+ website changes
« Last Edit: July 13, 2011, 10:36:28 am by Vargas »

Offline Mala

  • Earl
  • ******
  • Renown: 412
  • Infamy: 61
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: [Feedback] What's right/wrong with 0.232
« Reply #66 on: July 12, 2011, 03:33:24 pm »
0
- the messed up siege equipment, but i am still not sure if it is a bug or a feature.

furthermore there were no (major) changes, which have affected my build or gear, so it still feels the same.

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: [Feedback] What's right/wrong with 0.232
« Reply #67 on: July 12, 2011, 03:39:08 pm »
0
+ upkeep increase
- performance?  seems to have big fps hits now, but latest hotfix is better than original patch
- 2h speed nerf
+ DTV
- throwing is rampant
+ archery im pretty sure is better, yet to be seen
+ horse changes
« Last Edit: July 12, 2011, 03:41:05 pm by Elindor »
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline BlameMeForTheNoise

  • Count
  • *****
  • Renown: 189
  • Infamy: 21
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Varangian Guards
  • Game nicks: Vanguard_Sonjarr
Re: [Feedback] What's right/wrong with 0.232
« Reply #68 on: July 12, 2011, 03:39:34 pm »
0
+ STF for all accounts
+ Performance-boost
+ Website-design and accessability (Hell of a job!)
+ 40° Lance angle
+ DTV-mode (The more modes the better, i would LOVE some Capture the flag)
+ Bow-Nerf
+ Throwing viable again
+ HA-Nerf
+ Overall Balancing
+ Open for Community-Help

+/- Upkeep (not really decided yet... I hate to pay upkeep on heavy armor/weapon-stuff, but i like to see more diversity of clothes/armor)

- Armor-Soak-Change (That was what kept me alive beside my blocking, when i play as a 2hand/Pole against 1hand-shielders. Blocking is hard enough against 1handers, because of their speed and their "smaller" Weapon. In my opinion it was a bad move and not necessary in the first place. If armor is already that much more expensive and not wearable all the time, it should at least be worth it.)

-Old faces (i liked the new ones better, but if they are accountable for the fps-drop for some, its better this way)

- 2-hand speed nerf. I think they were fine as they were. Speed/damage/reach were their advantage against 1hand. With the recent armor-change i think the speed-nerf was too much...

- Not the same bonus for loomed light armor
« Last Edit: July 12, 2011, 04:07:48 pm by BlameMeForTheNoise »

Offline MrShine

  • Ragdoll Basher
  • King
  • **********
  • Renown: 1156
  • Infamy: 193
  • cRPG Player A Gentleman and a Scholar
  • Fear the stache
    • View Profile
  • Game nicks: MrShine
Re: [Feedback] What's right/wrong with 0.232
« Reply #69 on: July 12, 2011, 03:39:49 pm »
0
+ STF for er'body
+ throwing buffed
+ DTV
+ Website login update

- missile speed for bows too low


I haven't played enough to weigh in on much more.


Holy crap I have a youtube gaming channel! https://www.youtube.com/user/MrShine12345

Offline Leshanae

  • Peasant
  • *
  • Renown: 3
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Druzhina
  • Game nicks: Leshanae
  • IRC nick: Leshanae
Re: [Feedback] What's right/wrong with 0.232
« Reply #70 on: July 12, 2011, 03:47:24 pm »
0
+ nerfing the lance rotation is pretty good idea, but 40 degrees is not enough and definitely needs adjustment (I am cav pole)
+ heavy shields acquire more slots.
+ 1-slot polearms can no longer stop horses: now you are a proper 1h+ spear to thrust enemies or you are a proper spearman with protection against anything, or you are a 1h with weak 1slot shield but with a sword and spear. Good dividing by roles, no freaky hybrids.
+ DTV is now a lovable mode
+ performance increased

- DTV gold bonuses are... strange, I mean playing for an hour in light armor I didn't get any profit
- HA are the real pain the ass №1 for lancers since NO archer shoots HA on the battlefield
- horsworders now are the real pain in the ass №2 for lancers, you can't rotate the lance to aim better or thrust after the bump properly, but they can cut your horse fast (I hate you, Reelton! :D)
- since lancers can't aim properly, 2h are happy and fearsome
- so the lancers are rather hard class to play
- standard native facegen is ugly
- hybrid thrower2hers will now be everywhere

Judging by the changes in lancers and archers, these classes depend on personal skills and can't be handled by noobs. And some changes in spearmen. That's good.
But I can't say the same about 2h and throwers, they need to be rebalanced.

HA should be limited in skill riding in order not to be able to use courser or use it but have a minus in wpf; swing speed for 1h while mounted should be decreased a bit or the rotation for lances should be increased to cope with em (which will be more senceful and realistic); when the horse bashes into sth on it's full speed it should take damage, that will make any horseman play more carefully,; sumpter horse should stop when bumping inf.


Overalls, some good harverst in this patch does exist, that makes me happy. Thank you devs for your work, I still play cRPG :)
« Last Edit: July 13, 2011, 04:29:40 am by Leshanae »
"No one ever wins. No one finally loses, except the dead. Under the sun they rot together with absolute biological equality" (c) Berzerker

Offline Einhorn

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.232
« Reply #71 on: July 12, 2011, 03:49:39 pm »
0
+ throwing buff
------ upkeep
- lances nerf
- old faces
« Last Edit: July 12, 2011, 04:12:57 pm by Einhorn »

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: [Feedback] What's right/wrong with 0.232
« Reply #72 on: July 12, 2011, 04:04:08 pm »
0
+DTV
+Moar daytime
+old faces
+STF for all
+HA nerf (still wait for WSE or Talesworld adjustement of "relative" speed bonus)
+Lance cav nerf (40° is a bit harsh though, all aware infantry are a threat now, even 1h/shield and 2h. lance cav is inferior to 1h/shield.)

- Upkeep "changed". It's way more luck biaised now (lower chances of happening, but more upkeep. I'd definitely prefer a "more chances of happening, but same upkeep as prepatch, wich still increases upkeep. Wich is needed. )
- Xbow OP
- armor soak, being able to hit/stun someone on high armor, continuously, spamming. What buff we wanted for AGI was a Athletic buff, not a "no glance buff". 1h got speed hard to block, and deal damage now.
-Strange archery. Will elaborate after a all gen of testing.

+/- throwing a little bit too accurate (but i'm glad it's back)
« Last Edit: July 12, 2011, 04:07:16 pm by Bulzur »
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline T_Arso

  • Beggar
  • Renown: 0
  • Infamy: 3
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.232
« Reply #73 on: July 12, 2011, 04:04:13 pm »
-2
-archery nerf
-archery nerf
-archery nerf
-archery nerf
-archery nerf
-and archery nerf
-some archery nerf

Offline Noctivagant

  • Earl
  • ******
  • Renown: 470
  • Infamy: 162
  • cRPG Player
  • I solve practical problems
    • View Profile
    • I never drank a six pack of warm beer
  • Faction: Mercenaries
Re: [Feedback] What's right/wrong with 0.232
« Reply #74 on: July 12, 2011, 04:11:05 pm »
0
Projectile speed for archers is at the point of ridiculousness, we need an archer developer asap.
visitors can't see pics , please register or login