Author Topic: [Feedback] What's right/wrong with 0.232  (Read 29057 times)

0 Members and 1 Guest are viewing this topic.

Offline Vicious666

  • Baron
  • ****
  • Renown: 88
  • Infamy: 61
  • cRPG Player
  • becouse an image is worth a thousand words
    • View Profile
  • Game nicks: Vicious666_xXx
  • IRC nick: Vicious666
Re: [Feedback] What's right/wrong with 0.232
« Reply #45 on: July 12, 2011, 01:27:45 pm »
0
- upkeep

Offline Berserkadin

  • Duke
  • *******
  • Renown: 592
  • Infamy: 145
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: -
  • Game nicks: Krewl_The_Urist_Fox
Re: [Feedback] What's right/wrong with 0.232
« Reply #46 on: July 12, 2011, 01:34:26 pm »
0
+ Old Faces  :D
visitors can't see pics , please register or login

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: [Feedback] What's right/wrong with 0.232
« Reply #47 on: July 12, 2011, 01:35:37 pm »
0
+ better performance
+ HA nerf (but its nerfed to much)
+ skip the fun
+ lances nerf (but its allso nerfed to much)
_________________________________

- still 3% xp bonus per gen (i want my 10% back)
- its way to hard to level up from lvl 30+
- xbow nerf
- bow nerf
- lowered missile speed
  (My mw-longbow has a rage like a toy-bow for kids)
  (The max rage is only 150/170meters now)
  (The max rage of a very very good longbow could be up to 500meters in real (with flight-arrows)
  (My arrows are flying like in timewarp... it looks so bad and unrealistic)
« Last Edit: July 12, 2011, 01:37:25 pm by _Sebastian_ »

Offline scrivo

  • Beggar
  • Renown: 0
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.232
« Reply #48 on: July 12, 2011, 01:37:24 pm »
-1
-Archers/throwers massed on Australia (Makes it impossible for 2handers and some times even turtles to do anything in combat)
-Crossbows way to OP The price needs to be increased to reduce the numbers of them.
-Upkeep (Go back to the way it was 970Gold for transitional 405Gold for Elite scimitar (410 or 405 can't remember as side sword was the other one)
- DTV Virgin, should be able to move her to a more suitable position (More defensible) or give her a weapon and slightly more armour, even if she has a Torch atleast she can actually do something to help if there are only a few players alive.


+ Archers are alot less effective.
+Cav less effective
+ Added account security

Suggestions:
*Single player (Some people played single player, NOT to play it to pass time, but to select their uniform (Like I mean see if they like the look of that Magical helmet with that armour or something)

*Two cRPGs The original one you had (4 gold per kill) And the current, The current of course would be the more official mode played. The old one would be used for people who are too poor to afford the upkeep (People being able to join to be CAPPED @ say 10K gold and can't wear anything say above Scale armour or something to prevent tin cans from going in and destroying peasants. Some people may agree others might disagree/Troll but I personally think that this will of course increase the value of the mod. I'm actually getting bored of running straight at enemies and just getting mauled by a tin can, or head shotted by a throwing lance. It's just not the same as the old cRPG!

*If you don't feel Single Player is Necessarily an option, then PLEASE add something to the main menu that has all the armours weapons horses etc that you can customize ur class to test (Like even just an arena when you battle a few expert bots and test out your armour at different proficiency.

Please offer insight into my ideas guys. Also directed @ chadz or any other developer who has any questions or clarifications, please add my steam 'goofy24' Adding me too troll me will result in blocked and deleted because I'm that hard core. :D

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: [Feedback] What's right/wrong with 0.232
« Reply #49 on: July 12, 2011, 01:40:07 pm »
0
-upkeep too high
-poor steppe horse nerfed giganticly
+cav in whole nerfed
+HA balance
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Corrado_Decimo

  • Baron
  • ****
  • Renown: 109
  • Infamy: 55
  • cRPG Player
    • View Profile
  • Faction: Grey Order
  • Game nicks: Corrado_the_Grey, Bodyguard_the_Grey, Sniper_IV_the_Grey, Ston3rh, Hopleet
Re: [Feedback] What's right/wrong with 0.232
« Reply #50 on: July 12, 2011, 01:42:19 pm »
0
- fuc*ing freezes in game

not devs fault. lots of people have no freezes including me.

Offline Ming

  • Knight
  • ***
  • Renown: 49
  • Infamy: 30
  • cRPG Player
  • Let her distract you!
    • View Profile
  • Faction: Shogunate
  • Game nicks: Shogunate_BD_Ming
  • IRC nick: Ming
Re: [Feedback] What's right/wrong with 0.232
« Reply #51 on: July 12, 2011, 01:43:41 pm »
0
+game perfomance (although the game crushes more on my laptop)
+STF
+Fast changes by the developing team
+Fasader does respec on PM requests

-crossbow OP
-upkeep increase
-Arrow breaking chance increase
-HA nerf (HA doesnt need a nerf)
-2 hand speed nerf
-my bitching attitude about the new changes... (although its annoying but makes sense if all ur heirlooms gets nerfed and unusuable due to the high upkeep)


« Last Edit: July 12, 2011, 01:46:06 pm by Ming »

Offline Byrdi

  • Earl
  • ******
  • Renown: 489
  • Infamy: 59
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Byrdi, Swiss Chocolate, and lots of other alts
  • IRC nick: Byrdi
Re: [Feedback] What's right/wrong with 0.232
« Reply #52 on: July 12, 2011, 01:44:31 pm »
0
+ upkeep
- "normal" polearms cant rear horses
- state of crossbows (OP/shotgunning instead of sniping or headshoting)

Offline RamsesXXIIX

  • Count
  • *****
  • Renown: 252
  • Infamy: 65
  • cRPG Player A Gentleman and a Scholar
  • Yes, I prey on the weak.
    • View Profile
  • Faction: Fallen
  • Game nicks: Fallen_Ramses
Re: [Feedback] What's right/wrong with 0.232
« Reply #53 on: July 12, 2011, 01:50:21 pm »
0
+ Skip the fun for everyone
+ Higher upkeep

- Arrow speed nerf (too much)

Offline Duerkos

  • Peasant
  • *
  • Renown: 5
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Faction: Basileia ton Romaion
  • Game nicks: Byzantium_Duerkos
Re: [Feedback] What's right/wrong with 0.232
« Reply #54 on: July 12, 2011, 02:11:39 pm »
0
I am very happy with this version. I don't really know why some say archer is buff and some say the opposite. To me it seemed more or less like always, a bit easier to shot tin cans, but harder to get the shots right at long range.

And with the skip the fun for everybody, you made me incredible happy. I can troll with an absurd build once a week, or try my crazy build for the next retirement without having to level up all the way!

+++skip the fun for everybody
+upkeep increase
+armor rebalance
+Ming's avatar
+there are throwers again (and don't seem OP)
« Last Edit: July 12, 2011, 02:13:22 pm by Duerkos »
visitors can't see pics , please register or login

Offline Timotheusthereal

  • Noble
  • **
  • Renown: 16
  • Infamy: 2
  • cRPG Player
  • Hey there, oh tharr!
    • View Profile
  • Game nicks: Ser_Timotheus_Brune
Re: [Feedback] What's right/wrong with 0.232
« Reply #55 on: July 12, 2011, 02:12:15 pm »
0
+1 Throwing buff
+1 Better combatsystem
+1 Strategus getting nearer

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: [Feedback] What's right/wrong with 0.232
« Reply #56 on: July 12, 2011, 02:20:14 pm »
0
+ Throwing fixed and throwing hammers
+ Cav nerfed. I figure it's only fair after non-sheathable pikes.
+ Old faces, i.e. hoods fixed
+ some item balances
+ 1 password per account
+ Yumi available for horse and also 1 slot.

Neutral on the upkeep, since all my alts are ninjas or cavemen, I can't really comment. Upkeep has never affected me.

- Game made slower again. Archers arrows slower, swords slower. (Katana nerfed again)
- Daytime

Offline IceManX

  • Noble
  • **
  • Renown: 14
  • Infamy: 10
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.232
« Reply #57 on: July 12, 2011, 02:35:30 pm »
0
- upkeep is too high (Prepatch the 5% of the Itemprice was okay)
- no new items, we want new items

+ nearly other stuff is good balanced, good patch (perhaps some little tweaks/adjustments needed)



What do you think about let upkeep stay what it is, and perhaps adjust the multiplier.
For example, you are on x3, when you lose then u get back to x2 instead of x1. that means that you only lose x1. x5 means u get back to x4 when losing and so on.
And perhaps increase the limit from x5 to lets say x6-8.
« Last Edit: July 12, 2011, 02:41:21 pm by IceManX »

Offline Sir_Mateusz

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.232
« Reply #58 on: July 12, 2011, 02:36:17 pm »
0
+40° Rotation limit for lancer (i am lancer and i love this!!), but needs adjustment,  maybe 50-60 degrees ?
+archery nerf
+2h nerf
+armor buff
+break chance increased when using a weapon with low proficiency
+day time adjustment
+Heavy Lance speed buff
+rebalance of horses stats

-Heavy Lance stun after hitting the shield or block should be removed
-I liked Heavy Lance model from 0.230
-1h cav becomes op (maybe you should remove bumpslashing ability? :D)
-pikemans/spearmans are everywhere!
-buffed throwing
-no new items/models
-better performance, no fps drop on good pc's
-UPKEEP!! WTF?! Raise upkkep for archers, but why for cavalry !? We don't earn money! We are poor! We have nothing to eat ! If some cavalryman have money it means he played archer or light armored infantry for few generations. Maybe i dont want to play other classes ?

Offline Gnjus

  • King
  • **********
  • Renown: 1831
  • Infamy: 397
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Siktir git, pislik okçu.
    • View Profile
  • Faction: Turklings
Re: [Feedback] What's right/wrong with 0.232
« Reply #59 on: July 12, 2011, 02:41:48 pm »
0
+Fasader does respec on PM requests
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
visitors can't see pics , please register or login