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General Discussion / Re: Why Upkeep is a Little TOO Realistic, or: Why Math is Awesome.
« on: November 21, 2011, 02:37:05 am »Also to further my point, the cost of repairs over time is completely independent of how long the rounds are, which some people seem to be saying here. The repairs apply per tick, not per round and so the amount at the end of the round is dependent on the round duration, but so is the amount of gold you gain.
The reason round length affects the results is because you can only pay upkeep once on a given item per round. The repairs apply per tick, but they don't accumulate during the same round.
If the rounds were long enough, you'd have enough gold to pay for everything with some to spare no matter if every single item needed to be repaired.
The system works partly because rounds are so short.
Edit: I am not disagreeing with the way you're modeling the system, though. I am disagreeing with the "infinite number of ticks" excuse that's supposed to explain the original poster's lack of understanding of what he's saying.
You're considering an infinite number of rounds with finite numbers used to determine the results within the round. The guy claiming you can look at an infinite number of ticks is who I am commenting to. This drops out some important information that can drastically change the results.
Although I can't see the numbers used in your calculation, the notation shows you're probably including the information that the OP is missing.