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Beginner's Help and Guides / Re: What are the mechanics of archer accuracy?
« on: October 01, 2013, 03:58:37 pm »Here have my - just for saying "lbs". Learn the metric system.I measure everything in stones.
Fight the power!
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Here have my - just for saying "lbs". Learn the metric system.I measure everything in stones.
Im acctually suprised there was a movie....and even a book. Considering how fucking godlike they made Legolas look, im sorta asking myself why didnt he just win the entire war all by himself.Because everyone knows elves are the most intelligent, beautiful, skilled, athletic, naturally and magically attuned race
When we talk about archery accuracy, are we literally discussing the centre-point of the reticule and how small it is?
Because I briefly tried a STF STR build archer with ~150WPF and ~8PD with light armour, and the reticule was comparible enough to my 170WPF, 6PD AGI build that I'm considering trying out a strength build.
Or are we also discussing the length one can hold the small reticule before it starts expanding; Higher WPF / smaller bow difficultly definitely helps with that IMHO.
On that note: ATH only affects running speed right, it's not going to increase my draw speed. So what increases draw speed (other than the weapon stat), just WPF?
Patience is a skill, and a virtue!Yeah, I'm fairly good at calculating trajectories. Easy enough when it's actually accurate in native, but in CRPG especially starting a new character the degree of inaccuracy makes me useless in most team fights considering I can easily hit a teammate if the arrow deviates a foot or two in a direction I don't want it to go in -_-
You pretty much do this every time you fire an arrow, sometimes you do it without thinking about doing it either; it becomes intinct.
Also have you seen the new mod they've been developing for GoT, for Warband? The graphics are amazing.
Archery here actually takes some sort of skill. Also high wpf, around 150+, does help.Respectfully, dealing with completely random shots flying off in whichever direction until you have the WPF to actually have shots land somewhere relative to where you aim them doesn't require skill, it requires patience. The patience of a bloody saint.
This is a hard game to get used too. Thankfully, I got into it a few years back when everyone was "New"
Honestly. You may be better playing a shielder in some way. The first thing that you need to get down is timing. Once timing is done, you work on Blocking. (Manually and shield)
After you think you feel comfortable with those two, then you work on Footwork.
I think shields are the best things for new players because it gives them time to recollect their thoughts if they make a mistake rather than panicking and dying from it.
Eventually, this will become second nature and you not need time to think. The biggest thing about this game is that it takes time to master. That is why not many new players have stayed with Crpg. People want the instant gratification. Crpg instead gives you an asswhoopin that you shouldn't take very seriously at first.
PS: When you get reasonably good at the game, your frustration will get worse. Although, it will get more fun at the same time.
EDIT: I would also like to add that the more you play the game, the less messed up the mechanics will seem to you. At first it feels like EVERYTHING is bullshit. Although, after a while you will learn what is truly bullshit and be more careful while encountering them. It is mostly a Trial and Error experience. It may also have a lot to do with your ping.
If you swap the throwing hammer to melee mode, it becomes 2 weight, so no uber knockdown chance, sorry.Dis ^