Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - HoboJoe

Pages: [1] 2 3
1
Suggestions Corner / Re: BUFF THROWING!
« on: April 12, 2014, 01:26:18 pm »
Not sure if you're being sarcastic or not, but agreed!

2
Plus respeccing now against the horde of lvl 35/36´s players is just nut an option, only reason why i stopped doing it Hah  :lol:
So the solution is making everyone stop leveling new builds and stick to one character. More level 35/36 people, yay!

3
Game Balance Discussion / Re: Donkey
« on: March 29, 2014, 12:04:59 am »
Heirloom it!

4
General Discussion / Re: When are macro abusers getting banned?
« on: March 28, 2014, 02:48:55 pm »
Only played one generation of archer, but sort of true, the high sensitivity traces back to a fast paced shooter, Painkiller. Use the same for melee still.

5
General Discussion / Re: When are macro abusers getting banned?
« on: March 28, 2014, 01:46:22 pm »
Well, I think I use really high sensitivity. Let's see, if I move my mouse about 2.2 cm sideways I will have done a 360, so that is 16 degrees of turning per milimeter of mouse movement.
:shock: Mine's like 30cm for a 360 turn :S

6
Cavalry can choose when to attack infantry, not the other way around. On a horse I go for the backstabs, simply because it's more effective and way less risky than attacking someone who's aware of me. Why take the risk when there's easier targets available, I've got the choice.

7
1H stabs do more damage than 2h stabs and because of the animation longer 1Hs will outreach short 2Hs
The only 2h weapon with stab that can be outreached with 1h stab is Langes Messer, which is 1h with 2h secondary mode, and even in that case it's using polearm stab animation.  :rolleyes:

8
Suggestions Corner / Re: Throwing daggers
« on: January 27, 2014, 01:27:52 pm »
I believe it was stated that if a weapon is given throwing mode, it will be the default. So all daggers would be in throwing mode when you equip them. I'm not sure about this or whether it's an issue.

9
Suggestions Corner / Re: Can we get stats of servers?
« on: January 22, 2014, 01:20:17 am »
Just out of curiosity, isn't that the damage dealt before the armour reduction?

EDIT: I stand corrected, it's not.

10
Game Balance Discussion / Re: Revert the turnspeed nerf for most weapons
« on: December 18, 2013, 08:24:21 am »
I thought 1h overhead was one of the best swing directions for a long time (even during turn nerf) since it had both reach and speed
It's got the same reach as the left to right swing, being the shortest animation after the polearm swings.

11
Game Balance Discussion / Re: Why do you nerf? Why that way?
« on: December 13, 2013, 10:34:18 am »
They changed how the stab worked after they fucked with the turn-rate, making instant stabs and sky-stabs the new stuff to handle instead (they made it reach top damage much faster). I preferred stabs from the sides which weren't instant myself.
This might be nitpicking, but that's because they changed the stabs, not the turn rate itself. Why couldn't we have slower stabs and a turn rate cap?

12
Game Balance Discussion / Re: Why do you nerf? Why that way?
« on: December 12, 2013, 11:31:54 pm »
Not being able to spin makes stabs instant? I'm not quite sure I follow.

13
Game Balance Discussion / Re: Why do you nerf? Why that way?
« on: December 12, 2013, 06:18:28 pm »
I for one wouldn't want to see the old turn rate back. Go spin somewhere else, ballerinas!

14
As seen here, the text repeats and shuts down all text after shooting the xbow and then clicking again.

(click to show/hide)
Ah-ha! Serves you right!

15
Suggestions Corner / Re: Rondel Dagger OP
« on: September 14, 2013, 11:25:45 pm »
Instead let's focus on the real issue here: Fucking 1h stabs, they are broken.
Nou! Since the change they no longer are!

Pages: [1] 2 3